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// 002-3 Desert mines mobs
002-3.gat,45,38,30,19 monster Yellow Slime 1007,5,0,0,Mob002-3::On1007
002-3.gat,91,41,17,20 monster Snake 1010,3,0,0,Mob002-3::On1010
002-3.gat,71,35,25,17 monster Red Slime 1008,4,0,0,Mob002-3::On1008
002-3.gat,69,100,8,5 monster Spider 1012,2,0,0,Mob002-3::On1012
002-3.gat,68,57,26,24 monster Black Scorpion 1009,5,0,0,Mob002-3::On1009
002-3.gat,45,61,11,28 monster Red Slime 1008,5,0,0,Mob002-3::On1008
002-3.gat,38,76,15,22 monster Black Scorpion 1009,4,0,0,Mob002-3::On1009
002-3.gat,58,78,6,17 monster Red Slime 1008,2,0,0,Mob002-3::On1008
002-3.gat,89,68,11,32 monster Black Scorpion 1009,4,0,0,Mob002-3::On1009
002-3.gat,83,93,19,17 monster Red Slime 1008,4,0,0,Mob002-3::On1008
002-3.gat,72,77,21,14 monster Red Slime 1008,3,0,0,Mob002-3::On1008
002-3.gat,67,91,11,12 monster Black Scorpion 1009,2,0,0,Mob002-3::On1009
002-3.gat,58,95,6,13 monster Snake 1010,2,0,0,Mob002-3::On1010
002-3.gat,63,100,2,5 monster Black Scorpion 1009,1,0,0,Mob002-3::On1009
002-3.gat,0,0,0 script Mob002-3 -1,{
On1007:
set @mobID, 1007;
callfunc "MobPoints";
break;
On1008:
set @mobID, 1008;
callfunc "MobPoints";
break;
On1009:
set @mobID, 1009;
callfunc "MobPoints";
break;
On1010:
set @mobID, 1010;
callfunc "MobPoints";
break;
On1012:
set @mobID, 1012;
callfunc "MobPoints";
break;
end;
}
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