summaryrefslogtreecommitdiff
path: root/npc/001-1_Tulimshar/elanore.txt
blob: 2efaab930526dc633011b1d7842e9748337aa25e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
//

001-1.gat,58,68,0	script	Elanore	108,{

	set @has_magic, getskilllv(SKILL_MAGIC);

        set @Q_MASK, NIBBLE_5_MASK;
        set @Q_SHIFT, NIBBLE_5_SHIFT;

        set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
        set @Q_heal_exp, MAGIC_EXPERIENCE >> 24;

        set @BUGLEG, 518;
        set @MAGGOTSLIME, 505;
        set @MAUVE, 680;
        set @GAMBOGE, 681;
        set @COBALT, 682;
        set @ALIZARIN, 683;
        set @LIFESTONE, 730;

        set @STATUS_INITIAL, 0;
        set @STATUS_LEARNED_LIGHT_HEAL, 1;
        set @STATUS_MASTERED_LIGHT_HEAL, 2;
        set @STATUS_LEARNED_LAY_ON_HANDS, 3;


	if (baselevel > 10) goto L_NoHeal;

	set @TEMP,rand(4);

	if(@TEMP == 0) goto Heal1;
	if(@TEMP == 1) goto Heal2;
	if(@TEMP == 2) goto Heal3;
	if(@TEMP == 3) goto Heal4;

Heal1:

	mes "[Elanore the Healer]";
	mes "\"You don't look too well; let me treat your wounds.\"";
	next;
	goto Heal_L;

Heal2:

	mes "[Elanore the Healer]";
	mes "\"I will make quick work of your wounds.\"";
	next;
	goto Heal_L;

Heal3:

	mes "[Elanore the Healer]";
	mes "\"Need a healing?\"";
	next;
	goto Heal_L;

Heal4:

	mes "[Elanore the Healer]";
	mes "\"Sometimes you just need to run from battle.\"";
	next;
	goto Heal_L;

Heal_L:

	set @TEMP,rand(3);

	if(@TEMP == 0) goto Heal_1;
	if(@TEMP == 1) goto Heal_2;
	if(@TEMP == 2) goto Heal_3;
	if(@TEMP == 3) goto Heal_4;

Heal_1:

	mes "[Elanore the Healer]";
	mes "\"Here you go!\"";
	heal 10000,10000;
	close;

Heal_2:

	mes "[Elanore the Healer]";
	mes "\"Painless, wasn't it?";
	mes "Here you go!\"";
	heal 10000,10000;
	close;

Heal_3:

	mes "[Elanore the Healer]";
	mes "\"You should be more careful.\"";
	heal 10000,10000;
	close;

Heal_4:

	mes "[Elanore the Healer]";
	mes "\"Much better, right?!\"";
	heal 10000,10000;
	close;
	
L_NoHeal:
        if (MAGIC_FLAGS)
        	goto L_Chat;

L_NoHealMessage:
	mes "[Elanore the Healer]";
	mes "\"I'm sorry but unless you are young and in need, I can't help you, and your level is already higher than ten.";
	mes "With so many people still injured from the earthquake, I really have no time to help.";
	mes "You can get some rest in the inn near here.\"";
	
	close;

L_Chat:
	mes "[Elanore the Healer]";
        mes "\"Hello!  Can I help you?\"";
        next;
L_Main:
        if (@has_magic && (@Q_status == @STATUS_INITIAL))
            menu
        	"Can you heal me?", L_NoHealMessage,
                "Can you teach me magic?", L_Teach,
		"What do you know about...", L_Question;

        if (@has_magic && (@Q_status > @STATUS_INITIAL))
            menu
        	"Can you heal me?", L_NoHealMessage,
                "Can you teach me more?", L_Teach,
                "Where can I get more lifestones?", L_Lifestones,
		"What do you know about...", L_Question;

        if (!@has_magic)
            menu
        	"Can you heal me?", L_NoHealMessage,
		"What do you know about...", L_Question;
        close;

OnPCKillEvent:
        attachrid(@killerrid);
        set @Q_heal_exp, MAGIC_EXPERIENCE >> 24;
        if (@Q_heal_exp < 8)
		goto L_OnPcKillWipe;
        set @Q_heal_exp, @Q_heal_exp - 8;
        goto L_OnPcKillFinish;
L_OnPcKillWipe:
        set @Q_heal_exp, 0;
L_OnPcKillFinish:
        set MAGIC_EXPERIENCE, (MAGIC_EXPERIENCE & ~(255 << 24)) | (@Q_heal_exp << 24);
        close;

L_Lifestones:
	mes "[Elanore the Healer]";
        mes "\"I always need components for my own healing spells.  If you bring me ten gamboge leaves, ten alizarin leaves, ten mauve leaves and ten cobalt leaves, I can make ten lifestones; I will give you half of them.\"";
        next;

        menu
		"OK, I will get them.", -,
                "No way!", -,
		"Here you are!", L_Lifestones_Trade,
		"Can I make them myself?", L_Lifestones_MakeSelf;
        close;

L_Lifestones_Trade:
	if (countitem(@MAUVE) < 10) goto L_Lifestones_Trade_Missing;
	if (countitem(@GAMBOGE) < 10) goto L_Lifestones_Trade_Missing;
	if (countitem(@ALIZARIN) < 10) goto L_Lifestones_Trade_Missing;
	if (countitem(@COBALT) < 10) goto L_Lifestones_Trade_Missing;
	getinventorylist;
	if (@inventorylist_count == 100 && countitem(@LIFESTONE) == 0
            && countitem(@MAUVE) > 10
            && countitem(@GAMBOGE) > 10
            && countitem(@ALIZARIN) > 10
            && countitem(@COBALT) > 10) goto L_Lifestones_NoRoom;

        delitem @MAUVE, 10;
        delitem @GAMBOGE, 10;
        delitem @ALIZARIN, 10;
        delitem @COBALT, 10;
        getitem @LIFESTONE, 5;
        getexp 200, 1;
	mes "[Elanore the Healer]";
        mes "Elanore carefully goes over your leaves, then smiles.";
        mes "\"These will do just fine.\"";
        mes "She picks up all fourty and presses them together in her hands, then whispers something.";
        next;
	mes "[Elanore the Healer]";
        mes "As she opens her hands again, the leaves have turned into ten golden crystals.";
        mes "\"Five for you and five for me.\"";
        mes "She smiles.";
        mes "[200 experience points]";
        next;
        close;

L_Lifestones_NoRoom:
	mes "[Elanore the Healer]";
        mes "\"Oh... it seems that you have no room for the lifestones.  But please do come back later when you have made a little space.\"";
        next;
        close;

L_Lifestones_Trade_Missing:
	mes "[Elanore the Healer]";
        mes "Elanore counts the leaves you show her.";
        mes "\"No, I am sorry.  Please bring me ten leaves each of gamboge, alizarin, mauve, and cobalt.\"";
        next;
        close;

L_Lifestones_MakeSelf:
	mes "[Elanore the Healer]";
	if (@has_magic >= 2)
		mes "\"Oh, but of course!  You are powerful enough to make your own lifestones, using the enchantment '" + getspellinvocation("enchant-lifestone") + "'.  This will consume a bug leg or a maggot slime or one of each of the four healing herbs, though.\"";
        if (@has_magic < 2)
		mes "\"No, you are not powerful enough yet.  Please come back and ask me again when you have learned to control more powerful magic, though!.\"";
        next;
        close;

L_Teach:
        if (@Q_status == @STATUS_INITIAL) goto L_Teach_Initial;
        if (@Q_status == @STATUS_LEARNED_LIGHT_HEAL) goto L_Teach_CheckAdvanceTo2;
        if (@Q_status == @STATUS_MASTERED_LIGHT_HEAL) goto L_Teach_CheckAdvanceToLOH;
        //if (@Q_status == @STATUS_LEARNED_LAY_ON_HANDS) goto L_Teach_CheckAdvanceTo3; // not done yet. :-)

	mes "[Elanore the Healer]";
        mes "\"You have made good progress, but you lack the magical power to advance further.  Also, I would like to observe you some more to be certain that you will make a good healer.\"";
        next;
        close;

L_Teach_Initial:
	mes "[Elanore the Healer]";
        mes "\"I will only teach you magic of the school of Life, and that only if you prove yourself to be a good healer-- that is, if you use your powers to help others.\"";
        mes "She hesistates.";
        next;
	mes "[Elanore the Healer]";
        mes "\"I don't know you very well, but I don't think that there is any harm in teaching you a simple spell.\"";
        mes "She reaches inside her satchel and pulls out a piece of crystal, glittering in the sun.";
        mes "\"This here is a lifestone, life energy encased in a crystal shell.  You will need it for most healing magic.\"";
        next;
	mes "[Elanore the Healer]";
        mes "\"To heal someone, first locate the injury.  As a beginner, you have to touch the wound; with practice, it will be enough to think about it.  Hold the lifestone in one hand, touching the wound with the other.\"";
        mes "\"Then say, '" + getspellinvocation("lesser-heal") + "', followed by the name of the one you wish to heal.\"";
        next;
	mes "[Elanore the Healer]";
        mes "\"You might want to write that down, actually.  In fact, you might want to make sure to keep notes of all spells you hear, for you never now if you will hear them again!\"";
        mes "\"The invocation was '" + getspellinvocation("lesser-heal") + "'.\"";
        next;
	mes "[Elanore the Healer]";
        mes "\"This will only cure cuts and bruises, though, and it will take some time to take effect.  It will be useless to mend broken bones or more severe injuries!\"";
        mes "\"To heal yourself, it's enough to just say '" + getspellinvocation("lesser-heal") + "' by itself.\"";
        next;
	mes "[Elanore the Healer]";
        mes "\"Let me give you a lifestone to get started with.\"";
        next;

	getinventorylist;
	if ((@inventorylist_count == 100) && (countitem(@LIFESTONE) == 0))
        	goto L_Teach_Initial_Noroom;

        getitem @LIFESTONE, 1;
        set @Q_status, @STATUS_LEARNED_LIGHT_HEAL;
        callsub S_update_var;

	mes "[Elanore the Healer]";
        mes "Elanore hands you the crystal.";
        mes "\"Here you are.  I hope that it will allow you to do good!\"";
        next;
        close;

L_Teach_Initial_Noroom:
	mes "[Elanore the Healer]";
        mes "\"Oh... you managed to put things into every little nook and pocket, haven't you?  Well, come back later, I will give it to you then.\"";
        close;

L_Teach_CheckAdvanceTo2:
	mes "[Elanore the Healer]";
        if (@Q_heal_exp < 30)
		goto L_Teach_CheckAdvanceTo2_fail;
        mes "Elanore smiles at you.";
        mes "\"From what I have been hearing, you seem to be doing well on your way to becoming a healer.  I have decided to accept you as a student of the School of Life Magic.\"";
        next;

        if (getskilllv(SKILL_MAGIC) < 2)
        	goto L_Teach_AdvanceTo2_warn;

        goto L_Teach_AdvanceTo2_skip;
L_Teach_AdvanceTo2_warn:
	mes "[Elanore the Healer]";
        mes "\"But be warned:  you won't be able to use advanced healing magic until you are more capable in your regular magic usage.\"";
        next;
L_Teach_AdvanceTo2_skip:

	mes "[Elanore the Healer]";
        mes "\"Please stand still.\"";
        mes "She walks up to you, holds your shoulders, and smiles at you.";
        next;

	mes "[Elanore the Healer]";
        mes "Then, she rises up on her tiptoes and kisses you on your forehead.";
        next;

	mes "[Elanore the Healer]";
        mes "You feel a strange, tingling kind of warmth spread through your body.";
        mes "[5000 experience points]";
        mes "[Level 2 in Life Magic]";

        set @Q_status, @STATUS_MASTERED_LIGHT_HEAL;
        callsub S_update_var;
        getexp 5000, 0;
        if (getskilllv(SKILL_MAGIC_LIFE) < 2)
        	skill SKILL_MAGIC_LIFE, 2;
        close;

L_Teach_CheckAdvanceTo2_fail:
        mes "\"I think I would like to observe you for a little longer to see if you would make a good healer.\"";
        if (@Q_heal_exp < 5)
        	mes "\"You are still at the beginning of your path, but do keep practicing.\"";
        if ((@Q_heal_exp >= 5) && (@Q_heal_exp < 20))
        	mes "\"You are making progress, but you still need more practice.\"";
        if (@Q_heal_exp >= 20)
        	mes "\"You have made good progress, but please do continue in your efforts.\"";
        close;

L_Teach_CheckAdvanceToLOH:
        close;

L_NoMagicNoTeach:
	mes "[Elanore the Healer]";
        mes "Elanore shakes her head.";
        mes "\"I am sorry, but you don't have any magical abilities.  I can only teach those who already have the power to do magic.\"";
        next;
        goto L_Main;

L_Question:
        set @QQ_MANAPOTION, 1;
        set @QQ_MANASEED, 2;
        set @QQ_WYARA, 3;
        set @QQ_SAGATHA, 4;
        set @QQ_AULDSBEL, 5;

        setarray @choice$, "", "", "", "", "", "";
        set @choices_nr, 0;
        setarray @choice_idx, 0, 0, 0, 0, 0, 0;

        if (!(MAGIC_FLAGS & (MFLAG_KNOWS_MANASEED | MFLAG_MANASEED_RUMOUR)))
        	goto L_Q_post_manaseed;
        set @choice$[@choices_nr], "...the Mana Seed?";
        set @choice_idx[@choices_nr], @QQ_MANASEED;
        set @choices_nr, @choices_nr + 1;
L_Q_post_manaseed:

        if (!(MAGIC_FLAGS & MFLAG_KNOWS_MANAPOTION))
        	goto L_Q_post_manapotion;
        set @choice$[@choices_nr], "...Mana Potions?";
        set @choice_idx[@choices_nr], @QQ_MANAPOTION;
        set @choices_nr, @choices_nr + 1;
L_Q_post_manapotion:

        if (!(MAGIC_FLAGS & MFLAG_KNOWS_WYARA))
        	goto L_Q_post_wyara;
        set @choice$[@choices_nr], "...Wyara the Witch?";
        set @choice_idx[@choices_nr], @QQ_WYARA;
        set @choices_nr, @choices_nr + 1;
L_Q_post_wyara:

        if (!(MAGIC_FLAGS & MFLAG_KNOWS_SAGATHA))
        	goto L_Q_post_sagatha;
        set @choice$[@choices_nr], "...Sagatha the Witch?";
        set @choice_idx[@choices_nr], @QQ_SAGATHA;
        set @choices_nr, @choices_nr + 1;
L_Q_post_sagatha:

        if (!(MAGIC_FLAGS & MFLAG_KNOWS_AULDSBEL))
        	goto L_Q_post_auldsbel;
        set @choice$[@choices_nr], "...Auldsbel the Wizard?";
        set @choice_idx[@choices_nr], @QQ_AULDSBEL;
        set @choices_nr, @choices_nr + 1;
L_Q_post_auldsbel:

        set @choice$[@choices_nr], "...never mind.";
        set @choice_idx[@choices_nr], 0;
        set @choices_nr, @choices_nr + 1;

        menu @choice$[0], -,
             @choice$[1], -,
             @choice$[2], -,
             @choice$[3], -,
             @choice$[4], -;

        set @menu, @menu - 1;

        if (@menu >= @choices_nr)
		set @menu, 0;
	
        set @c, @choice_idx[@menu];

        if (@c == 0)		goto L_Main;
        if (@c == @QQ_MANASEED)	goto L_Q_manaseed;
        if (@c == @QQ_MANAPOTION)	goto L_Q_manapotion;
        if (@c == @QQ_WYARA)	goto L_Q_wyara;
        if (@c == @QQ_SAGATHA)	goto L_Q_sagatha;
        if (@c == @QQ_AULDSBEL)	goto L_Q_auldsbel;
        close;

L_Q_manaseed:
	mes "[Elanore the Healer]";
        mes "She smiles.";
        mes "\"If the rumors are true and there really is a Mana Seed, then that would be wonderful news-- perhaps we will have a few more healers soon!\"";
        next;
        goto L_Main;

L_Q_manapotion:
	mes "[Elanore the Healer]";
        mes "\"I'm sorry, but I can't help you with that.\"";
        next;
        goto L_Main;

L_Q_wyara:
	mes "[Elanore the Healer]";
        mes "\"Wyara is the Hurnscald town witch.  She was also the town healer before the Doctor moved there.\"";
        next;
        goto L_Main;

L_Q_sagatha:
	mes "[Elanore the Healer]";
        mes "\"Oh, I have only met Sagatha once or twice, while collecting herbs.  She is a warm and gentle person, but she tries to hide it.\"";
        next;
        goto L_Main;

L_Q_auldsbel:
	mes "[Elanore the Healer]";
        mes "\"Oh, sorry-- I don't really know him very well.\"";
        next;
        goto L_Main;


S_update_var:
	set QUEST_MAGIC,
		(QUEST_MAGIC & ~(@Q_MASK)
		| (@Q_status << @Q_SHIFT));
	return;
}