summaryrefslogtreecommitdiff
path: root/world
AgeCommit message (Collapse)AuthorFilesLines
2013-02-12Add event variables to clear_vars function.Jessica Tölke1-0/+11
2013-02-12o11c's review of inspectorBen Longbons3-20/+23
2013-02-12Variable restructuring: move Inspector quest to nibble 3 of QUEST_Hurnscald.Jessica Tölke16-199/+333
2013-02-12Variable restructuring: move information about opening the chest in ↵Jessica Tölke3-4/+10
Hurnscald mines into FLAGS variable.
2013-02-12Demon Mask quest: don't open NPC dialog at barrier to the chest room.Jessica Tölke1-6/+6
Use message instead of mes, so the text is only displayed over the character's head. Since the room has aggressive monsters in it, a NPC dialog box can be deadly.
2013-02-12Variable restructuring: move Quest_demon_mines into Nibble 2 of QUEST_Hurnscald.Jessica Tölke4-35/+79
2013-02-12Variable restructuring: move Quest_Scythe_state into Nibble 1 of ↵Jessica Tölke2-37/+45
QUEST_Hurnscald.
2013-02-12Restructuring the quests saved in TMW_Quest: Convert Bandit quest NPCs to ↵Jessica Tölke3-37/+79
new variables.
2013-02-12Restructuring the quests saved in TMW_Quest: Convert gossip to new variables.Jessica Tölke1-14/+29
2013-02-12o11c's review of the inner mineBen Longbons2-3/+3
2013-02-12Restructuring the quests saved in TMW_Quest: Convert NPCs on 002-4 to new ↵Jessica Tölke2-26/+50
variables.
2013-02-12o11c's review of the outer mineBen Longbons2-3/+8
2013-02-12Restructuring the quests saved in TMW_Quest: Convert NPCs on 002-3 to new ↵Jessica Tölke6-112/+207
variables.
2013-02-12o11c's review of lt. dausen etc.Ben Longbons1-0/+3
2013-02-12Restructuring the quests saved in TMW_Quest: Convert NPCs on 002-1 to new ↵Jessica Tölke4-74/+143
variables.
2013-02-12o11c's review of sandraBen Longbons1-1/+1
2013-02-12Restructuring the quests saved in TMW_Quest: Convert Sandra to new variables.Jessica Tölke1-17/+26
2013-02-12Restructuring the quests saved in TMW_Quest: Convert Vincent to new variables.Jessica Tölke1-28/+26
2013-02-12Restructuring the quests saved in TMW_Quest: Convert Sarah to new variables.Jessica Tölke1-23/+20
2013-02-12o11c's review of bernard and mikhailBen Longbons1-1/+1
2013-02-12Restructuring the quests saved in TMW_Quest: Convert Bernard and Mikhail to ↵Jessica Tölke3-34/+62
new variables. The variable was also used in Kylian, so that script needed changes too.
2013-02-12o11c's review of the conversion functionBen Longbons1-11/+11
2013-02-12Restructuring the quests saved in TMW_Quest: write conversion function.Jessica Tölke1-0/+50
This function moves the content of TMW_Quest into nibbles of other variables.
2013-01-26Added news entry for release January 2013 and ran "make news".v2013.01.26Jessica Tölke3-0/+52
Updated submodule pointer.
2013-01-25Katze quest: fix missing some occurrences when renaming variables.Jessica Tölke2-10/+10
2013-01-24Implement news generationBen Longbons7-396/+1229
2013-01-23Reorganization of global variables: Clear unused global variablesJessica Tölke1-0/+62
2013-01-21Reorganization of global variables: VoltainJessica Tölke1-42/+42
Replace permanent variable with temporary one and give a more descriptive name.
2013-01-21Reorganization of global variables: reduce number of entries in Fluffy ↵Jessica Tölke1-3/+4
Hunting list. The entries in the later positions of the array aren't cleared yet. This will be done in a later commit.
2013-01-21Illia: remove the winners' list from the developer panelVincent Petithory1-20/+0
2013-01-21Illia: stop recording the names of the winnersVincent Petithory1-2/+1
2013-01-18Run make maps for some collision updates.Jessica Tölke3-0/+0
2013-01-18Turn Cave Snake Lamp quest into a Daily Quest.Jessica Tölke2-102/+12
Add previously used player variable to clear_vars.
2013-01-18Cave Snake balancing.Jessica Tölke1-1/+1
Decrease HP from 1000 to 800. Increase Cave Snake Lamp droprate from 8% to 10%.
2013-01-16Increase attack value of Ice Gladius from 100 to 110.Jessica Tölke1-1/+1
2013-01-14Anwar script: fix some spelling and grammatical errors reported by _Speiros_.Jessica Tölke1-1/+1
2013-01-10Ran make maps for collision changes on 009-2. Submodule pointer updated.Jessica Tölke1-0/+0
2013-01-10Ran make maps and discovered I added a file to _import.txt at the wrong ↵Jessica Tölke1-1/+1
position.
2013-01-09Katze quest: clear temporary quest state variables before closing the script.Jessica Tölke4-42/+53
2013-01-09Katze quest: use bitmasking to be able to remove the variable LastHiss.Jessica Tölke5-33/+67
Nibble 0: Progress of quest Nibble 1: what was saved previously in LastHiss Add LastHiss to clear_vars Since the value in LastHiss is only needed to get some hint from Alice, taking over the value from LastHiss to Nibble 1 of Katze isn't needed.
2013-01-09Katze quest: remove player variable KatzeBeenOutsideJessica Tölke6-14/+18
Use temporary player variable @KatzeNeedsAlone instead with inverted logic. Add nosaveflag to Katze's cave, so when the variable is reset, you're actually outside of the cave. Add KatzeBeenOutside to clear_vars.
2013-01-09Katze quest: subtract 30% of health instead of fixed number when scratched ↵Jessica Tölke1-3/+1
by the cat.
2013-01-09Katze quest: some punctuation fixes in menus.Jessica Tölke2-27/+27
2013-01-09Remove and delete QUEST_clothdyer_state since it isn't used anywhere.Jessica Tölke2-1/+2
Remove it from Selim's script. Add it to clear_vars function.
2013-01-07Disable Christmas event scripts and remove Christmas tree from Nivalis.Jessica Tölke2-1/+1
2013-01-07Add Ragged Shorts to the tutorial.Jessica Tölke1-7/+9
It's now given together with the Cotton Shirt so new characters won't have to run around in underwear.
2013-01-07Add Ragged Shorts to item_db.Jessica Tölke1-0/+1
2013-01-06Tutorial: put setting the completed flag and resetting the used variables ↵Jessica Tölke3-18/+11
into a separate function.
2013-01-06Remove lines from tutorial which set the variable 'maggot' to 0.Jessica Tölke3-4/+0
That variable was used in a previous version of the tutorial.
2013-01-06Add cotton shorts to the shop on Tulimshar bazaar.Jessica Tölke1-1/+1
bell chick pointed out that the shorts are available at the Northern Bazaar, but might be less easy to notice there.