Age | Commit message (Collapse) | Author | Files | Lines |
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- fix bug that prevents ambushs from happening again if a different player killed the last wolvern
- save which ambushs has already been triggered in a temporary variable to prevent a player using only one ambush again and again
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comments when the player dies.
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Submodule pointer updated.
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fits better.
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Converter ran. Submodule pointer updated.
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pointer updated.
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Converter ran, submodule pointer updated.
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$@Q_Barbarians_wolvern_amount is already set to 16 in barbarianinit.txt
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Converter ran, submodule pointer updated.
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- in dialogue
- on the ambushs: increased amount of wolverns to hunt, but decreased numbers of wolverns per ambush
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and put them in an init NPC
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Now the chance of getting ambushed goes from high to low instead of from low to high.
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doing the quest with doing nothing.
Also remove some debug code and comments in ambushs.txt and update submodule pointer.
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Converter ran, submodule pointer updated.
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- remove Santa Slime spawns.
- add White and Blue Slimes
- adapt some map names
- open warp from 031-3 to 044-1
Submodule pointer updated.
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Added those player variables to the function ClearVariables.
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