Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2013-06-21 | Run 'make maps' for map changes and additions in and around Tulimshar. | Jessica Tölke | 27 | -82/+278 | |
Updated submodule pointer. | |||||
2013-06-21 | Change id used by the supply chest npc, based on the merge in client-data. | Jessica Tölke | 1 | -1/+1 | |
2013-06-21 | New server content to support new caves | wushin | 12 | -20/+20 | |
Added mobs:Angry Fire Goblin, Angry Sea Slime, Angry Green Slime. Moved NPCs in sandstorm around. Malvox got a house and lives in it now on 002-2 The mines go a layer deeper so the merchant was moved into the camp along with nathan. Naem and Sema moved down with respective maps. Sandstorm_mine_barrier is not mining_camp_barrier | |||||
2013-06-20 | Reenable the MoneyChanger in the casino to sell Casino Coins. | Jessica Tölke | 1 | -7/+1 | |
Adjust the buy-price of casino coins in item_db to be the same as the sell-price. | |||||
2013-06-17 | run 'make maps' for client data changes. | tux9th | 3 | -7/+7 | |
update submodule pointer for client data. | |||||
2013-06-16 | Edit Dyrin: Player has to close the NPC dialogue before getting warped. | tux9th | 1 | -1/+7 | |
2013-06-13 | Nivalis Transportation Modifications. | Jessica Tölke | 3 | -7/+21 | |
Frozenbeard is now DOCK_nivalis Diryn teleports player to blue sages. All ferrys now travel to and from each other. | |||||
2013-06-11 | GM Broadcasts NPC: record and display additional info... | Vincent Petithory | 1 | -2/+5 | |
Record the name of the GM/Admin who scheduled the broadcast and display it where relevant. | |||||
2013-06-09 | Remove requirement for GM cap from announcer script | Jared Adams | 1 | -3/+3 | |
Also fix some grammar. | |||||
2013-06-10 | GM broadcasts NPC: add an optional max times to broadcast a message | Vincent Petithory | 1 | -6/+21 | |
2013-06-10 | Add a NPC to botcheck area to create scheduled broadcasts | Vincent Petithory | 2 | -0/+157 | |
2013-06-09 | Update Game Rules: | tux9th | 1 | -16/+15 | |
* linguistic changes to the german translation. * new spanish translation done by Narus. * new swedish translation done by veryape. | |||||
2013-06-07 | Fix Nivalis menhir to behave like the others. | Jared Adams | 1 | -4/+4 | |
2013-06-07 | Really fix the random spawn points bug | Ben Longbons | 1 | -2/+2 | |
2013-06-07 | run 'make maps' for client-data changes. | tux9th | 2 | -14/+14 | |
update submodule pointer for client-data. | |||||
2013-06-05 | Edit: Evil Obelisk 018-3 and Function Evil Obelisk | tux9th | 2 | -29/+49 | |
* Changed monster to areamonster, monsters will now spawn in an area defined * adapted logic * decreased costs | |||||
2013-06-03 | Fixed warppoints in and out of Cindy's cave. | tux9th | 2 | -2/+2 | |
2013-06-03 | Fixed the NPC warps to have the same range as normal warps instead of the 3 ↵ | tux9th | 7 | -7/+7 | |
by 3 square. | |||||
2013-05-27 | Hetchel dialog: typo fix | bh28 | 1 | -1/+1 | |
2013-05-27 | fixed dbl quote issues | bh28 | 1 | -22/+22 | |
2013-05-27 | minor error corrections (see comments) | bh28 | 1 | -8/+9 | |
2013-05-27 | Allowed to buy multiple sheets, Dialogs improvement. | bh28 | 1 | -14/+48 | |
2013-05-27 | replaced wrong "cocoon" by "sheet" in sheet dialog | bh28 | 1 | -1/+1 | |
2013-05-27 | Add NPC Hetchel(376) to 021-1 | bh28 | 2 | -0/+110 | |
2013-05-27 | Modify NPC Lora Tay to accept silk sheets (010-2) | bh28 | 1 | -3/+55 | |
2013-05-26 | Run make maps for map changes and npc position changes. | Jessica Tölke | 4 | -3/+15 | |
Update submodule pointer. | |||||
2013-05-26 | NPC changes | wushin | 11 | -55/+48 | |
2013-05-17 | Run make maps again to update the warp I removed from 034-2. | Jessica Tölke | 1 | -1/+0 | |
2013-05-17 | Run make maps to add 034-2. Submodule pointer updated. | Jessica Tölke | 5 | -0/+22 | |
2013-05-04 | Brodomir cave: on reward, skip calling getitem if there is no item to give.v2013.05.12 | Vincent Petithory | 1 | -1/+4 | |
2013-04-28 | Update German translation of the rules: | Jessica Tölke | 1 | -6/+5 | |
- add information about no-following to the botting rule - replace ae,oe,ue,ss with ä,ö,ü,ß | |||||
2013-04-24 | Change wolf to wolvern in dialog | bh28 | 1 | -1/+1 | |
2013-04-22 | Merge pull request #16 from bigcrunch/master | jtoelke | 1 | -8/+8 | |
minor fixes to grammar and spelling on auldsbel.txt | |||||
2013-04-22 | Run 'make maps' to update the monster spawn names. | Jessica Tölke | 67 | -473/+473 | |
They now match the names from mob_db. | |||||
2013-04-22 | Added a missing period. | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Minor spelling and grammatical fixes | Patrick O'Neal | 1 | -7/+7 | |
2013-04-22 | Fix | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Changed 'are' to 'is' | Patrick O'Neal | 1 | -1/+1 | |
2013-04-22 | Small fix | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Small changes and fixes to NPC dialogues (barman, caretaker, Cerhan, crying ↵ | Dino Paskvan | 7 | -64/+64 | |
child, diary, evil guard and GY INN shops) | |||||
2013-04-19 | Small fixes | Dino Paskvan | 1 | -2/+2 | |
2013-04-19 | Apart from fixing typos and grammatical errors (most notably the lack of ↵ | Dino Paskvan | 1 | -96/+96 | |
apostrophes in possessive forms), I have made a couple of point of view corrections. An example would be the statement that Golbenez decides to ignore you. From a player's point of view, you would lack the necessary insight into what Golbenez is actually thinking to know that he decided on something. Instead, you just see him ignoring you. Also, I changed the tone of Golbenez's dialogue, making it more formal, as that seems more appropriate for a demonic being, and also increases the contrast in unexpected situations, making for a more humorous setting when he i.e. asks for a cake. Finally, I tried to make the language flow more naturally overall. | |||||
2013-04-17 | shop Inar: CottonBoots were misspelled WhiteCottonBoots | bh28 | 1 | -1/+1 | |
2013-04-14 | Fix exploit in Brodomir script due to unexpected behavior of delitem/getitem. | Jessica Tölke | 1 | -5/+28 | |
- delitem: only deletes one item if applied to not-stackable item (equipment) - getitem: gives item stacked, even if it's equipment - fix: use a loop and only delete/give one item at a time | |||||
2013-04-13 | Refactor torches to avoid a bug and make more consistent and obvious | Ben Longbons | 5 | -289/+148 | |
Also avoid some silliness with rand() | |||||
2013-04-01 | Running 'make maps' to update monster spawns on 017-1. | Jessica Tölke | 2 | -3/+2 | |
This also changed the _import.txt of 008-1 to order the entries alphabetically. Update submodule pointer. | |||||
2013-03-29 | Typo fix | bh28 | 1 | -1/+1 | |
2013-03-25 | Switch all npcs back to 127 that the player can't 'talk' to. | Jessica Tölke | 9 | -16/+16 | |
2013-03-25 | Change invisible npc id from 127 to 400. | Andrei Karas | 45 | -93/+93 | |
127 - invisible unselectable npc (fake npc used by server) 400 - invisible selectable npc | |||||
2013-03-24 | Easter event: remove outdated comment. | Jessica Tölke | 1 | -1/+0 | |