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2013-07-24Remove a couple of spaces and fix one case error in shopsBen Longbons1-2/+2
When I rewrote the code for the shop parser, it was much simpler to change these two NPCs than try to preserve the exact parsing behavior. The item case error, on the other hand, was just plain wrong.
2013-07-23Fix some casing and spacing issuesBen Longbons3-8/+8
2013-07-23Use canonical separator for mapflagsBen Longbons24-33/+33
2013-07-07Canonicalize case of items, which will soon be strictBen Longbons7-19/+19
2013-07-05Canonicalize event label capitalizationBen Longbons21-145/+145
2013-07-05Make fourth word of functions non-empty, to appease the current serverBen Longbons41-70/+70
2013-07-05Move starting brace to new lineBen Longbons421-846/+1425
2013-07-04server side changes to the snow docks addition and related fixesWombat4-24/+10
2013-06-29Fix unintended fallthrough in annualeaster script.v2013.06.29.1Jessica Tölke1-0/+1
2013-06-28Merge pull request #20 from o11c/masterjtoelke10-98/+113
Refactor callfunc and callsub out of if statements
2013-06-28Refactor all calls within an if, which is illegalBen Longbons10-98/+113
2013-06-28Warp Towels: block them from working in Candor or the Yeti battle cave.Jessica Tölke1-0/+130
2013-06-27Typo fixPlaque_fcc1-1/+1
Signed-off-by: Plaque_fcc <Plaque_fcc@github>
2013-06-26Typo fix, reported by Yummiebh281-1/+1
2013-06-26Add an option to disable global timers for debuggingBen Longbons7-0/+7
2013-06-25Run 'make maps' for map changes and update submodule pointer.Jessica Tölke3-6/+6
2013-06-25Small formatting, naming and position fixups on the sewer warp scripts.Jessica Tölke3-25/+22
- The Eastern entrance wasn't directly on the entrance tile - Indentation was too much for some lines - The Labels in all three scripts were named L_SewerNorth, renaming to L_Sewer - Put the Label L_Close directly in the menu instead of below
2013-06-25Modified NPCs scripts for sewer entrances. Fixed sewer_westwushin3-12/+9
2013-06-25Tulimshar Sewer Warp fixwushin3-0/+54
2013-06-21Run 'make maps' for map changes and additions in and around Tulimshar.Jessica Tölke27-82/+278
Updated submodule pointer.
2013-06-21Change id used by the supply chest npc, based on the merge in client-data.Jessica Tölke1-1/+1
2013-06-21New server content to support new caveswushin12-20/+20
Added mobs:Angry Fire Goblin, Angry Sea Slime, Angry Green Slime. Moved NPCs in sandstorm around. Malvox got a house and lives in it now on 002-2 The mines go a layer deeper so the merchant was moved into the camp along with nathan. Naem and Sema moved down with respective maps. Sandstorm_mine_barrier is not mining_camp_barrier
2013-06-20Reenable the MoneyChanger in the casino to sell Casino Coins.Jessica Tölke1-7/+1
Adjust the buy-price of casino coins in item_db to be the same as the sell-price.
2013-06-17run 'make maps' for client data changes.tux9th3-7/+7
update submodule pointer for client data.
2013-06-16Edit Dyrin: Player has to close the NPC dialogue before getting warped. tux9th1-1/+7
2013-06-13Nivalis Transportation Modifications.Jessica Tölke3-7/+21
Frozenbeard is now DOCK_nivalis Diryn teleports player to blue sages. All ferrys now travel to and from each other.
2013-06-11GM Broadcasts NPC: record and display additional info...Vincent Petithory1-2/+5
Record the name of the GM/Admin who scheduled the broadcast and display it where relevant.
2013-06-09Remove requirement for GM cap from announcer scriptJared Adams1-3/+3
Also fix some grammar.
2013-06-10GM broadcasts NPC: add an optional max times to broadcast a messageVincent Petithory1-6/+21
2013-06-10Add a NPC to botcheck area to create scheduled broadcastsVincent Petithory2-0/+157
2013-06-09Update Game Rules:tux9th1-16/+15
* linguistic changes to the german translation. * new spanish translation done by Narus. * new swedish translation done by veryape.
2013-06-07Fix Nivalis menhir to behave like the others.Jared Adams1-4/+4
2013-06-07Really fix the random spawn points bugBen Longbons1-2/+2
2013-06-07run 'make maps' for client-data changes.tux9th2-14/+14
update submodule pointer for client-data.
2013-06-05Edit: Evil Obelisk 018-3 and Function Evil Obelisktux9th2-29/+49
* Changed monster to areamonster, monsters will now spawn in an area defined * adapted logic * decreased costs
2013-06-03Fixed warppoints in and out of Cindy's cave.tux9th2-2/+2
2013-06-03Fixed the NPC warps to have the same range as normal warps instead of the 3 ↵tux9th7-7/+7
by 3 square.
2013-05-27Hetchel dialog: typo fixbh281-1/+1
2013-05-27fixed dbl quote issuesbh281-22/+22
2013-05-27minor error corrections (see comments)bh281-8/+9
2013-05-27Allowed to buy multiple sheets, Dialogs improvement.bh281-14/+48
2013-05-27replaced wrong "cocoon" by "sheet" in sheet dialogbh281-1/+1
2013-05-27Add NPC Hetchel(376) to 021-1bh282-0/+110
2013-05-27Modify NPC Lora Tay to accept silk sheets (010-2)bh281-3/+55
2013-05-26Run make maps for map changes and npc position changes.Jessica Tölke4-3/+15
Update submodule pointer.
2013-05-26NPC changeswushin11-55/+48
2013-05-17Run make maps again to update the warp I removed from 034-2.Jessica Tölke1-1/+0
2013-05-17Run make maps to add 034-2. Submodule pointer updated.Jessica Tölke5-0/+22
2013-05-04Brodomir cave: on reward, skip calling getitem if there is no item to give.v2013.05.12Vincent Petithory1-1/+4
2013-04-28Update German translation of the rules:Jessica Tölke1-6/+5
- add information about no-following to the botting rule - replace ae,oe,ue,ss with ä,ö,ü,ß