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2013-06-17run 'make maps' for client data changes.tux9th3-7/+7
update submodule pointer for client data.
2013-06-16Edit Dyrin: Player has to close the NPC dialogue before getting warped. tux9th1-1/+7
2013-06-13Nivalis Transportation Modifications.Jessica Tölke3-7/+21
Frozenbeard is now DOCK_nivalis Diryn teleports player to blue sages. All ferrys now travel to and from each other.
2013-06-11GM Broadcasts NPC: record and display additional info...Vincent Petithory1-2/+5
Record the name of the GM/Admin who scheduled the broadcast and display it where relevant.
2013-06-09Remove requirement for GM cap from announcer scriptJared Adams1-3/+3
Also fix some grammar.
2013-06-10GM broadcasts NPC: add an optional max times to broadcast a messageVincent Petithory1-6/+21
2013-06-10Add a NPC to botcheck area to create scheduled broadcastsVincent Petithory2-0/+157
2013-06-09Update Game Rules:tux9th1-16/+15
* linguistic changes to the german translation. * new spanish translation done by Narus. * new swedish translation done by veryape.
2013-06-07Fix Nivalis menhir to behave like the others.Jared Adams1-4/+4
2013-06-07Really fix the random spawn points bugBen Longbons1-2/+2
2013-06-07run 'make maps' for client-data changes.tux9th2-14/+14
update submodule pointer for client-data.
2013-06-05Edit: Evil Obelisk 018-3 and Function Evil Obelisktux9th2-29/+49
* Changed monster to areamonster, monsters will now spawn in an area defined * adapted logic * decreased costs
2013-06-03Fixed warppoints in and out of Cindy's cave.tux9th2-2/+2
2013-06-03Fixed the NPC warps to have the same range as normal warps instead of the 3 ↵tux9th7-7/+7
by 3 square.
2013-05-27Hetchel dialog: typo fixbh281-1/+1
2013-05-27fixed dbl quote issuesbh281-22/+22
2013-05-27minor error corrections (see comments)bh281-8/+9
2013-05-27Allowed to buy multiple sheets, Dialogs improvement.bh281-14/+48
2013-05-27replaced wrong "cocoon" by "sheet" in sheet dialogbh281-1/+1
2013-05-27Add NPC Hetchel(376) to 021-1bh282-0/+110
2013-05-27Modify NPC Lora Tay to accept silk sheets (010-2)bh281-3/+55
2013-05-26Run make maps for map changes and npc position changes.Jessica Tölke4-3/+15
Update submodule pointer.
2013-05-26NPC changeswushin11-55/+48
2013-05-17Run make maps again to update the warp I removed from 034-2.Jessica Tölke1-1/+0
2013-05-17Run make maps to add 034-2. Submodule pointer updated.Jessica Tölke5-0/+22
2013-05-04Brodomir cave: on reward, skip calling getitem if there is no item to give.v2013.05.12Vincent Petithory1-1/+4
2013-04-28Update German translation of the rules:Jessica Tölke1-6/+5
- add information about no-following to the botting rule - replace ae,oe,ue,ss with ä,ö,ü,ß
2013-04-24Change wolf to wolvern in dialogbh281-1/+1
2013-04-22Merge pull request #16 from bigcrunch/masterjtoelke1-8/+8
minor fixes to grammar and spelling on auldsbel.txt
2013-04-22Run 'make maps' to update the monster spawn names.Jessica Tölke67-473/+473
They now match the names from mob_db.
2013-04-22Added a missing period.Dino Paskvan1-1/+1
2013-04-22Minor spelling and grammatical fixesPatrick O'Neal1-7/+7
2013-04-22FixDino Paskvan1-1/+1
2013-04-22Changed 'are' to 'is'Patrick O'Neal1-1/+1
2013-04-22Small fixDino Paskvan1-1/+1
2013-04-22Small changes and fixes to NPC dialogues (barman, caretaker, Cerhan, crying ↵Dino Paskvan7-64/+64
child, diary, evil guard and GY INN shops)
2013-04-19Small fixesDino Paskvan1-2/+2
2013-04-19Apart from fixing typos and grammatical errors (most notably the lack of ↵Dino Paskvan1-96/+96
apostrophes in possessive forms), I have made a couple of point of view corrections. An example would be the statement that Golbenez decides to ignore you. From a player's point of view, you would lack the necessary insight into what Golbenez is actually thinking to know that he decided on something. Instead, you just see him ignoring you. Also, I changed the tone of Golbenez's dialogue, making it more formal, as that seems more appropriate for a demonic being, and also increases the contrast in unexpected situations, making for a more humorous setting when he i.e. asks for a cake. Finally, I tried to make the language flow more naturally overall.
2013-04-17shop Inar: CottonBoots were misspelled WhiteCottonBootsbh281-1/+1
2013-04-14Fix exploit in Brodomir script due to unexpected behavior of delitem/getitem.Jessica Tölke1-5/+28
- delitem: only deletes one item if applied to not-stackable item (equipment) - getitem: gives item stacked, even if it's equipment - fix: use a loop and only delete/give one item at a time
2013-04-13Refactor torches to avoid a bug and make more consistent and obviousBen Longbons5-289/+148
Also avoid some silliness with rand()
2013-04-01Running 'make maps' to update monster spawns on 017-1.Jessica Tölke2-3/+2
This also changed the _import.txt of 008-1 to order the entries alphabetically. Update submodule pointer.
2013-03-29Typo fixbh281-1/+1
2013-03-25Switch all npcs back to 127 that the player can't 'talk' to.Jessica Tölke9-16/+16
2013-03-25Change invisible npc id from 127 to 400.Andrei Karas45-93/+93
127 - invisible unselectable npc (fake npc used by server) 400 - invisible selectable npc
2013-03-24Easter event: remove outdated comment.Jessica Tölke1-1/+0
2013-03-24Merge remote-tracking branch 'v0id/candor-wip'v2013.03.24Jessica Tölke1-3/+39
Conflicts: world/map/npc/029-3/parua.txt
2013-03-24Annual Easter: increase minimum level and add age requirement.Jessica Tölke1-1/+1
Update submodule pointer.
2013-03-24Merge remote-tracking branch 'v0id/easter-fix' into testJessica Tölke1-0/+12
2013-03-24Boss points: fixup on punctuationJessica Tölke1-1/+1