Age | Commit message (Collapse) | Author | Files | Lines |
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A good thing we have the Evolved project or this would be obviously impossible.
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It has been one month, after all... Blue Wolf Helmet code was removed.
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- Beheader Crit went from 40% to 30%*
- Total req. kills went from 2000 to 1500 (roughly 6 hours less grinding)
- Terranite Ore database prices were doubled
- Give 400,000 experience instead of just 200k
*: Bjorn advised that nerfing later is better than buffing later
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changes the policies links to use policies.themanaworld.org
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An epic halloween event which will last about a week.
Non-definitive version; Final showdown might receive last-minute changes.
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Contains utils, gameplay and epilogue functions for Doomsday Act 5
THE FINAL BATTLE
Note: Balancing patches may follow and are expected.
The debug commands (`@js33`, `@js67` and `@js99`) were not removed.
There might be overlap in voicing, in case specialeffect2() fails to work as intended.
Bonus Content:
* MONOCLE QUEST
* Golden Apple healing is now instantaneous.
* PVP Coin (Unrelated but anyway)
* Golden PVP Cap.
* Fix PVP Cap weight.
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* Welcom to Keshlam, YOUR WORST NIGHTMARE
Act 5, Part 1: Interlude (Keshlam Maze)
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PVP Cap, Requested by Kytty
Stuff which will be required for Doomsday Act 3
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* Mountain and Grass Snake experience +100% (per topic 20799)
* Prepare the act 5 button so it have a non-null action
* There's now 10% chance per clue of Tormenta showing up at 09:00 assault.
Usual spot. Currently 2 clues were found, so 20% spawn chances.
* Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz)
* Alacrius Riddle (needs 300 boss points to start)
* Keshlam Swamps map
* News file ID 85
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Restrict the Smoking Pipe to level 18 (also an easter egg)
Prepare some Act 5 maps.
Triggers for Doomsday Act 4
Add the Golem, one of the meaniest monsters I ever added.
Special effect sequencing for Act 4.
Also add a 10k experience reward to whoever is on the map by time the boss is slain.
Good luck, brave players!
(Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
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The core I've wrote was too primitive and was not be able to handle the heat of TMW playerbase.
This new one is more sturdy, more flexible, more scalable.
It also redefines the siege rules, logic and mechanics after a few sieges, and spawn amounts is based on players around and number of victories.
Should be much more fun than the previous core.
* Add two new monsters for Doomsday Act 3: Flashmob and Koyntety.
Both are "boss" which Kage may use at their own whim.
72000 experience, 27k HP, one attacks and walks fast, other is ranged high DPS.
Drops:
Chocolate Bar: 100.00%
Enchanter Amulet: 0.35%
Black Evoker Robe: 0.05%
White Evoker Robe: 0.05%
Apprentice Robe: 0.05%
Flawed Lens: 0.02%
Paladin's Helmet: 0.02%
A siege may contain only two boss at most. The time fastforward is still in effect.
Spawn stage last 25 minutes in total, overrun is checked 45 minutes later.
This means players have 20 minutes after siege spawns are concluded to clean
up the area. More players cause more difficult sieges, but beware:
This primitive difficulty barment logic is the opposite!
Every 1.5 siege victories (=a whole day), it expects +1 player in combat.
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At 00:00 and 18:00 will be the sieges.
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I mean, who is Numa? I don't know, but I wanted the spot to be filled.
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Fix a possible bug with skip flag being lost at run time.
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Contains code for Act 3 and Act 4.
Also provides assets for Act 5, but they are not yet ready.
Act 5 assets are provided for cases of extreme need only.
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Also rewrite code to suppress console warning
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* Mana Guardian EXP +750 DEF -6 LUK -160
* Second monster point table
* Banshee Bow no longer crits. Added more damage and a walk speed bonus. Lowered HP penalty in half.
* Release [Sand Cutter] weapon, with power matching Banshee.
PS. If Sand Cutter dealt only 120 damage, it would draw with setzer.
* Add Virus monster (ID 1139)
The main and most annoying attack is poison; otherwise it is quite weak.
More vulnerable to magic than slashing. Drops the following three items:
Acorn, 11.00%
Snapples, 5.00%
Gumi Candy, 0.11%
Range 6.
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* Mana Guardian
Common Monster, Level 180
HP: 20,000 ATK: 360~374 EXP: 21,000
DEF: 28 MDEF: 70 Attack Range: 2
Drop List:
| Drop | DR |
| ---------------- | ----- |
| Tiny Mana Elixir | 5.00% |
| Silk Robe | 1.00% |
| Caramel Candy | 0.20% |
| Silk Gloves | 0.20% |
| Silk Pants | 0.15% |
| Golden D. Apple | 0.05% |
| Paladin's Helmet | 0.01% |
Note: Paladin's Helmet: Unreleased (only Prsm has one)
Def +19, no penalties.
This is part of Doomsday Event (Nov 2019 ~ Jul 2020)
This patch also adds a controller for these event spawns.
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These should be logged as well, although less useful,
specially when setting a new broadcast right after.
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Co-authored-by: Jesusaves <cpntb1@ymail.com>
Co-authored-by: Micksha <Micksha@users.noreply.github.com>
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(17:28:01) <gumi> it might have been intentional at some point in the past but definitely not now
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