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2020-05-10WIP: 500 PRs Closed Commemorative Commit (#555)Jesusaves1-0/+116
* Mountain and Grass Snake experience +100% (per topic 20799) * Prepare the act 5 button so it have a non-null action * There's now 10% chance per clue of Tormenta showing up at 09:00 assault. Usual spot. Currently 2 clues were found, so 20% spawn chances. * Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz) * Alacrius Riddle (needs 300 boss points to start) * Keshlam Swamps map * News file ID 85
2020-02-18fixed [Joan] (#545)Mike1-1/+1
`end;` is not meant for dialogs. Dialogs must use `close;` instead.
2016-04-23Deadmere - Undead Townwushin22-2686/+14
2016-04-07slowly getting things donemekolat3-36/+27
explain the debug spell is deprecated upmarmu typo cooldown fix make maps with updated converter, make nodes update permissions
2016-02-01Purged gender from quest dialoguewushin4-43/+13
Changed Eurni to new genders
2015-11-21Merge pull request #436 from mekolat/warps2mekolat1-6/+6
remove names from warps
2015-11-13remove names from warpsmekolat1-6/+6
2015-11-11Fix golbenez script (turning in infinite amount of souls)Joseph Botosh1-2/+2
2015-05-02npc -1 => 32767mekolat1-1/+1
2015-04-26remove other instances of ClearVariablesmekolat1-1/+0
2015-03-05fix all SorcererRobemekolat1-1/+1
2015-02-28Fix make maps adding commit spamwushin1-6/+6
2015-02-19Make Warp Names Uniquewushin1-6/+6
2015-02-01make maps with the updated convertermekolat3-21/+21
2015-02-01remove .gat from npcsmekolat18-32/+32
2015-01-23Fix Shops to reflect prices properly for shop fixmekolat1-5/+4
2014-11-19One More Try at the shopsv2014.11.18.3wushin1-4/+4
2014-11-19Fix all shops using the *-[0-9] denotationv2014.11.18.1wushin1-4/+4
2014-11-05NPCs on 027-* fixedwushin16-22/+22
2014-11-05Fix Shops for ASTwushin1-7/+7
2014-11-05Fix Monster entrieswushin1-11/+11
2014-10-19Halloween Annual Base Commitwushin1-0/+3
2014-07-07Fixing spawns for Tipsy Skeleton and Drunken Lady SkeletonCassy11-1/+1
2014-05-07Switched the mob out for a NPCwushin1-16/+5
fixes #103
2014-05-05Dialogue changes to NPCsVreality5-17/+17
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
2014-04-15Npcs remaining script fixeswushin5-173/+48
Npcs changed for travel Npcs changed for new maps Npcs changed for basic crypts
2014-04-11Adding new Mapswushin4-2/+15
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-04Clear (most) new warningsBen Longbons2-2/+3
2014-04-02Clean up main scriptsBen Longbons9-95/+197
2014-04-02Clean up generated scriptsBen Longbons1-2/+2
2014-02-02Remove disabled magic and old holiday questsBen Longbons1-9/+0
2013-08-19Give every NPC a unique nameBen Longbons2-2/+3
2013-07-07Canonicalize case of items, which will soon be strictBen Longbons1-1/+1
2013-07-05Canonicalize event label capitalizationBen Longbons1-1/+1
2013-07-05Move starting brace to new lineBen Longbons18-31/+50
2013-04-22Run 'make maps' to update the monster spawn names.Jessica Tölke1-6/+6
They now match the names from mob_db.
2013-04-22Added a missing period.Dino Paskvan1-1/+1
2013-04-22FixDino Paskvan1-1/+1
2013-04-22Small fixDino Paskvan1-1/+1
2013-04-22Small changes and fixes to NPC dialogues (barman, caretaker, Cerhan, crying ↵Dino Paskvan7-64/+64
child, diary, evil guard and GY INN shops)
2013-04-19Small fixesDino Paskvan1-2/+2
2013-04-19Apart from fixing typos and grammatical errors (most notably the lack of ↵Dino Paskvan1-96/+96
apostrophes in possessive forms), I have made a couple of point of view corrections. An example would be the statement that Golbenez decides to ignore you. From a player's point of view, you would lack the necessary insight into what Golbenez is actually thinking to know that he decided on something. Instead, you just see him ignoring you. Also, I changed the tone of Golbenez's dialogue, making it more formal, as that seems more appropriate for a demonic being, and also increases the contrast in unexpected situations, making for a more humorous setting when he i.e. asks for a cake. Finally, I tried to make the language flow more naturally overall.
2013-03-25Change invisible npc id from 127 to 400.Andrei Karas1-1/+1
127 - invisible unselectable npc (fake npc used by server) 400 - invisible selectable npc
2012-10-06Love Triangle quest: decrease some amounts of needed items and increase exp ↵Jessica Tölke3-6/+6
for failed soul.
2012-10-01Love Triangle Quest: Make the memories accessible in Golbenez' dialogue even ↵Jessica Tölke1-1/+5
after finishing the quest.
2012-08-15Graveyard Inn crying child: set minimum level from 80 to 85 and remove ↵Jessica Tölke1-5/+5
'*sniffle*' from dialogue.
2012-04-21Fixing some dialogue issues in the Graveyard Inn scripts.Jessica Tölke5-8/+8
2012-02-03Making doors and docks unclickableStefan Dombrowski1-2/+2
2011-10-30Made the name of each item be the same everywhere.ali-g2-9/+9
Changed some names in item_db.txt and the same one in corresponding scripts.
2011-10-20Fix halloween quest and add 'big reward'.Ben Longbons1-0/+2