Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2015-04-26 | remove other instances of ClearVariables | mekolat | 1 | -1/+0 | |
2015-03-05 | fix all SorcererRobe | mekolat | 1 | -1/+1 | |
2015-02-28 | Fix make maps adding commit spam | wushin | 1 | -6/+6 | |
2015-02-19 | Make Warp Names Unique | wushin | 1 | -6/+6 | |
2015-02-01 | make maps with the updated converter | mekolat | 3 | -21/+21 | |
2015-02-01 | remove .gat from npcs | mekolat | 18 | -32/+32 | |
2015-01-23 | Fix Shops to reflect prices properly for shop fix | mekolat | 1 | -5/+4 | |
2014-11-19 | One More Try at the shopsv2014.11.18.3 | wushin | 1 | -4/+4 | |
2014-11-19 | Fix all shops using the *-[0-9] denotationv2014.11.18.1 | wushin | 1 | -4/+4 | |
2014-11-05 | NPCs on 027-* fixed | wushin | 16 | -22/+22 | |
2014-11-05 | Fix Shops for AST | wushin | 1 | -7/+7 | |
2014-11-05 | Fix Monster entries | wushin | 1 | -11/+11 | |
2014-10-19 | Halloween Annual Base Commit | wushin | 1 | -0/+3 | |
2014-07-07 | Fixing spawns for Tipsy Skeleton and Drunken Lady Skeleton | Cassy1 | 1 | -1/+1 | |
2014-05-07 | Switched the mob out for a NPC | wushin | 1 | -16/+5 | |
fixes #103 | |||||
2014-05-05 | Dialogue changes to NPCs | Vreality | 5 | -17/+17 | |
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – "). | |||||
2014-04-15 | Npcs remaining script fixes | wushin | 5 | -173/+48 | |
Npcs changed for travel Npcs changed for new maps Npcs changed for basic crypts | |||||
2014-04-11 | Adding new Maps | wushin | 4 | -2/+15 | |
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns. | |||||
2014-04-04 | Clear (most) new warnings | Ben Longbons | 2 | -2/+3 | |
2014-04-02 | Clean up main scripts | Ben Longbons | 9 | -95/+197 | |
2014-04-02 | Clean up generated scripts | Ben Longbons | 1 | -2/+2 | |
2014-02-02 | Remove disabled magic and old holiday quests | Ben Longbons | 1 | -9/+0 | |
2013-08-19 | Give every NPC a unique name | Ben Longbons | 2 | -2/+3 | |
2013-07-07 | Canonicalize case of items, which will soon be strict | Ben Longbons | 1 | -1/+1 | |
2013-07-05 | Canonicalize event label capitalization | Ben Longbons | 1 | -1/+1 | |
2013-07-05 | Move starting brace to new line | Ben Longbons | 18 | -31/+50 | |
2013-04-22 | Run 'make maps' to update the monster spawn names. | Jessica Tölke | 1 | -6/+6 | |
They now match the names from mob_db. | |||||
2013-04-22 | Added a missing period. | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Fix | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Small fix | Dino Paskvan | 1 | -1/+1 | |
2013-04-22 | Small changes and fixes to NPC dialogues (barman, caretaker, Cerhan, crying ↵ | Dino Paskvan | 7 | -64/+64 | |
child, diary, evil guard and GY INN shops) | |||||
2013-04-19 | Small fixes | Dino Paskvan | 1 | -2/+2 | |
2013-04-19 | Apart from fixing typos and grammatical errors (most notably the lack of ↵ | Dino Paskvan | 1 | -96/+96 | |
apostrophes in possessive forms), I have made a couple of point of view corrections. An example would be the statement that Golbenez decides to ignore you. From a player's point of view, you would lack the necessary insight into what Golbenez is actually thinking to know that he decided on something. Instead, you just see him ignoring you. Also, I changed the tone of Golbenez's dialogue, making it more formal, as that seems more appropriate for a demonic being, and also increases the contrast in unexpected situations, making for a more humorous setting when he i.e. asks for a cake. Finally, I tried to make the language flow more naturally overall. | |||||
2013-03-25 | Change invisible npc id from 127 to 400. | Andrei Karas | 1 | -1/+1 | |
127 - invisible unselectable npc (fake npc used by server) 400 - invisible selectable npc | |||||
2012-10-06 | Love Triangle quest: decrease some amounts of needed items and increase exp ↵ | Jessica Tölke | 3 | -6/+6 | |
for failed soul. | |||||
2012-10-01 | Love Triangle Quest: Make the memories accessible in Golbenez' dialogue even ↵ | Jessica Tölke | 1 | -1/+5 | |
after finishing the quest. | |||||
2012-08-15 | Graveyard Inn crying child: set minimum level from 80 to 85 and remove ↵ | Jessica Tölke | 1 | -5/+5 | |
'*sniffle*' from dialogue. | |||||
2012-04-21 | Fixing some dialogue issues in the Graveyard Inn scripts. | Jessica Tölke | 5 | -8/+8 | |
2012-02-03 | Making doors and docks unclickable | Stefan Dombrowski | 1 | -2/+2 | |
2011-10-30 | Made the name of each item be the same everywhere. | ali-g | 2 | -9/+9 | |
Changed some names in item_db.txt and the same one in corresponding scripts. | |||||
2011-10-20 | Fix halloween quest and add 'big reward'. | Ben Longbons | 1 | -0/+2 | |
2011-10-18 | Halloween 2011 Trick-or-Treating | Ben Longbons | 1 | -0/+7 | |
2011-10-14 | Give small experience reward for fails in quests that need random amount of ↵ | Jessica Tölke | 1 | -1/+4 | |
items. | |||||
2011-10-14 | Some clean-up in gy inn npcs: | Jessica Tölke | 11 | -123/+258 | |
Setting all locally used temporary player variables to zero before closing. Replacing baselevel with BaseLevel, zeny with Zeny and hp with Hp. | |||||
2011-09-12 | Client-data: Review of all maps by Ali-G, Converter ran. | Jessica Tölke | 2 | -10/+10 | |
Submodule pointer updated. Also replacing 017-1/monsters.txt with spawn objects in the map. | |||||
2011-09-11 | Tab conversion and script formatting project. | The Kandiman | 10 | -187/+185 | |
Final commit, maps 024-1 through 042-2 complete. | |||||
2011-09-06 | Removed tabs from scripts in 027-2 | Frost | 16 | -1893/+1893 | |
2011-09-05 | Client-data: maps names changed and some minor fixes. | Jessica Tölke | 3 | -3/+3 | |
Converter ran. Submodule pointer updated. | |||||
2011-09-03 | Small fix in hasan and spawn the caretaker's wife in oninit label. | coffee | 1 | -0/+4 | |
2011-09-03 | Small fix in tanisha scrip and change the way the timer is used in ↵ | coffee | 1 | -93/+92 | |
caretaker's script, so it won't run forever. |