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path: root/world/map/npc/027-1
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2015-05-13a few fixes/modifications here and theremekolat1-0/+12
2015-05-11Merge pull request #370 from mekolat/close-endWushin1-23/+24
remove close builtin from functions
2015-05-06remove close builtin from functionsmekolat1-23/+24
2015-05-02npc -1 => 32767mekolat1-1/+1
2015-04-30make generic npcs use strnpcinfomekolat1-1/+1
2015-02-28Fix make maps adding commit spamwushin1-2/+2
2015-02-19Make Warp Names Uniquewushin1-2/+2
2015-02-01make maps with the updated convertermekolat3-26/+26
2015-02-01remove .gat from npcsmekolat5-19/+19
2014-11-05NPCs on 027-* fixedwushin3-15/+15
2014-11-05Fix Monster entrieswushin1-20/+20
2014-05-05Dialogue changes to NPCsVreality1-1/+1
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
2014-04-15Npcs remaining script fixeswushin3-88/+11
Npcs changed for travel Npcs changed for new maps Npcs changed for basic crypts
2014-04-15New Core Functionwushin1-0/+11
Travelers to warp about Checks being moved into functions Warp Towel Behavior changed
2014-04-11Adding new Mapswushin3-24/+21
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-04Clear (most) new warningsBen Longbons1-4/+4
2014-04-02Clean up main scriptsBen Longbons2-2/+5
2014-04-02Clean up generated scriptsBen Longbons1-2/+2
2014-01-22027-1: no longer count dead bodies when resetting mobs on map.tux9th1-1/+1
2013-12-02Merge pull request #54 from wushin/gy-fixMadCamel1-1/+1
Fix so Golbenez takes whole map into account
2013-12-02Fix so Golbenez takes whole map into accountwushin1-1/+1
2013-11-30Fix Munro unequip, debug=2, and Spanish typoBen Longbons1-0/+1
2013-11-27Monsters in graveyard now reset when there are no players presentMadCamel1-0/+16
This helps prevent nerfing and other player-abuses of the map. It's also pretty creepy to walk into an empty graveyard and have a bunch of mobs slowly sneak up on you...
2013-09-16Refactor all broken returns into goto L_ReturnBen Longbons2-7/+13
2013-08-19Give every NPC a unique nameBen Longbons1-12/+12
2013-07-05Make fourth word of functions non-empty, to appease the current serverBen Longbons1-1/+1
2013-07-05Move starting brace to new lineBen Longbons4-17/+32
2013-04-22Run 'make maps' to update the monster spawn names.Jessica Tölke1-11/+11
They now match the names from mob_db.
2013-03-25Change invisible npc id from 127 to 400.Andrei Karas1-12/+12
127 - invisible unselectable npc (fake npc used by server) 400 - invisible selectable npc
2013-01-04Replace remaining uses of 'break' with 'end'Ben Longbons1-2/+2
2011-11-16Made Constants case-sensitiveErik Schilling1-3/+3
2011-09-12Client-data: Review of all maps by Ali-G, Converter ran.Jessica Tölke2-12/+12
Submodule pointer updated. Also replacing 017-1/monsters.txt with spawn objects in the map.
2011-09-11Tab conversion and script formatting project.The Kandiman3-133/+139
Final commit, maps 024-1 through 042-2 complete.
2011-08-26Force the converter to run for all files to update generated filesBen Longbons2-46/+46
* replace indentation tabs with 4 spaces * replace separator tabs with pipes * replace break; with end; * handle unnamed maps
2011-06-19Move to a subdirectoryBen Longbons6-0/+268