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path: root/world/map/npc/016-1
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2014-04-11Adding new Mapswushin2-0/+2
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-02Fix style (split for more readable diff)Ben Longbons1-3/+4
2014-04-02Clean up main scriptsBen Longbons1-16/+24
2014-04-02Clean up generated scriptsBen Longbons1-2/+2
2013-07-05Move starting brace to new lineBen Longbons2-2/+4
2013-06-28Refactor all calls within an if, which is illegalBen Longbons1-7/+7
2013-04-22Run 'make maps' to update the monster spawn names.Jessica Tölke1-6/+6
They now match the names from mob_db.
2011-11-05fixup of dialogue in gwendolynJessica Tölke1-1/+1
2011-11-05Changing number of eggs needed for getting the Mallard's Eye skillJessica Tölke1-11/+17
2011-11-05Adapting gwendolyn.txt to scripting standard:Jessica Tölke1-155/+180
- replace zeny with Zeny and baselevel with BaseLevel - use labels formated as L_label - set all temporary player variables to zero before closing
2011-09-12Client-data: Review of all maps by Ali-G, Converter ran.Jessica Tölke1-2/+2
Submodule pointer updated. Also replacing 017-1/monsters.txt with spawn objects in the map.
2011-09-10Tab replacement and formatting project: Maps 014-1 to 021-2 complete.The Kandiman1-23/+46
2011-09-04Replacing spawns from monsters.txt with spawn objects in maps.Jessica Tölke3-49/+38
Converter ran. Submodule pointer updated.
2011-08-26Force the converter to run for all files to update generated filesBen Longbons2-12/+12
* replace indentation tabs with 4 spaces * replace separator tabs with pipes * replace break; with end; * handle unnamed maps
2011-06-19Move to a subdirectoryBen Longbons5-0/+610