Age | Commit message (Collapse) | Author | Files | Lines |
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CRC Day utilities and minor bugfixes (revert upmarmu changes)
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reserved
ID 1067 (it was already supposed to exist, ladies and gentleman).
WARNING: This corrects the monster point for:
- Giant Cave Maggot
- Archant
- All monsters between 1110 (Angry Green Slime) and 1128 (General Razha)
Wiki should be updated accordingly.
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Update monster point table. Fix Reaper skill table.
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I have a nerf gun and am not afraid of using it!
* Nerf boss point gain in the crypt fights: -5 for Krukan, -10 for Razha and -15 for Terogan
* **No nerf if** doing Kurkan and level < 90
* **No nerf if** doing Razha and level < 100
* **No nerf if** doing Terogan and level < 120
* _In future, there may be a new boss fight for level < 135 and for level < 150, but this is NYI._
* Nerf upmarmu. if your int is lower than agi, nerf applies by half the difference. If int is higher than agi, same formula, but it is a **boost**.
* This is a nerf for EVERYTHING including mobs ─ Nerf MDEF for Poltergeist (-5), Lightning Ball (-15), The Lost (-10), Witch Guard (-20), JackO (-2), Zombie (-1), Fallen (-2), Terranite (-5), Reaper (-10), Nutcracker (-5), Swashbuckler (-2), Grenadier (-10), Anne (-5), and Tormenta (-20).
* Also nerf General Razha cost in (-2 Eyes)
* Change Terogan cost to be more consistent with exercised drop rates (Eyes <-> Ears)
* Nerf Audsbel asked Grass Snake Tongues from 50 to 40
* Remove Wumpus Egg.
* Add Tomato using Wumpus Egg former ID (usable, 200 HP)
* Add three items archetypes for the upcoming CRC Day.
Also adds Keshlam mobs to Evil Obelisk for 10kGP.
_PS. Actually, 30 tongues for Audsbel would have worked but I prefer to be incremental and the exp would need some reviewing in this case._
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Final player data
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Backported from TMW Evolved
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(Consultive Rendezevous; Can be challenged in Forum 23)
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A good thing we have the Evolved project or this would be obviously impossible.
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Even particularly (Jesusalva) being against it and not going to keep it for Evolved...
Accept the PR; Kalabar however will take over assassin quest in Evolved and the Mana thingy will need a redo as well.
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Add a few new items for brawling
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- Fix bugs on @getexp and @chargetexp
- Bump exp for Beheader quest from 400k to 750k
- Beheader: 999 DMG +50% Double Attack, 1800ms, -20% HIT, -25% CRIT. No int and no bow.
NOTE: The -20 HIT might be or not be lowered further.
Beheader is not as powerful as it looks like!
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- Beheader Crit went from 40% to 30%*
- Total req. kills went from 2000 to 1500 (roughly 6 hours less grinding)
- Terranite Ore database prices were doubled
- Give 400,000 experience instead of just 200k
*: Bjorn advised that nerfing later is better than buffing later
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The second part should arrive in fifteen~thirty days or so, this is a simple quest.
Why dividing in two parts? Because content is little, time is precious, and...
rEvolt is not coming for another few weeks so yeah. That.
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For an event.
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Santa now warns when the wave begins.
Raise Snowball&Launcher damage to same as bow instead of slingshot (for mages)
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“Jack Frost has cursed Santa's Reinboos! They can recover if hit with a snowball, but
catching these buggers is hard! Get a Snowball Thrower with Santa and save Christmas!
On the meanwhile, someone not so interested in Christmas might have better targets for these snowballs...”
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Nerf Savior Armor as event is over.
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That's all for now, folks! :D
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Drops deleted: Mana Guardian, Tengu, Sasquatch, Mana Slayer, Flashmob, Koyntety.
Stats corrected: Prsm Aura.
Not changed: (Act 5) Tormenta, Kage, Dragon, Kage Golem, Mana Tyrant, Xakelbael, V0id *.
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Add Halloween 2020 drops. Update news. Submodule update.
Allow runners to receive EXP share at DD5. Use Ledmitz SFX for boss spawning.
Nerf Rubber Bat. Nerf Zax. Nerf De'Kagen's spawns.
Allow Game Masters to repeat Halloween 2020 fight. Partly tested.
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Contains utils, gameplay and epilogue functions for Doomsday Act 5
THE FINAL BATTLE
Note: Balancing patches may follow and are expected.
The debug commands (`@js33`, `@js67` and `@js99`) were not removed.
There might be overlap in voicing, in case specialeffect2() fails to work as intended.
Bonus Content:
* MONOCLE QUEST
* Golden Apple healing is now instantaneous.
* PVP Coin (Unrelated but anyway)
* Golden PVP Cap.
* Fix PVP Cap weight.
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PVP Cap, Requested by Kytty
Stuff which will be required for Doomsday Act 3
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be tweaked.
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* Mountain and Grass Snake experience +100% (per topic 20799)
* Prepare the act 5 button so it have a non-null action
* There's now 10% chance per clue of Tormenta showing up at 09:00 assault.
Usual spot. Currently 2 clues were found, so 20% spawn chances.
* Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz)
* Alacrius Riddle (needs 300 boss points to start)
* Keshlam Swamps map
* News file ID 85
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This will make the challenge more fair against warriors, than sheer damage would.
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Restrict the Smoking Pipe to level 18 (also an easter egg)
Prepare some Act 5 maps.
Triggers for Doomsday Act 4
Add the Golem, one of the meaniest monsters I ever added.
Special effect sequencing for Act 4.
Also add a 10k experience reward to whoever is on the map by time the boss is slain.
Good luck, brave players!
(Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
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The core I've wrote was too primitive and was not be able to handle the heat of TMW playerbase.
This new one is more sturdy, more flexible, more scalable.
It also redefines the siege rules, logic and mechanics after a few sieges, and spawn amounts is based on players around and number of victories.
Should be much more fun than the previous core.
* Add two new monsters for Doomsday Act 3: Flashmob and Koyntety.
Both are "boss" which Kage may use at their own whim.
72000 experience, 27k HP, one attacks and walks fast, other is ranged high DPS.
Drops:
Chocolate Bar: 100.00%
Enchanter Amulet: 0.35%
Black Evoker Robe: 0.05%
White Evoker Robe: 0.05%
Apprentice Robe: 0.05%
Flawed Lens: 0.02%
Paladin's Helmet: 0.02%
A siege may contain only two boss at most. The time fastforward is still in effect.
Spawn stage last 25 minutes in total, overrun is checked 45 minutes later.
This means players have 20 minutes after siege spawns are concluded to clean
up the area. More players cause more difficult sieges, but beware:
This primitive difficulty barment logic is the opposite!
Every 1.5 siege victories (=a whole day), it expects +1 player in combat.
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You see, Evol2 might support 10 drops, but TMWA only supports 8.
There was a drop too many.
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more def.
This forces players to have mages with them :>
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New armor gives +10% Critical Defense!
NEW TRINKET, NEW DROP: Enchanter's Amulet - Hit +22. Drops from event (0.15%)
Takes Wedding Ring's slot.
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Tengu now gives White Evoker, Sasquatch gives Apprentice, Mana Slayer gives Black Evoker.
These items drop chance is now 0.02%. Great Dragon now drops Paladin's Helmet (0.01%)
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