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and control exp increase due this on JackO's case.
We have a lot of crazy stuff (eg. Scythe - unhittable level 80) there.
JackO level 250->180, all stats except agi +, EXP controlled.
Skulls level 180->170, all stats except agi +10
Thug, Swashbuckler, Grenadier: Same as skulls.
SUSAN EXP +60k (she is nearly an unkillable demigod now, though)
This patch is not meant to be a "definitive balance" or whatever.
It just aims to retify the points where Banshee Bow changes hit most strongly.
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Also rewrite code to suppress console warning
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(also, who was the genius which decided to use item look as weapon speed again?)
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Spread the love, not Viruses
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* Mana Guardian EXP +750 DEF -6 LUK -160
* Second monster point table
* Banshee Bow no longer crits. Added more damage and a walk speed bonus. Lowered HP penalty in half.
* Release [Sand Cutter] weapon, with power matching Banshee.
PS. If Sand Cutter dealt only 120 damage, it would draw with setzer.
* Add Virus monster (ID 1139)
The main and most annoying attack is poison; otherwise it is quite weak.
More vulnerable to magic than slashing. Drops the following three items:
Acorn, 11.00%
Snapples, 5.00%
Gumi Candy, 0.11%
Range 6.
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Add assassin set as a brawnling set to good ol' Iilia.
Now Luvia collected an useless unique gear!
Your chances to get the Heart Of Isis just went down from 25% to 20%!
Who'll be the first unlucky player to obtain the Assassin Shirt?!
PS. Cannot be equipped with weapons. But can be equipped with shields.
It does not boost attack strength - focus if you want to deal any serious damage.
Also, GMs are able to equip it even while armed, but they'll suffer an agi penalty.
This got spammy and buggy, so it is for GMs only from time begin.
PPS. Brawling is a non-canon combat style. Do not expect to be able to actually kill stuff with it.
Oh, but it probably will be fun. Tell me if it needs any other serious tweaks.
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Add stuff which is missing from Doomsday + Valentine + St. Patrick Day.
Ammend the news.
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I'll probably use it to get merged accounts.
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* Mana Guardian
Common Monster, Level 180
HP: 20,000 ATK: 360~374 EXP: 21,000
DEF: 28 MDEF: 70 Attack Range: 2
Drop List:
| Drop | DR |
| ---------------- | ----- |
| Tiny Mana Elixir | 5.00% |
| Silk Robe | 1.00% |
| Caramel Candy | 0.20% |
| Silk Gloves | 0.20% |
| Silk Pants | 0.15% |
| Golden D. Apple | 0.05% |
| Paladin's Helmet | 0.01% |
Note: Paladin's Helmet: Unreleased (only Prsm has one)
Def +19, no penalties.
This is part of Doomsday Event (Nov 2019 ~ Jul 2020)
This patch also adds a controller for these event spawns.
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`end;` is not meant for dialogs.
Dialogs must use `close;` instead.
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This reverts commit 645fbab7cf5b282dccdcf1f0b536ce906d6de6d2.
That was done for the event, and the event is now over.
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Adds three new commands:
@givelvlplz and @valentine2020 are the same command - They are for users
@moubootaurs is for staff.
User command: Allows them to insert the needed credentials on ML. It is
already authenticated inside the game, so they only need to inform ML data.
Staff command: Obtain the listing of users which used the previous command
to **manually** insert on Moubootaur Legends special merge page.
As soon as the staff inserts the command, if there are no errors, the user
will be able to claim their levels from TMW at Moubootaur Legends. Temporaly.
If this was rEvolt, we could just try a SQL-transaction...
The tables are never cleared. I'm also saving at Account Register to don't
pollute char database. (We might want a clear vars later).
This also allows us to track down the responsible for each register in case
of issues.
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Related to Snowman Quest.
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Also add AFK Cap for myself.
Note: Gumi Candy could use a more creative name.
Please suggest so on client-data instead, though.
Valentine Dress until today is "PlatynaRedDress" on server data.
ie. We are keeping this sort of reference on this repository.
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If you cast eg. @hidegm twice, A GM level 99 would fall under special rule (and go to 98)
on the first time, but on second time, it would fall under general rule, get GM 91,
and BREAK THINGS.
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This prevents people to accidentaly trying to walk in through the door
before time and dying for keeping the up arrow pressed.
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These should be logged as well, although less useful,
specially when setting a new broadcast right after.
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This commit is to be reverted as soon as the event is over.
Bikeshedding alert - The code did not receive the usual review and quality
control required to be formally merged on upstream; It is a TEMPORARY commit.
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Wait, this feature was not planned for this maintenance. Whatever.
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“It should look like Luvia”
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Even sheer luck might not be enough to make her drop something shiny, now.
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Reference Poll: Topic 20799
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Change her spawn rules. I hope this is still enjoyable and challenging;
But neither too easy nor too hard. They also poison more often.
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to GMs.
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Cap, Captain Cap.
If this is a problem we can remove it and update items.xml accordingly
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* Tormenta
Tormenta is the ultimate boss for Halloween 2019, and she may rarely poison. Her defense is smaller, but not by much. She drops rares and gives 500,000 exp. Her spawns are more fierce. Her attack is stronger.
She spawns hourly at Hurnscald Farmlands, each time the minute reach zero; But there'll never be two Tormentas at once.
Special thanks to:
Rill (idea and rares review, testing)
Hello=) (JackO summon, testing)
kytty (idea review, testing)
Saulc (rares review)
Dustman (rares review)
ManaMarket (database)
And anyone else I might have forgotten.
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