diff options
Diffstat (limited to 'world/map/npc')
-rw-r--r-- | world/map/npc/033-1/birrod.txt | 157 | ||||
-rw-r--r-- | world/map/npc/033-1/yerrnk.txt | 14 |
2 files changed, 161 insertions, 10 deletions
diff --git a/world/map/npc/033-1/birrod.txt b/world/map/npc/033-1/birrod.txt index 39ccaa9f..0e962e21 100644 --- a/world/map/npc/033-1/birrod.txt +++ b/world/map/npc/033-1/birrod.txt @@ -1,5 +1,5 @@ 033-1.gat,72,27,0 script Birrod 217, { - +//TODO: minimum level for quests? set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; @@ -11,6 +11,11 @@ set @candycane, 15; set @sweet_exp, 10000; +//TODO set @wolfdrop, ; +//TODO set @wolf_exp, ; + + set @minigame_exp, 5000; + if (@state >= 6) goto L_Impressed; if (@state == 5) goto L_Questions; if (@state == 4) goto L_Warrior; @@ -63,6 +68,10 @@ L_Sweets: getexp @sweet_exp, 0; set @state, 4; callsub S_Update_Mask; + mes "[Birrod]"; + mes "\"Thank you!\""; + mes "He puts the sweets in his pockets covertly."; + mes "Then takes one candy and eats it with such a delighted look on his face that's really hard not to burst out in laughter."; close; L_Warrior: @@ -70,22 +79,144 @@ L_Warrior: // wolve monsters are more dangerous and harder to hunt than fluffies -> harder task // reason to hunt them: there unusual aggressive and are a danger for the people living in that area // also use of the items the drop (e.g. fur -> clothes) - mes "TODO: add story about hunting the wolf monsters here."; + mes "[Birrod]"; + mes "\"Hello, " + strcharinfo(0) + "! Would you like to prove your hunting skills again?\""; + next; +//TODO: check name of monster + mes "\"I noticed many wolverns in this area. When there are so many of them, they reduce the fluffy population too much."; + mes "Also they are dangerous to all the small people who live in the town nearby.\""; + next; + mes "\"Bring me (amount) (TODO:drop of wolvern)."; + mes "TODO: add story about what useful can be done with that drop."; menu - "Debug: succes",-, - "Debug: no succes",L_Close; + "Debug succes",-, + "Debug no succes",L_Close; set @state, 5; callsub S_Update_Mask; + mes "[Birrod]"; + mes "\"TODO: impressed, player is ready to become a fully accepted warrior of the tribe. Shall come back when ready for initiation ritual. (that means getting the skill pool skill)\""; close; L_Questions: //TODO: minigame idea: barbarian asks some questions with three possible answers, player needs to always choose the right answer //question are about how the player would act in certain situations and about his attitude // give raging skill if successfull - mes "TODO: minigame and skill"; +//TODO: find out the problem + if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready; + mes "Birrod has a very ceremonial look on his face."; + mes "[Birrod]"; + mes "\"" + strcharinfo(0) + ", are you ready to become a full-fledged member of our tribe, the Mangarr?\""; + menu + "Yes, what do I need to do?",-, + "That's why I'm here.",-, + "Sorry, I have to go. See you.",L_No_Member; + mes "Birrod nods earnestly."; + mes "[Birrod]"; + mes "\"I will ask you some questions."; + mes "Think well and be honest, because it will depend on your answers if you will be considered worthily.\""; + next; + mes "\"What's the most important thing for a true warrior?\""; + menu + "Strength!",L_Fail11, + "A good weapon.",L_Fail12, + "Braveness.",L_Success11; +L_Fail11: + mes "[Birrod]"; + mes "\"Strength is indeed important for a warrior. But before you can show strength, you need to have something else.\""; + next; + goto L_No_Member; +L_Fail12: + mes "[Birrod]"; + mes "\"Are you kidding?\""; + next; + goto L_No_Member; +L_Success11: + mes "[Birrod]"; + mes "\"Wise words.\""; + next; + mes "\"What would you do if you are wounded but Yetis are attacking our tribe?\""; + menu + "Run as fast as I can.",L_Fail21, + "Fight no matter what.",L_Fail22, + "Try to hold them back until everyone is safe, then retreat.",L_Success21; +L_Fail21: + mes "[Birrod]"; + mes "\"You will never get a accepted member of our tribe with that attitude.\""; + next; + goto L_No_Member; +L_Fail22: + mes "[Birrod]"; + mes "\"Honorably but stupid.\""; + next; + goto L_No_Member; +L_Success21: + mes "[Birrod]"; + mes "\"Right.\""; + next; + mes "\"When you are on a hunting trip with your comrades and it's time to set up a camp in the evening, what things do you do?\""; menu - "Debug: succes",-, - "Debug: no succes",L_Close; + "Take care of everyone who got wounded.",L_Success31, + "Pitch the tent and make a fire.",L_Success32, + "Lay down and rest.",L_Fail31; +L_Success31: + mes "[Birrod]"; + mes "\"You're a caring person. Good.\""; + next; + goto L_Success3; +L_Success32: + mes "[Birrod]"; + mes "\"You're diligent, good.\""; + next; + goto L_Success3; +L_Fail31: + mes "[Birrod]"; + mes "\"You wouldn't make friends that way.\""; + next; + goto L_No_Member; +L_Success3: + mes "\"What is your goal in life?\""; + menu + "Learning new things and see the world.",L_Success41, + "Becoming as powerful as I can.",L_Fail41, + "Protect the ones I love.",L_Success42; +L_Success41: + mes "[Birrod]"; + mes "\"You're curious. An attribute we appreciate.\""; + next; + goto L_Success4; +L_Fail41: + mes "[Birrod]"; + mes "\"You're seeking power? For what?\""; + next; + goto L_No_Member; +L_Success42: + mes "[Birrod]"; + mes "\"An honorable goal.\""; + next; +L_Success4: + mes "\"What do you think is a good reason to fight and kill?\""; + menu + "Because I want it.",L_Fail51, + "To survive.",L_Success51, + "To protect someone in need.",L_Success52; +L_Fail51: + mes "[Birrod]"; + mes "\"You think so?\""; + next; + goto L_No_Member; +L_Success51: + mes "[Birrod]"; + mes "\"Right.\""; + next; + goto L_Success5; +L_Success52: + mes "[Birrod]"; + mes "\"Yes, that's the most honorable reason.\""; + next; +L_Success5: + getexp @minigame_exp, 0; + mes "TODO: some introductionw words to the skill"; + setskill SKILL_WARRIOR_BERSERK, 1; set @state, 6; callsub S_Update_Mask; close; @@ -98,6 +229,18 @@ L_No_Items: mes "\"" + strcharinfo(0) + ", remember that a member of our tribe is candid and honest.\""; close; +L_Not_Ready: + mes "[Birrod]"; + mes "TODO: not ready, some hint to skill pool"; + close; + +L_No_Member: + mes "Birrod shakes his head."; + mes "[Birrod]"; + mes "\"Think again about your position in our tribe and what you want to achieve."; + mes "Come back when you feel better prepared.\""; + close; + L_Close: close; diff --git a/world/map/npc/033-1/yerrnk.txt b/world/map/npc/033-1/yerrnk.txt index 022fb7ee..a951a8e4 100644 --- a/world/map/npc/033-1/yerrnk.txt +++ b/world/map/npc/033-1/yerrnk.txt @@ -1,5 +1,5 @@ 033-1.gat,66,28,0 script Yerrnk 216, { - +//TODO: minimum level for quests? set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; @@ -70,8 +70,16 @@ L_Sorrow: L_Birrod: mes "[Yerrnk]"; mes "\"" + strcharinfo(0) + ", I have to admit that I'm surprised by your skills."; - mes "You've proved your braveness and strength."; - mes "Please talk to Birrod to receive the initiation ritual to become a warrior of the Mangarr.\""; + mes "You've proved your braveness and strength.\""; +//TODO: find out the problem + if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready; + mes "\"Please talk to Birrod to receive the initiation ritual to become a warrior of the Mangarr.\""; + close; + +L_Not_Ready: + mes "[Yerrnk]"; + mes "\"But you're not yet ready to become a fully accepted warrior of our tribe."; + mes "You should travel the world to gain the ability to focus on your inner strength.\""; close; L_Warrior: |