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-rw-r--r--world/map/npc/010-2/loratay.txt56
-rw-r--r--world/map/npc/020-2/furquest.txt98
2 files changed, 79 insertions, 75 deletions
diff --git a/world/map/npc/010-2/loratay.txt b/world/map/npc/010-2/loratay.txt
index 7485b70a..6335d7a7 100644
--- a/world/map/npc/010-2/loratay.txt
+++ b/world/map/npc/010-2/loratay.txt
@@ -212,7 +212,7 @@ L_give_water:
mes "[Lora Tay the Seamstress]";
mes "\"If HE can sew petty every-day items for ordinary peasants, then so can I. Very well, is there anything in particular that you need made? I shall show you how a proper seamstress operates!\"";
next;
-
+
if (QUEST_WG_state == 12)
goto L_main_menu2;
goto L_main_menu;
@@ -256,26 +256,26 @@ L_agostine_proposal:
mes "[Lora Tay the Seamstress]";
mes "\"What kind of proposal are you asking of me?\"";
next;
-
+
menu
"I have talked to Agostine and he needs your help.", -,
"I forgot...", L_main_menu2;
-
+
mes "[Lora Tay the Seamstress]";
mes "\"That cheat! What could he possibly want from me?";
- mes "We dont even have the same style in seeming. Is this a joke?\"";
+ mes "We don't even have the same style in seeming. Is this a joke?\"";
next;
-
+
menu
- "It's no joke. he needs your help in creating a new fashion!", -,
- "yeah you are right, he was probably joking.", L_end;
-
+ "It's no joke. He needs your help in creating a new fashion!", -,
+ "Yeah you're right, he was probably joking.", L_end;
+
mes "[Lora Tay the Seamstress]";
mes "\"Well it depends what he wants from me.";
mes "Go see Agostine, ask him what he's planning and I will think about it.\"";
-
+
set QUEST_WG_state, 13;
-
+
close;
L_proposal_intro:
@@ -292,25 +292,25 @@ L_proposal_show_materials:
menu
"Yes, he explained he saw a dress in a dream and gave me these materials.", -,
"No, that guy is a total wacko.", L_end;
-
+
mes "[Lora Tay the Seamstress]";
mes "\"Wow these are such fine materials!";
mes "These are certainly not for just any ordinary clothes...";
mes "He must be thinking of something magnificent.\"";
next;
-
+
menu
"He said this dress would be his first dress creation and he wanted it to be fabulous!", -;
-
+
mes "[Lora Tay the Seamstress]";
mes "\"Fine I will accept his offer...";
mes "But the materials he has given you need some sewing on the edges.\"";
next;
mes "[Lora Tay the Seamstress]";
- mes "\"I will fix them, but I cannot use normal threading to fix this material.";
- mes "I will need a soft thin thread so I wont spoil the textures.\"";
+ mes "\"I will fix them, but I cannot use normal threading to fix this materials.";
+ mes "I will need a soft thin thread so I won't spoil the textures.\"";
next;
-
+
goto L_proposal_search_items;
L_proposal_search_items:
@@ -318,7 +318,7 @@ L_proposal_search_items:
mes "\"Please bring me " + @FINEDRESS_COCOONS + " silk cocoons.";
mes "This should cover the materials needs and will leave extra for sewing the pieces together later on.\"";
next;
-
+
menu
"I will go get them right away!", -,
"Here you are.", L_proposal_give_items,
@@ -336,7 +336,7 @@ L_proposal_give_items:
goto L_proposal_not_enough_items;
delitem "SilkCocoon", @FINEDRESS_COCOONS;
set QUEST_WG_state, 16;
-
+
mes "[Lora Tay the Seamstress]";
mes "\"Great, now I can spin the silk threading and fix this mess made of these fine materials.";
mes "While I do this, you will need to go get the design drawings from Agostine...";
@@ -349,7 +349,8 @@ L_proposal_retrieve_design:
mes "\"May you go retrieve the design from Agostine?\"";
next;
menu
- "Certainly I'll be back soon!", -;
+ "Certainly I'll be back soon!", -,
+ "Actually I want something else...", L_main_menu;
close;
L_proposal_bringing_design:
@@ -358,7 +359,7 @@ L_proposal_bringing_design:
next;
menu
"Here they are!", -;
-
+
mes "[Lora Tay the Seamstress]";
mes "\"Wonderful, this dress design is magnificent!";
mes "I am done with the threading but I will now need to sew these materials together into the design.\"";
@@ -376,29 +377,32 @@ L_proposal_dress_finished:
mes "\"Well it was difficult seeming with such fragile materials.";
mes "But I have done it. The design is finished except for one part of it.\"";
next;
-
+
menu
"Wow it looks great, but what's missing?", -;
-
+
mes "[Lora Tay the Seamstress]";
mes "\"Well there are white flare designs on the bottom of the dress.";
mes "I'm not great with fine cloth design so this might be something Agostine must do on his own.";
next;
-
+
mes "[Lora Tay the Seamstress]";
mes "\"Please take the unfinished dress to him so he may finish the edges with the cloth.\"";
next;
-
+
menu
"Okay, can't wait to see the finished product! Thanks for your help!", -;
-
+
set QUEST_WG_state, 20;
-
+
close;
L_proposal_deliver_dress:
mes "[Lora Tay the Seamstress]";
mes "\"Please take the unfinished dress to him so he may finish the edges with the cloth.\"";
+ menu
+ "I'm on my way.", -,
+ "I have a request...", L_main_menu;
close;
L_desert_hat:
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt
index 56b19fcc..0a021fcb 100644
--- a/world/map/npc/020-2/furquest.txt
+++ b/world/map/npc/020-2/furquest.txt
@@ -358,38 +358,38 @@ L_State_14:
goto L_State_13;
mes "[Agostine, The Legendary Tailor]";
mes "\"You are so glamourous, my dear friend!";
- mes "I have done a very good job on your clothes... But... \"";
+ mes "I have done a very good job on your clothes... But...\"";
next;
-
+
menu
"But?", -;
-
+
mes "[Agostine, The Legendary Tailor]";
- mes "\"There is a new fashion ive been dying to try out!";
- mes "But I dont have all the knowledge in the world about seeming this wonderful fashion.\"";
+ mes "\"There is a new fashion I've been dying to try out!";
+ mes "But I don't have all the knowledge in the world about seeming this wonderful fashion.\"";
next;
-
+
menu
"Ah, that's too bad...", L_Close,
"I know another taylor who might know!", -;
mes "[Agostine, The Legendary Tailor]";
mes "\"What taylor may that be?";
- mes "I havent been out of Nivalis for quite some time since I have been busy with clothes for the people of the town.";
+ mes "I haven't been out of Nivalis for quite some time since I have been busy with clothes for the people of the town.";
mes "If you can tell me the name of this great taylor, maybe we can work something out, like a collaboration!\"";
next;
-
+
menu
"Well... There is a taylor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -;
-
+
mes "[Agostine, The Legendary Tailor]";
mes "\"I had almost forgotten about Lora Tay.";
mes "She has tried to put me out of business a few times long ago.";
mes "But I am willing to collaborate with her to make this fine fashion come alive.";
mes "Will you go ask her if she is willing to help sew and seem this fashion I will create?\"";
-
+
menu
"Sure thing! Be back soon.", L_State_14_Accept,
- "It will never happen. I wont waste my time.", -;
+ "It will never happen. I won't waste my time.", -;
close;
L_State_14_Accept:
@@ -407,32 +407,32 @@ L_State_15:
next;
menu
"Yes, but she would like to know more information about it and I'm kind of curious myself.", -,
- "I havent yet, sorry.", L_Close;
-
+ "I haven't yet, sorry.", L_Close;
+
mes "[Agostine, The Legendary Tailor]";
mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream...";
mes "But the thing is I have never sewn a dress this fabulous in my life!";
mes "This is why I wanted an experienced taylor to help me with it.\"";
next;
-
+
menu
"You must be thinking of fashion a lot if it's in your dreams! I shall bring this information to Lora Tay.", -,
"You're obsessed, I cant help you.", L_Close;
-
+
mes "[Agostine, The Legendary Tailor]";
mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!";
mes "These are the finest materials in my whole house and have been saving them for something special such as this.\"";
next;
-
+
message strcharinfo(0), "Agostine gives you a set of fine materials that you carefully put in your backpack.";
mes "Agostine gives you a set of fine materials that you carefully put in your backpack.";
next;
-
+
mes "[Agostine, The Legendary Tailor]";
mes "\"Hurry back my friend!\"";
-
+
set QUEST_WG_state, 14;
-
+
close;
L_State_15_Repeat:
@@ -445,36 +445,36 @@ L_State_16:
mes "[Agostine, The Legendary Tailor]";
mes "\"Hello there! Did you tell Lora Tay about the type of fashion I was hoping to create?\"";
next;
-
+
menu
- "Yes she is also working on threading to sew the materials together", -,
+ "Yes, she is also working on threading to sew the materials together.", -,
"Why would I do that for?", L_Close;
-
+
mes "[Agostine, The Legendary Tailor]";
mes "\"Wow she did not only accept but she is willing to sew these materials for me?";
mes "This is amazing... I was quite worried I would ruin these fine cloths sewing them myself.\"";
next;
-
+
mes "[Agostine, The Legendary Tailor]";
mes "\"Is there anything I can do in the meanwhile?\"";
next;
menu
"Actually she wanted the design drawings to know what it should look like.", -;
-
+
mes "[Agostine, The Legendary Tailor]";
mes "\"Of course! How could I forget, I drew the designs right after the dream I had.";
mes "Please take these to Lora Tay and ask her to try and make it as close as she can.\"";
next;
-
+
menu
"Sure thing be back soon!", -,
"... I'll take a nap first.", L_Close;
-
+
set QUEST_WG_state, 17;
-
+
message strcharinfo(0), "Agostine folds carefully his designs and gives you the paper that you put in your pocket.";
mes "Agostine folds carefully his designs and gives you the paper that you put in your pocket.";
-
+
close;
L_State_16_Repeat:
@@ -490,26 +490,26 @@ L_State_17:
mes "[Agostine, The Legendary Tailor]";
mes "\"But I do notice it is missing something from my design.\"";
next;
-
+
menu
- "Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted", -;
-
+ "Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted.", -;
+
mes "[Agostine, The Legendary Tailor]";
- mes "\"That's fine. I will finish it with the cloth but it seems I dont have anymore around...\"";
+ mes "\"That's fine. I will finish it with the cloth but it seems I don't have anymore around...\"";
next;
-
+
goto L_State_17_AskItems;
L_State_17_AskItems:
mes "[Agostine, The Legendary Tailor]";
mes "\"Do you think you can get some for me? I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\"";
next;
-
+
menu
"Sure thing, I will go get them!", -,
"Here you are!", L_State_17_GiveItems;
set QUEST_WG_state, 21;
-
+
close;
L_State_17_NotEnoughItems:
@@ -523,7 +523,7 @@ L_State_17_GiveItems:
goto L_State_17_NotEnoughItems;
delitem "CottonCloth", @FINEDRESS_COTTON_CLOTHS;
set QUEST_WG_state, 22;
-
+
mes "[Agostine, The Legendary Tailor]";
mes "\"Great now just a little cloth here........\"";
next;
@@ -538,45 +538,45 @@ L_State_17_GiveItems:
mes "The finest dress in my design is finally finished!\"";
next;
mes "[Agostine, The Legendary Tailor]";
- mes "\"I dont know how I can repay you for all your hard work...\"";
+ mes "\"I don't know how I can repay you for all your hard work...\"";
next;
-
+
mes "[Agostine, The Legendary Tailor]";
mes "\"Hmmm I know something that will be good for you and for myself!\"";
next;
-
+
menu
"What is it?", -;
-
+
mes "[Agostine, The Legendary Tailor]";
mes "\"How about I let you buy the dress off me?";
mes "This will allow you to have a fine dress and allow me to show the world what I'm capable of.";
- mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\"";
+ mes "I would charge " + @FINEDRESS_GP +" GP, which I think is a magnificent price for something this fine.\"";
next;
-
+
goto L_State_17_BuyDress;
L_State_17_ProposeBuyDress:
mes "[Agostine, The Legendary Tailor]";
mes "\"Did you consider buying the dress off me?";
- mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\"";
+ mes "I would charge " + @FINEDRESS_GP +" GP, which I think is a magnificent price for something this fine.\"";
next;
-
+
goto L_State_17_BuyDress;
L_State_17_BuyDress:
menu
- "Wow that sounds great ill take it!", -,
+ "Wow that sounds great I'll take it!", -,
"I'll think about it...", L_Close;
-
+
getinventorylist;
if (@inventory_count == 100)
- goto L_Inventory;
-
+ goto L_State_17_InventoryFull;
+
set Zeny, Zeny - @FINEDRESS_GP;
getitem "FineDress", 1;
set QUEST_WG_state, 23;
-
+
close;
L_State_17_InventoryFull: