diff options
Diffstat (limited to 'world/map/npc')
-rw-r--r-- | world/map/npc/009-4/barriers.txt | 12 | ||||
-rw-r--r-- | world/map/npc/009-4/torches.txt | 6 |
2 files changed, 9 insertions, 9 deletions
diff --git a/world/map/npc/009-4/barriers.txt b/world/map/npc/009-4/barriers.txt index 9e3e85b9..9e9ef7bc 100644 --- a/world/map/npc/009-4/barriers.txt +++ b/world/map/npc/009-4/barriers.txt @@ -81,11 +81,11 @@ L_Started: if (OrumQuest > 7 && @TorchColor == @BarrierColor) goto L_Allow_Second_Passage; - warp "009-4.gat", 61, 56; + warp "009-4.gat", 60, 56; mes "As you try to pass, the torches begin to flare and push you back. Perhaps there's a way to get past it."; mes ""; setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; - mes "Looking closely between the two torches you can see the barrier has a " + @colors$[@BarrierColor] + " tint to it."; + mes "Looking closely between the two torches you can see the barrier has a ##B" + @colors$[@BarrierColor] + "##b tint to it."; close; L_Allow_Second_Passage: @@ -126,11 +126,11 @@ L_Advance_Quest: if (OrumQuest > 8 && @Torch2Color == @firstColor && @Torch1Color == @secondColor) goto L_Allow_Third_Passage; - warp "009-4.gat", 24, 64; + warp "009-4.gat", 23, 64; mes "As you try to pass, the torches begin to flare and push you back. Perhaps there is a way to get past it."; mes ""; setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; - mes "Looking closely between the two torches you can see the barrier has a " + @colors$[@BarrierColor] + " tint to it."; + mes "Looking closely between the two torches you can see the barrier has a ##B" + @colors$[@BarrierColor] + "##b tint to it."; close; L_Allow_Third_Passage: @@ -239,11 +239,11 @@ L_Advance_Quest: goto L_Deny_Final_Passage; L_Deny_Final_Passage: - warp "009-4.gat", 48, 36; + warp "009-4.gat", 47, 36; mes "As you try to pass, the torches begin to flare and push you back. Perhaps there is a way to get past it."; mes ""; setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; - mes "Looking closely between the two torches you can see the barrier has a " + @colors$[@BarrierColor] + " tint to it."; + mes "Looking closely between the two torches you can see the barrier has a ##B" + @colors$[@BarrierColor] + "##b tint to it."; close; L_Allow_Final_Passage: diff --git a/world/map/npc/009-4/torches.txt b/world/map/npc/009-4/torches.txt index b92098c0..fbb88a84 100644 --- a/world/map/npc/009-4/torches.txt +++ b/world/map/npc/009-4/torches.txt @@ -132,7 +132,7 @@ function|script|TorchLoop "yellow", "light green", "green", "dark green", "blue", "dark purple", "purple", "light purple"; setarray @intensities$, "calm", "bright", "blinding"; - mes "Looking closely you notice that this torch is not like the others. This one has a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + " tint to it."; + mes "Looking closely you notice that this torch is not like the others. This one has a " + @intensities$[@TorchIntensity] + " ##B" + @colors$[@TorchColor] + "##b tint to it."; goto L_Color_Loop; L_Color_Loop: @@ -257,7 +257,7 @@ L_Color_Inc: L_Show_Color: callfunc "SetTorchColor"; misceffect 5; - mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "."; + mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " ##B" + @colors$[@TorchColor] + "##b."; goto L_Color_Loop; L_WrongColor: @@ -267,7 +267,7 @@ L_WrongColor: goto L_Failed; callfunc "SetTorchIntensity"; misceffect 5; - mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "."; + mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " ##B" + @colors$[@TorchColor] + "##b."; goto L_Color_Loop; L_Failed: |