diff options
Diffstat (limited to 'world/map/npc/magic/level2-arrow-hail.txt')
-rw-r--r-- | world/map/npc/magic/level2-arrow-hail.txt | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/world/map/npc/magic/level2-arrow-hail.txt b/world/map/npc/magic/level2-arrow-hail.txt new file mode 100644 index 00000000..ecd79317 --- /dev/null +++ b/world/map/npc/magic/level2-arrow-hail.txt @@ -0,0 +1,112 @@ +-|script|arrow-hail|32767 +{ + // we can not start here because for the puppets this is OnClick + end; + +OnCast: + callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >> + if (getskilllv(.school) < .level) end; + if (getskilllv(SKILL_MAGIC) < .level) end; + if (Sp < 25) end; + explode .@map_ext[0], getmap(), "-"; + if (.@map_ext[1] != 1) end; // XXX this is fugly, in the future let's use MF_OUTSIDE to detect if a map is "outside" or "inside" + if (getmapflag(getmap(), MF_TOWN)) end; + if (countitem("Arrow") >= 20 && countitem("SulphurPowder") >= 1) delitem "Arrow", 20; + elif (countitem("IronArrow") >= 20 && countitem("SulphurPowder") >= 1) delitem "IronArrow", 20; + else end; + delitem "SulphurPowder", 1; + set Sp, Sp - 25; + set MAGIC_CAST_TICK, gettimetick(2) + 5; // set the new debuff + + setarray @away[0], POS_X, POS_Y, getdir(), (.range + 1), 0; + callsub S_AwayFrom; + + set @nearby, 0; + foreach 1, getmap(), @away[0] - 14, @away[1] - 14, @away[0] + 14, @away[1] + 14, + strnpcinfo(0) + "::OnNearbyNpc"; + if (@nearby) goto L_Absorb; + + callfunc "adjust_spellpower"; + set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player + callfunc "magic_exp"; + misceffect FX_MAGIC_BLACK, strcharinfo(0); + set @spell_npc, puppet(getmap(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id + set .max_hit, (@spellpower / 8), @spell_npc; // set .max_hit in the puppet + set .caster, getcharid(3), @spell_npc; // tell the puppet who controls it + set .damage, 125, @spell_npc; + set .damage_bonus, (@spellpower / 5), @spell_npc; + set .area_x, @away[0], @spell_npc; set .area_y, @away[1], @spell_npc; + donpcevent @new_npc_name$+"::OnLaunch"; // start the puppet timer and strike + initnpctimer @new_npc_name$; // start the destroy timer + end; + +S_AwayFrom: + if(@away[2] == 6 && !(iscollision(getmap(), (@away[0] + 1), @away[1]))) // right + set @away[0], @away[0] + 1; + if(@away[2] == 4 && !(iscollision(getmap(), @away[0], (@away[1] - 1)))) // up + set @away[1], @away[1] - 1; + if(@away[2] == 2 && !(iscollision(getmap(), (@away[0] - 1), @away[1]))) // left + set @away[0], @away[0] - 1; + if(@away[2] == 0 && !(iscollision(getmap(), @away[0], (@away[1] + 1)))) // down + set @away[1], @away[1] + 1; + set @away[4], @away[4] + 1; + if(@away[4] < @away[3]) goto S_AwayFrom; + return; + +L_Absorb: + message strcharinfo(0), "##3Arrow Hail : ##BA nearby arrow hail absorbs your magic!"; + end; + +OnNearbyNpc: + explode .@nearby$[0], strnpcinfo(0,@target_id), "#"; + if(.@nearby$[0] == "arrow-hail" || .@nearby$[1] == "arrow-hail") + set @nearby, @nearby + 1; + end; + +OnLaunch: + if(attachrid(.caster) != 1) destroy; // destroy if caster is missing + if(getmap() != strnpcinfo(3)) destroy; // destroy if caster left the map + set .hit, .hit + 1; + if(.hit > .max_hit) destroy; + set .launch, 0; + callsub S_Launch; + addnpctimer 250 + rand(50) + rand(50), strnpcinfo(0)+"::OnLaunch"; // loop until max + end; + +S_Launch: + npcareawarp .area_x - 6, .area_y - 6, .area_x + 6, .area_y + 6, 0, strnpcinfo(0); + misceffect FX_ARROW_HAIL; + set .done, 0; + foreach 3, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit"; + if(!.done && getx() == getnpcx() && gety() == getnpcy()) + heal 0 - (.damage + rand(.damage_bonus) + rand(.damage_bonus)), 0; // injure caster + set .launch, .launch + 1; + if(.launch < 3) goto S_Launch; + return; + +OnTimer30000: + debugmes "frillyar timeout! [this shouldn't happen]"; + destroy; + +OnHit: + if(attachrid(.caster) != 1) destroy; // destroy if caster is missing + if(getmap() != strnpcinfo(3)) destroy; // destroy if caster left the map + + if(target(.caster, @target_id, 16) != 16 && .caster != @target_id) end; + if((get(BL_TYPE, @target_id) & 1) == 0) end; // either mob or pc + set .@damage, .damage + rand(.damage_bonus) + rand(.damage_bonus); + if(.caster != @target_id) + set .@damage, (.@damage * (100 - get(MDEF1, @target_id))) / 100; + injure .caster, @target_id, .@damage; + set .done, 1; + end; + +OnInit: + set .school, SKILL_MAGIC_WAR; + set .range, 7; + set .invocation$, chr(MAGIC_SYMBOL) + "frillyar"; // used in npcs that refer to this spell + callfunc "magic_register2"; + set .level, 2; + set .exp_gain, 2; + end; +} |