diff options
Diffstat (limited to 'world/map/npc/magic/level0-wand.txt')
-rw-r--r-- | world/map/npc/magic/level0-wand.txt | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/world/map/npc/magic/level0-wand.txt b/world/map/npc/magic/level0-wand.txt new file mode 100644 index 00000000..e38a26c7 --- /dev/null +++ b/world/map/npc/magic/level0-wand.txt @@ -0,0 +1,74 @@ +-|script|spell-wand|32767 +{ + callfunc "magic_checks"; if(@failed) goto L_Failed; // << I wish we had functions that could return >> + callsub S_CheckWand; + if(@WandAttack != 1) goto L_Failed; + + // here we install + set MAGIC_CAST_TICK, gettimetick(2) + 5; // set the new debuff + callfunc "adjust_spellpower"; + misceffect FX_MAGIC_GENERIC, strcharinfo(0); + overrideattack (@Wand + (@spellpower / 10)), 1200, 3, ATTACK_ICON_GENERIC, @WandID, strnpcinfo(0)+"::OnAttack"; + callfunc "magic_exp"; + end; + +OnAttack: + callsub S_CheckWand; + if(@WandAttack != 1) goto L_Failed; + if(target(BL_ID, @target_id, 22) != 22) goto L_Failed; // 0x02 | 0x04 | 0x10 + set Sp, (Sp - @WandCost); + set @damage, (@Wand * (@spellpower / 3)); + setarray @edmg,@damage,@damage,ELT_NEUTRAL,ELT_NEUTRAL,FX_MAGIC_RED; callfunc "elt_damage"; + end; + +S_CheckWand: + set @Wand, 0; + set @wand_loop, 0; + goto S_Loop; + +S_Loop: + if ((getequipid(equip_hand1) == .Wands[@wand_loop]) || (getequipid(equip_hand2) == .Wands[@wand_loop])) + goto S_SetWand; + set @wand_loop, (@wand_loop + 1); + if (@wand_loop >= getarraysize(.Wands)) + goto S_NoWand; + goto S_Loop; + +S_SetWand: + set @Wand, .WandsPwr[@wand_loop]; + set @WandID, .WandsAnim[@wand_loop]; + if (QL_MORGAN == 2) + set QL_MORGAN, 3; + set @WandCost, (@Wand * (BaseLevel / 15) + 2); + set @WandAttack, 0; + if (Sp < @WandCost) + goto S_LowSp; + set @WandAttack, 1; // everything is fine + return; + +S_NoWand: + message strcharinfo(0), "Wand : ##3##BYou need a wand Equipped!"; + set @WandAttack, 0; + return; + +S_LowSp: + message strcharinfo(0), "Wand : ##3##BOut of Mana"; + set @WandAttack, 0; + return; + +L_Failed: + //misceffect FX_ELECTRICITY_RED, strcharinfo(0); // XXX: do we show an effect on fail? + debugmes "cast or attack failed"; + end; + +OnInit: + setarray .Wands[0], 758, 1171; + setarray .WandsPwr[0], 2, 1; + setarray .WandsAnim[0], 35, 33; + set .school, SKILL_MAGIC; + set .invocation$, chr(MAGIC_SYMBOL) + "confringo"; // used in npcs that refer to this spell + callfunc "magic_register"; + set .level, 0; + set .exp_gain, 1; + end; +} |