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-rw-r--r--world/map/npc/functions/default_npc_checks.txt125
-rw-r--r--world/map/npc/functions/soul_menhir.txt8
-rw-r--r--world/map/npc/functions/travelers.txt279
3 files changed, 411 insertions, 1 deletions
diff --git a/world/map/npc/functions/default_npc_checks.txt b/world/map/npc/functions/default_npc_checks.txt
new file mode 100644
index 00000000..4ddd00ca
--- /dev/null
+++ b/world/map/npc/functions/default_npc_checks.txt
@@ -0,0 +1,125 @@
+// Default NPC Checks
+// Author: Wushin
+
+// Range
+// Map, X, Y, Distance in Tiles
+// setarray $@npc_loc, 24, 113, 4;
+function|script|PCtoNPCRange|,
+{
+ set @npc_check, 0;
+ set $@Nmap$, getmap() + ".gat";
+ set $@Nx1, ($@npc_loc[0] - $@npc_loc[2]);
+ set $@Ny1, ($@npc_loc[1] - $@npc_loc[2]);
+ set $@Nx2, ($@npc_loc[0] + $@npc_loc[2]);
+ set $@Ny2, ($@npc_loc[1] + $@npc_loc[2]);
+ if (isin($@Nmap$, $@Nx1, $@Ny1, $@Nx2, $@Ny2))
+ goto L_Return;
+ set @npc_check, 1;
+ goto L_Return;
+
+L_Return:
+ return;
+}
+
+// Inventory & Weight
+// setarray @delitem_names$ Items to delete
+// @delitem_counts Counts of Items to delete
+// @getitem_names$ Items to get
+// @getitem_counts Counts of Items to get
+function|script|CheckInventory|,
+{
+ set @del_loop, 0;
+ set @get_loop, 0;
+ set @delitem_loop, 0;
+ set @getitem_loop, 0;
+ set @check_fail, 0;
+
+ if (getarraysize(@delitem_names$))
+ goto L_DelItemsLoop;
+ goto L_CheckGet;
+
+L_DelItemsLoop:
+ if(countitem(@delitem_names$[@delitem_loop]) >= @delitem_counts[@delitem_loop])
+ goto L_DelLoopAgain;
+ goto L_ReturnMissing;
+
+L_DelLoopAgain:
+ if((@delitems_loop + 1) == getarraysize(@delitems_names$))
+ goto L_CheckGet;
+ set @delitems_loop, (@delitems_loop + 1);
+ goto L_DelItemsLoop;
+
+L_CheckGet:
+ if (getarraysize(@getitem_names$))
+ goto L_CheckWeight;
+ goto L_DelCheck;
+
+L_CheckWeight:
+ getinventorylist;
+ if (@inventorylist_count < (101 - getarraysize(@getitem_names$)))
+ goto L_ReturnSpace;
+ goto L_GetItemsLoop;
+
+L_GetItemsLoop:
+ if (checkweight(@getitem_names$, 1) == 0)
+ goto L_GetLoopAgain;
+ goto L_ReturnWeight;
+
+L_GetLoopAgain:
+ if((@getitems_loop + 1) == getarraysize(@getitems_names$))
+ goto L_DelCheck;
+ set @getitems_loop, (@getitems_loop + 1);
+ goto L_GetItemsLoop;
+
+L_DelCheck:
+ if (getarraysize(@delitem_names$))
+ goto L_DelLoop;
+ goto L_CheckGet2;
+
+L_DelLoop:
+ delitem @delitem_names$[@del_loop], @delitem_counts[@del_loop];
+ goto L_DelAgain;
+
+L_DelAgain:
+ if((@del_loop + 1) == getarraysize(@delitems_names$))
+ goto L_GetLoop;
+ set @del_loop, (@del_loop + 1);
+ goto L_DelLoop;
+
+L_CheckGet2:
+ if (getarraysize(@getitem_names$))
+ goto L_GetLoop;
+ goto L_Return;
+
+L_GetLoop:
+ getitem @getitem_names$[@get_loop], @getitem_counts[@get_loop];
+ goto L_GetAgain;
+
+L_GetAgain:
+ if((@get_loop + 1) == getarraysize(@getitems_names$))
+ goto L_Return;
+ set @get_loop, (@get_loop + 1);
+ goto L_GetLoop;
+
+L_ReturnMissing:
+ mes "\"You are missing required items.\"";
+ set @check_fail, 1;
+ goto L_Return;
+
+L_ReturnWeight:
+ mes "\"You need to be carrying less weight.\"";
+ next;
+ set @check_fail, 1;
+ goto L_Return;
+
+L_ReturnSpace:
+ mes "\"You need more room in your inventory.\"";
+ next;
+ set @check_fail, 1;
+ goto L_Return;
+
+L_Return:
+ cleararray @delitem_names$, "", getarraysize(@delitem_names$);
+ cleararray @getitem_names$, "", getarraysize(@getitem_names$);
+ return;
+}
diff --git a/world/map/npc/functions/soul_menhir.txt b/world/map/npc/functions/soul_menhir.txt
index 14c1cf1c..e5ec9f4a 100644
--- a/world/map/npc/functions/soul_menhir.txt
+++ b/world/map/npc/functions/soul_menhir.txt
@@ -6,7 +6,13 @@ function|script|SoulMenhir|,
menu
"Touch it.", L_Bind,
- "Leave it alone.", L_Return;
+ "Leave it alone.", L_Return,
+ "I lost my towel...", L_Towel;
+
+L_Towel:
+ callfunc "MultiWarpTowel";
+ getitem "HitchhikersTowel", 1;
+ goto L_Return;
L_Bind:
if (Menhir_Activated == 1)
diff --git a/world/map/npc/functions/travelers.txt b/world/map/npc/functions/travelers.txt
new file mode 100644
index 00000000..76e96bf7
--- /dev/null
+++ b/world/map/npc/functions/travelers.txt
@@ -0,0 +1,279 @@
+// Travelers
+// Authors: Wombat, Wushin
+
+// Multiple Travelers
+// Cannot access until found (Player Bitmask)
+// Costs Zeny
+
+// Contains all warp points to find
+botcheck.gat,27,28,0|script|#TravelConfig|-1,
+{
+ end;
+
+OnInit:
+ // TravelFound
+ set $@tut_bit, (1 << 2);
+ set $@druid_tree_bit, (1 << 3);
+ set $@graveyard_bit, (1 << 4);
+ set $@magic_house_bit, (1 << 5);
+ set $@terranite_cave_bit, (1 << 6);
+ set $@tulimshar_bit, (1 << 7);
+ set $@blue_sage_bit, (1 << 8);
+ set $@hurnscald_bit, (1 << 9);
+ set $@nivalis_bit, (1 << 10);
+ set $@tul_mine_bit, (1 << 11);
+ set $@pachua_bit, (1 << 12);
+ set $@nivalis_snow_hills_bit, (1 << 13);
+ set $@barbarians_bit, (1 << 14);
+ set $@hurns_farms_bit, (1 << 15);
+ set $@candor_bit, (1 << 16);
+ // Travel Base Cost
+ set $@tulimshar_cost, 100;
+ set $@hurnscald_cost, 100;
+ set $@nivalis_cost, 100;
+ set $@druid_tree_cost, 150;
+ set $@tul_mine_cost, 150;
+ set $@pachua_cost, 200;
+ set $@graveyard_cost, 200;
+ set $@magic_house_cost, 150;
+ set $@terranite_cave_cost, 200;
+ set $@blue_sage_cost, 200;
+ set $@nivalis_snow_hills_cost, 150;
+ set $@barbarians_cost, 150;
+ set $@hurns_farms_cost, 150;
+ set $@candor_cost, 200;
+ end;
+}
+
+function|script|TravelerTut|,
+{
+ //Explain Travelers
+ mes "["+@NpcName$+"]";
+ mes "\"We travelers are found all over the world. Once you have found another traveler, we can create a link and send you between us.\"";
+ next;
+ if (TravelFound & $@tut_bit)
+ goto L_Return;
+ goto L_SetBit;
+
+L_SetBit:
+ set TravelFound, TravelFound | $@tut_bit;
+ goto L_Return;
+
+L_Return:
+ return;
+}
+
+function|script|Traveler|,
+{
+ mes "["+@NpcName$+"]";
+ mes "\"Greetings. I am "+@NpcName$+" the Traveler.\"";
+ next;
+
+ if (TravelFound & $@tut_bit)
+ goto L_Main;
+ goto L_TravelTut;
+
+L_Main:
+ if (TravelFound & @NpcTravelBit)
+ goto L_BitTravelSet;
+ goto L_SetTravelBit;
+
+L_BitTravelSet:
+ set @Cost, 10;
+ if (BaseLevel < 45)
+ set @Cost, 5;
+ goto L_Start;
+
+L_TravelTut:
+ callfunc "TravelerTut";
+ goto L_Main;
+
+L_SetTravelBit:
+ mes "["+@NpcName$+"]";
+ mes "\"Uplink Set. You can now return to this spot for a fee.\"";
+ next;
+ set TravelFound, TravelFound | @NpcTravelBit;
+ goto L_BitTravelSet;
+
+L_Start:
+ mes "\"Where would you like to go?\"";
+ menu
+ "Tulimshar (" + (@Cost * $@tulimshar_cost) + " GP)", L_TravelTulimshar,
+ "Hurnscald (" + (@Cost * $@hurnscald_cost) + " GP)", L_TravelHurnscald,
+ "Nivalis (" + (@Cost * $@nivalis_cost) + " GP)", L_TravelNivalis,
+ "Candor (" + (@Cost * $@candor_cost) + " GP)", L_TravelCandor,
+ "Tonori - Druid Tree (" + (@Cost * $@druid_tree_cost) + " GP)", L_TravelDruidTree,
+ "Tonori - Tulimshar Mines (" + (@Cost * $@tul_mine_cost) + " GP)", L_TravelTulMine,
+ "Tonori - Pachua's Village (" + (@Cost * $@pachua_cost) + " GP)", L_TravelPachua,
+ "Argeas - Magic House (" + (@Cost * $@magic_house_cost) + " GP)", L_TravelMagicHouse,
+ "Argeas - Farmsteads (" + (@Cost * $@hurns_farms_cost) + " GP)", L_TravelHurnsFarms,
+ "Argeas - Graveyard (" + (@Cost * $@graveyard_cost) + " GP)", L_TravelGraveyard,
+ "Argeas - Terranite Cave (" + (@Cost * $@terranite_cave_cost) + " GP)", L_TravelTerranite,
+ "Nivalis - Barbarian Village (" + (@Cost * $@barbarians_cost) + " GP)", L_TravelBarbarians,
+ "Nivalis - Sage Nikolai's Mansion (" + (@Cost * $@blue_sage_cost) + " GP)", L_TravelBlueSage,
+ "Nivalis - Snow Hills (" + (@Cost * $@nivalis_snow_hills_cost) + " GP)", L_TravelSnowHills,
+ "Who are the Travelers?", L_TravelTut,
+ "I'm not interested.", L_TravelNo;
+
+L_TravelChecks:
+ if (@NpcTravelBit == @NextLocationBit)
+ goto L_AlreadyThere;
+ if (!(TravelFound & @NextLocationBit))
+ goto L_NoFound;
+ if (Zeny < @NextLocationCost)
+ goto L_NoMoney;
+ goto L_TravelPlayer;
+
+L_TravelPlayer:
+ mes "["+@NpcName$+"]";
+ mes "\"Be fearless!\"";
+ close2;
+ set Zeny, Zeny - @NextLocationCost;
+ warp @NextLocationMap$,@NextLocationX,@NextLocationY;
+ goto L_Clearvars;
+
+L_TravelDruidTree:
+ set @NextLocationBit, $@druid_tree_bit;
+ set @NextLocationCost, (@Cost * $@druid_tree_cost);
+ set @NextLocationMap$, "005-1.gat";
+ set @NextLocationX, 76;
+ set @NextLocationY, 36;
+ goto L_TravelChecks;
+
+L_TravelGraveyard:
+ set @NextLocationBit, $@graveyard_bit;
+ set @NextLocationCost, (@Cost * $@graveyard_cost);
+ set @NextLocationMap$, "027-1.gat";
+ set @NextLocationX, 84;
+ set @NextLocationY, 86;
+ goto L_TravelChecks;
+
+L_TravelMagicHouse:
+ set @NextLocationBit, $@magic_house_bit;
+ set @NextLocationCost, (@Cost * $@magic_house_cost);
+ set @NextLocationMap$, "013-1.gat";
+ set @NextLocationX, 120;
+ set @NextLocationY, 93;
+ goto L_TravelChecks;
+
+L_TravelTerranite:
+ set @NextLocationBit, $@terranite_cave_bit;
+ set @NextLocationCost, (@Cost * $@terranite_cave_cost);
+ set @NextLocationMap$, "012-3.gat";
+ set @NextLocationX, 445;
+ set @NextLocationY, 65;
+ goto L_TravelChecks;
+
+L_TravelTulimshar:
+ set @NextLocationBit, $@tulimshar_bit;
+ set @NextLocationCost, (@Cost * $@tulimshar_cost);
+ set @NextLocationMap$, "001-1.gat";
+ set @NextLocationX, 44;
+ set @NextLocationY, 70;
+ goto L_TravelChecks;
+
+L_TravelBlueSage:
+ set @NextLocationBit, $@blue_sage_bit;
+ set @NextLocationCost, (@Cost * $@blue_sage_cost);
+ set @NextLocationMap$, "048-2.gat";
+ set @NextLocationX, 26;
+ set @NextLocationY, 47;
+ goto L_TravelChecks;
+
+L_TravelHurnscald:
+ set @NextLocationBit, $@hurnscald_bit;
+ set @NextLocationCost, (@Cost * $@hurnscald_cost);
+ set @NextLocationMap$, "008-1.gat";
+ set @NextLocationX, 79;
+ set @NextLocationY, 84;
+ goto L_TravelChecks;
+
+L_TravelNivalis:
+ set @NextLocationBit, $@nivalis_bit;
+ set @NextLocationCost, (@Cost * $@nivalis_cost);
+ set @NextLocationMap$, "020-1.gat";
+ set @NextLocationX, 53;
+ set @NextLocationY, 122;
+ goto L_TravelChecks;
+
+L_TravelTulMine:
+ set @NextLocationBit, $@tul_mine_bit;
+ set @NextLocationCost, (@Cost * $@tul_mine_cost);
+ set @NextLocationMap$, "002-2.gat";
+ set @NextLocationX, 27;
+ set @NextLocationY, 28;
+ goto L_TravelChecks;
+
+L_TravelPachua:
+ set @NextLocationBit, $@pachua_bit;
+ set @NextLocationCost, (@Cost * $@pachua_cost);
+ set @NextLocationMap$, "006-1.gat";
+ set @NextLocationX, 28;
+ set @NextLocationY, 97;
+ goto L_TravelChecks;
+
+L_TravelSnowHills:
+ set @NextLocationBit, $@nivalis_snow_hills_bit;
+ set @NextLocationCost, (@Cost * $@nivalis_snow_hills_cost);
+ set @NextLocationMap$, "044-1.gat";
+ set @NextLocationX, 152;
+ set @NextLocationY, 19;
+ goto L_TravelChecks;
+
+L_TravelBarbarians:
+ set @NextLocationBit, $@barbarians_bit;
+ set @NextLocationCost, (@Cost * $@barbarians_cost);
+ set @NextLocationMap$, "033-1.gat";
+ set @NextLocationX, 66;
+ set @NextLocationY, 33;
+ goto L_TravelChecks;
+
+L_TravelHurnsFarms:
+ set @NextLocationBit, $@hurns_farms_bit;
+ set @NextLocationCost, (@Cost * $@hurns_farms_cost);
+ set @NextLocationMap$, "055-1.gat";
+ set @NextLocationX, 135;
+ set @NextLocationY, 60;
+ goto L_TravelChecks;
+
+L_TravelCandor:
+ set @NextLocationBit, $@candor_bit;
+ set @NextLocationCost, (@Cost * $@candor_cost);
+ set @NextLocationMap$, "029-1.gat";
+ set @NextLocationX, 69;
+ set @NextLocationY, 69;
+ goto L_TravelChecks;
+
+L_TravelNo:
+ mes "["+@NpcName$+"]";
+ mes "\"Perhaps some day you will have the courage to help us. Enjoy your stay here in Hurnscald.\"";
+ close2;
+ goto L_Clearvars;
+
+L_NoMoney:
+ mes "["+@NpcName$+"]";
+ mes "\"Sorry, you don't have enough money. Maybe next time.\"";
+ close2;
+ goto L_Clearvars;
+
+L_NoFound:
+ mes "["+@NpcName$+"]";
+ mes "\"Sorry, you don't have a memory from that location. Maybe next time.\"";
+ close2;
+ goto L_Clearvars;
+
+L_AlreadyThere:
+ mes "["+@NpcName$+"]";
+ mes "\"Umm, you are already here. Are you sure you know where you are going?\"";
+ close2;
+ goto L_Clearvars;
+
+L_Clearvars:
+ set @Cost, 0;
+ set @NextLocationBit, 0;
+ set @NextLocationCost, 0;
+ set @NextLocationMap$, "";
+ set @NextLocationX, 0;
+ set @NextLocationY, 0;
+ return;
+}