diff options
Diffstat (limited to 'world/map/npc/functions/evil_obelisk.txt')
-rw-r--r-- | world/map/npc/functions/evil_obelisk.txt | 123 |
1 files changed, 69 insertions, 54 deletions
diff --git a/world/map/npc/functions/evil_obelisk.txt b/world/map/npc/functions/evil_obelisk.txt index 4de46eb9..d7373bae 100644 --- a/world/map/npc/functions/evil_obelisk.txt +++ b/world/map/npc/functions/evil_obelisk.txt @@ -1,70 +1,85 @@ -function script EvilObelisk { - mes "[Evil Obelisk]"; - mes "(A mystical aura surrounds this stone. It seems to crave money.)"; - next; +function|script|EvilObelisk|{ + mes "[Evil Obelisk]"; + mes "(A mystical aura surrounds this stone. It seems to crave money.)"; + next; - menu - "Pay it 200,000 gold", L_JACKO, - "Pay it 100,000 gold", L_GRAVEYARD1, - "Pay it 75,000 gold", L_GRAVEYARD2, - "Pay it 50,000 gold", L_SKULL, - "Pay it 25,000 gold", L_SNAKE, - "Don't pay it anything.", -; - close; - return; + menu + "Pay it 200,000 gold", L_JACKO, + "Pay it 100,000 gold", L_GRAVEYARD1, + "Pay it 75,000 gold", L_GRAVEYARD2, + "Pay it 50,000 gold", L_SKULL, + "Pay it 25,000 gold", L_SNAKE, + "Don't pay it anything.", -; + close; + return; L_JACKO: - if (zeny < 200000) goto L_NotEnough; - set zeny, zeny - 200000; - set @mob_id, 1022; - set @mob_count, rand(2) + 1; - goto L_Summon; + if (zeny < 200000) + goto L_NotEnough; + set zeny, zeny - 200000; + set @mob_id, 1022; + set @mob_count, rand(2) + 1; + goto L_Summon; L_GRAVEYARD1: - if (zeny < 100000) goto L_NotEnough; - set @temp, rand(2); - if(@temp == 0) set @mob_id, 1036; // Zombie - if(@temp == 1) set @mob_id, 1045; // Fallen - set @mob_count, rand(2) + 1; - set zeny, zeny - 100000; - goto L_Summon; + if (zeny < 100000) + goto L_NotEnough; + set @temp, rand(2); + if(@temp == 0) + set @mob_id, 1036; // Zombie + if(@temp == 1) + set @mob_id, 1045; // Fallen + set @mob_count, rand(2) + 1; + set zeny, zeny - 100000; + goto L_Summon; L_GRAVEYARD2: - if (zeny < 75000) goto L_NotEnough; - set @temp, rand(2); - if(@temp == 0) set @mob_id, 1044; // Lady Skelly - if(@temp == 1) set @mob_id, 1043; // Normal Skelly - set @mob_count, rand(2) + 1; - set zeny, zeny - 75000; - goto L_Summon; + if (zeny < 75000) + goto L_NotEnough; + set @temp, rand(2); + if(@temp == 0) + set @mob_id, 1044; // Lady Skelly + if(@temp == 1) + set @mob_id, 1043; // Normal Skelly + set @mob_count, rand(2) + 1; + set zeny, zeny - 75000; + goto L_Summon; L_SKULL: - if (zeny < 50000) goto L_NotEnough; - set @temp, rand(2); - if(@temp == 0) set @mob_id, 1024; // Poison - if(@temp == 1) set @mob_id, 1023; // Fire - set @mob_count, rand(4) + 1; - set zeny, zeny - 50000; - goto L_Summon; + if (zeny < 50000) + goto L_NotEnough; + set @temp, rand(2); + if(@temp == 0) + set @mob_id, 1024; // Poison + if(@temp == 1) + set @mob_id, 1023; // Fire + set @mob_count, rand(4) + 1; + set zeny, zeny - 50000; + goto L_Summon; L_SNAKE: - if (zeny < 25000) goto L_NotEnough; - set @temp, rand(4); - if(@temp == 0) set @mob_id, 1034; // Grass - if(@temp == 1) set @mob_id, 1026; // Mnt. - if(@temp == 2) set @mob_id, 1010; // Normal - if(@temp == 3) set @mob_id, 1021; // Cave - set @mob_count, rand(4) + 1; - set zeny, zeny - 25000; - goto L_Summon; + if (zeny < 25000) + goto L_NotEnough; + set @temp, rand(4); + if(@temp == 0) + set @mob_id, 1034; // Grass + if(@temp == 1) + set @mob_id, 1026; // Mnt. + if(@temp == 2) + set @mob_id, 1010; // Normal + if(@temp == 3) + set @mob_id, 1021; // Cave + set @mob_count, rand(4) + 1; + set zeny, zeny - 25000; + goto L_Summon; L_Summon: - monster @map$, @x, @y, "Evil", @mob_id, @mob_count; - close; - return; + monster @map$, @x, @y, "Evil", @mob_id, @mob_count; + close; + return; L_NotEnough: - mes "You don't have that much money"; - close; - return; + mes "You don't have that much money"; + close; + return; } |