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Diffstat (limited to 'world/map/npc/functions/debug.txt')
-rwxr-xr-xworld/map/npc/functions/debug.txt60
1 files changed, 30 insertions, 30 deletions
diff --git a/world/map/npc/functions/debug.txt b/world/map/npc/functions/debug.txt
index 4c118dbd..5affb8f0 100755
--- a/world/map/npc/functions/debug.txt
+++ b/world/map/npc/functions/debug.txt
@@ -59,12 +59,12 @@ L_Status:
"Close.", L_Close;
L_ChangeAllStats:
- set bStr, 99;
- set bAgi, 99;
- set bVit, 99;
- set bInt, 99;
- set bDex, 99;
- set bLuk, 99;
+ set Str, 99;
+ set Agi, 99;
+ set Vit, 99;
+ set Int, 99;
+ set Dex, 99;
+ set Luk, 99;
mes "You now have 99 in all stats.";
next;
goto L_Begin;
@@ -76,7 +76,7 @@ L_ChangeStrength:
goto L_StatTooLow;
if (@str > 99)
goto L_StatTooHigh;
- set bStr, @str;
+ set Str, @str;
goto L_ChangeAgility;
L_ChangeAgility:
@@ -86,7 +86,7 @@ L_ChangeAgility:
goto L_StatTooLow;
if (@agi > 99)
goto L_StatTooHigh;
- set bAgi, @agi;
+ set Agi, @agi;
goto L_ChangeVitality;
L_ChangeVitality:
@@ -96,7 +96,7 @@ L_ChangeVitality:
goto L_StatTooLow;
if (@vit > 99)
goto L_StatTooHigh;
- set bVit, @vit;
+ set Vit, @vit;
goto L_ChangeIntelligence;
L_ChangeIntelligence:
@@ -106,7 +106,7 @@ L_ChangeIntelligence:
goto L_StatTooLow;
if (@int > 99)
goto L_StatTooHigh;
- set bInt, @int;
+ set Int, @int;
goto L_ChangeDexterity;
L_ChangeDexterity:
@@ -116,7 +116,7 @@ L_ChangeDexterity:
goto L_StatTooLow;
if (@dex > 99)
goto L_StatTooHigh;
- set bDex, @dex;
+ set Dex, @dex;
goto L_ChangeLuck;
L_ChangeLuck:
@@ -126,13 +126,13 @@ L_ChangeLuck:
goto L_StatTooLow;
if (@luk > 99)
goto L_StatTooHigh;
- set bLuk, @luk;
- mes "You now have " + bStr + " in strength.";
- mes "You now have " + bAgi + " in agility.";
- mes "You now have " + bVit + " in vitality.";
- mes "You now have " + bInt + " in intelligence.";
- mes "You now have " + bDex + " in dexterity.";
- mes "You now have " + bLuk + " in luck.";
+ set Luk, @luk;
+ mes "You now have " + Str + " in strength.";
+ mes "You now have " + Agi + " in agility.";
+ mes "You now have " + Vit + " in vitality.";
+ mes "You now have " + Int + " in intelligence.";
+ mes "You now have " + Dex + " in dexterity.";
+ mes "You now have " + Luk + " in luck.";
next;
goto L_Begin;
@@ -165,8 +165,8 @@ L_ChangeStrengthSingle:
goto L_StatTooLow;
if (@str > 99)
goto L_StatTooHigh;
- set bStr, @str;
- mes "You now have " + bStr + " in strength.";
+ set Str, @str;
+ mes "You now have " + Str + " in strength.";
next;
goto L_Begin;
@@ -177,8 +177,8 @@ L_ChangeAgilitySingle:
goto L_StatTooLow;
if (@agi > 99)
goto L_StatTooHigh;
- set bAgi, @agi;
- mes "You now have " + bAgi + " in agility.";
+ set Agi, @agi;
+ mes "You now have " + Agi + " in agility.";
next;
goto L_Begin;
@@ -189,8 +189,8 @@ L_ChangeVitalitySingle:
goto L_StatTooLow;
if (@vit > 99)
goto L_StatTooHigh;
- set bVit, @vit;
- mes "You now have " + bVit + " in vitality.";
+ set Vit, @vit;
+ mes "You now have " + Vit + " in vitality.";
next;
goto L_Begin;
@@ -201,8 +201,8 @@ L_ChangeIntelligenceSingle:
goto L_StatTooLow;
if (@int > 99)
goto L_StatTooHigh;
- set bInt, @int;
- mes "You now have " + bInt + " in intelligence.";
+ set Int, @int;
+ mes "You now have " + Int + " in intelligence.";
next;
goto L_Begin;
@@ -213,8 +213,8 @@ L_ChangeDexteritySingle:
goto L_StatTooLow;
if (@dex > 99)
goto L_StatTooHigh;
- set bDex, @dex;
- mes "You now have " + bDex + " in dexterity.";
+ set Dex, @dex;
+ mes "You now have " + Dex + " in dexterity.";
next;
goto L_Begin;
@@ -225,8 +225,8 @@ L_ChangeLuckSingle:
goto L_StatTooLow;
if (@luk > 99)
goto L_StatTooHigh;
- set bLuk, @luk;
- mes "You now have " + bLuk + " in luck.";
+ set Luk, @luk;
+ mes "You now have " + Luk + " in luck.";
next;
goto L_Begin;