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-rw-r--r--world/map/npc/easter/2012/easter2012config.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/world/map/npc/easter/2012/easter2012config.txt b/world/map/npc/easter/2012/easter2012config.txt
index 35483871..9d26e765 100644
--- a/world/map/npc/easter/2012/easter2012config.txt
+++ b/world/map/npc/easter/2012/easter2012config.txt
@@ -4,17 +4,17 @@
// Bug fixing and testing by Jenalya
// Variable QUEST_Easter12 values:
-// 1 - Player agree to help uncle bunny(to get pearls, petals and orange cupcakes) (unclebunny.txt)
-// 2 - Player gave the items to uncle bunny. Now he needs to look for frozenbeard (unclebunny.txt)
-// 3 - Player found frozenbeard and got information from him after giving him a black pearl. Now he needs to look for george.(frozenbeard.txt)
-// 4 - Player found george and got information from him about a possible location for the easter bunny.(george.txt)
-// 5 - Player found the place where the easter bunny was locked up. (#kidnapperdoor/doors.txt)
-// 6 - Player talked to easter bunny and received the pan hat as a reward. The bunny told the chef wants to talk to you. (easterbunny.txt)
-// 7 - Player accepted to lend his pan hat to the chef.
+// 1 - Player agree to help uncle bunny (to get pearls, petals and orange cupcakes). (unclebunny.txt)
+// 2 - Player gave the items to uncle bunny. Now he needs to look for Frozenbeard. (unclebunny.txt)
+// 3 - Player found Frozenbeard and got information from him after giving him a black pearl. Now he needs to look for George. (frozenbeard.txt)
+// 4 - Player found George and got information from him about a possible location for the Easter bunny. (george.txt)
+// 5 - Player found the place where the Easter bunny was locked up. (#kidnapperdoor/doors.txt)
+// 6 - Player talked to Easter bunny and received the pan hat as a reward. The bunny told the chef wants to talk to you. (easterbunny.txt)
+// 7 - Player agreed to lend his pan hat to the chef.
// 8 - Player received a jar of pickled beets from the chef, but the hat is ruined.
// 9 - The chef offers the player a new hat after he tries to leave the room. (#chefproposition/doors.txt)
// 10 - Player picks one of the options offered by the chef. (keep the pickled beets or change it for a chef hat)
-// 10 - OR Player got the pickled beets and the pan hat wasn't ruined during the process
+// 10 - OR Player got the pickled beets and the pan hat wasn't ruined during the process.
-|script|#easter2012config|-1,{
OnInit: