diff options
Diffstat (limited to 'world/map/npc/easter/2009')
-rw-r--r-- | world/map/npc/easter/2009/bunny.txt | 89 | ||||
-rw-r--r-- | world/map/npc/easter/2009/object.txt | 407 |
2 files changed, 496 insertions, 0 deletions
diff --git a/world/map/npc/easter/2009/bunny.txt b/world/map/npc/easter/2009/bunny.txt new file mode 100644 index 00000000..62644f23 --- /dev/null +++ b/world/map/npc/easter/2009/bunny.txt @@ -0,0 +1,89 @@ +// The Easter Bunny + +007-1.gat,32,30, 0 script Easter Bunny 173,{ + callfunc "ClearVariables"; + if (QUEST_Easter09 == 1) goto L_CheckEggs; + if (QUEST_Easter09 == 2) goto L_Done; + + mes "[Easter Bunny]"; + mes "Oh dear! Oh dear! I shall be too late!"; + next; + + menu + "What do you mean?", -, + "Goodbye then.", close; + + mes "[Easter Bunny]"; + mes "It's already Easter and I haven't hid a single Easter egg yet. And the worst part is, they already started searching for the eggs. What am I going to do? I seriously need a miracle. I mean, there are so many people searching and I haven't even begun yet. What am I going to do?"; + next; + + menu + "Maybe I can help.", -, + "I'll leave you to it then.", close; + + mes "[Easter Bunny]"; + mes "It's hopeless, you can't help me, it's to late!"; + next; + + menu + "I'm sure they haven't searched everywhere. What about that stone over there?", -, + "You're probably right.", close; + + mes "[Easter Bunny]"; + mes "Maybe you're right. Here, go hide these 10 Easter eggs for me."; + + getitem "EasterEgg", 10; + set QUEST_Easter09, 1; + + close; + +L_CheckEggs: + set @count, 0; + set @temp, QUEST_Easter09_slots; + set @i, 0; + +L_CheckEggs_Loop: + if (@temp & 1) set @count, @count + 1; + set @i, @i + 1; + if (@i == 31) goto L_CheckEggs_Continue; + set @temp, @temp >> 1; + goto L_CheckEggs_Loop; + +L_CheckEggs_Continue: + if (@count > 10) goto L_ManyEggs; + if (@count == 10) goto L_EnoughEggs; + mes "[Easter Bunny]"; + mes "Please place " + (10 - @count) + " more eggs!"; + + set @temp, 10 - @count - countitem("EasterEgg"); + + if (@temp > 0) goto L_GiveMoreEggs; + close; + +L_GiveMoreEggs: + mes "[Easter Bunny]"; + mes "What happened to " + @temp + " of your eggs?"; + next; + + mes "[Easter Bunny]"; + mes "Never mind that. Take these and get them placed!"; + getitem "EasterEgg", @temp; + close; + +L_ManyEggs: + mes "[Easter Bunny]"; + mes "How did you manage to place more eggs than I gave you?"; + next; + +L_EnoughEggs: + mes "[Easter Bunny]"; + mes "Thanks! I'm saved. Now I don't need to be scared anymore. And I just came with the great plan to hide myself under a paper bag. Oh well, maybe you can use it."; + getitem "PaperBagHelm", 1; + set QUEST_Easter09, 2; + close; + +L_Done: + mes "[Easter Bunny]"; + mes "Thank you for placing those eggs for me!"; + close; +} diff --git a/world/map/npc/easter/2009/object.txt b/world/map/npc/easter/2009/object.txt new file mode 100644 index 00000000..263321aa --- /dev/null +++ b/world/map/npc/easter/2009/object.txt @@ -0,0 +1,407 @@ +// + +function script Easter2009Object { + if (@action == 1) goto L_TryPlace; + + set @result, $Easter2009 >> @object; + set @result, @result & 1; + + if (@result == 1) goto L_GiveEgg; + return; + +L_GiveEgg: + set $Easter2009, $Easter2009 & ~(1 << @object); + getitem "EasterEgg", 1; + return; + +L_TryPlace: + set @has, QUEST_Easter09_slots >> @object; + set @has, @has & 1; + + if (@has == 1) goto L_AlreadyPlaced; + + set @has, $Easter2009 >> @object; + set @has, @has & 1; + + if (@has == 0) goto L_DoPlace; + set @result, 0; + return; + +L_DoPlace: + if (countitem("EasterEgg") > 0) goto L_DoPlace_Finish; + + mes "You don't have any eggs to place!"; + close; + +L_DoPlace_Finish: + delitem "EasterEgg", 1; + set @has, 1 << @object; + set QUEST_Easter09_slots, QUEST_Easter09_slots | @has; + set $Easter2009, $Easter2009 | @has; + set @result, 1; + return; + +L_AlreadyPlaced: + set @result, 2; + return; +} + +function script Easter2009Rock { + if (QUEST_Easter09 == 1) goto L_PlaceEgg; + mes "Do you want to examine this rock?"; + next; + menu + "Yes", -, + "No", close; + + set @action, 0; + callfunc "Easter2009Object"; + if (@result == 1) goto L_Found; + mes "There is nothing strange about this rock."; + close; + +L_Found: + mes "You found an egg under the rock."; + close; + +L_PlaceEgg: + mes "Do you want to put an egg under this rock?"; + next; + menu + "Yes", -, + "No", close; + + set @action, 1; + callfunc "Easter2009Object"; + if (@result == 1) goto L_Placed; + if (@result == 2) goto L_AlreadyPlaced; + mes "Strange, there is already an egg under this rock."; + close; + +L_Placed: + mes "You placed an egg under the rock."; + close; + +L_AlreadyPlaced: + mes "You already placed an egg under this rock!"; + close; +} + +function script Easter2009Tree { + if (QUEST_Easter09 == 1) goto L_PlaceEgg; + mes "Do you want to examine this tree?"; + next; + menu + "Yes", -, + "No", close; + + set @action, 0; + callfunc "Easter2009Object"; + if (@result == 1) goto L_Found; + mes "There is nothing strange about this tree."; + close; + +L_Found: + mes "You found an egg in the tree."; + close; + +L_PlaceEgg: + mes "Do you want to put an egg in this tree?"; + next; + menu + "Yes", -, + "No", close; + + set @action, 1; + callfunc "Easter2009Object"; + if (@result == 1) goto L_Placed; + if (@result == 2) goto L_AlreadyPlaced; + mes "Strange, there is already an egg in this tree."; + close; + +L_Placed: + mes "You placed an egg in the tree."; + close; + +L_AlreadyPlaced: + mes "You already placed an egg in this tree!"; + close; +} + +function script Easter2009Flower { + if (QUEST_Easter09 == 1) goto L_PlaceEgg; + mes "Do you want to examine these flowers?"; + next; + menu + "Yes", -, + "No", close; + + set @action, 0; + callfunc "Easter2009Object"; + if (@result == 1) goto L_Found; + mes "There is nothing strange about these flowers."; + close; + +L_Found: + mes "You found an egg among the flowers."; + close; + +L_PlaceEgg: + mes "Do you want to hide an egg with these flowers?"; + next; + menu + "Yes", -, + "No", close; + + set @action, 1; + callfunc "Easter2009Object"; + if (@result == 1) goto L_Placed; + if (@result == 2) goto L_AlreadyPlaced; + mes "Strange, there is already an egg here."; + close; + +L_Placed: + mes "You placed an egg with the flowers."; + close; + +L_AlreadyPlaced: + mes "You already placed an egg among these flowers!"; + close; +} + +function script Easter2009Pot { + if (QUEST_Easter09 == 1) goto L_PlaceEgg; + mes "Do you want to examine this pot?"; + next; + menu + "Yes", -, + "No", close; + + set @action, 0; + callfunc "Easter2009Object"; + if (@result == 1) goto L_Found; + mes "There is nothing strange about this pot."; + close; + +L_Found: + mes "You found an egg in the pot."; + close; + +L_PlaceEgg: + mes "Do you want to put an egg in this pot?"; + next; + menu + "Yes", -, + "No", close; + + set @action, 1; + callfunc "Easter2009Object"; + if (@result == 1) goto L_Placed; + if (@result == 2) goto L_AlreadyPlaced; + mes "Strange, there is already an egg in this pot."; + close; + +L_Placed: + mes "You placed an egg in the pot."; + close; + +L_AlreadyPlaced: + mes "You already placed an egg in this pot!"; + close; +} + +function script Easter2009Sign { + if (QUEST_Easter09 == 1) goto L_PlaceEgg; + mes "Do you want to examine this sign?"; + next; + menu + "Yes", -, + "No", close; + + set @action, 0; + callfunc "Easter2009Object"; + if (@result == 1) goto L_Found; + mes "There is nothing strange about this sign."; + close; + +L_Found: + mes "You found an egg near the sign."; + close; + +L_PlaceEgg: + mes "Do you want to put an egg near this sign?"; + next; + menu + "Yes", -, + "No", close; + + set @action, 1; + callfunc "Easter2009Object"; + if (@result == 1) goto L_Placed; + if (@result == 2) goto L_AlreadyPlaced; + mes "Strange, there is already an egg near this sign."; + close; + +L_Placed: + mes "You placed an egg near the sign."; + close; + +L_AlreadyPlaced: + mes "You already placed an egg near this sign!"; + close; +} + +007-1.gat,126,63,0 script Rock 127,{ + set @object, 0; + callfunc "Easter2009Rock"; +} + +009-1.gat,66,33,0 script Pot 127,{ + set @object, 1; + callfunc "Easter2009Pot"; +} + +009-1.gat,93,52,0 script Tree 127,{ + set @object, 2; + callfunc "Easter2009Tree"; +} + +007-1.gat,37,22,0 script Flowers 127,{ + set @object, 3; + callfunc "Easter2009Flower"; +} + +008-1.gat,38,32,0 script Tree 127,{ + set @object, 4; + callfunc "Easter2009Tree"; +} + +008-1.gat,43,21,0 script Flowers 127,{ + set @object, 5; + callfunc "Easter2009Flower"; +} + +018-1.gat,121,88,0 script Tree 127,{ + set @object, 6; + callfunc "Easter2009Tree"; +} + +010-1.gat,103,73,0 script Flowers 127,{ + set @object, 7; + callfunc "Easter2009Flower"; +} + +010-1.gat,31,45,0 script Rock 127,{ + set @object, 8; + callfunc "Easter2009Rock"; +} + +011-1.gat,83,39,0 script Pot 127,{ + set @object, 9; + callfunc "Easter2009Pot"; +} + +011-1.gat,33,78,0 script Tree 127,{ + set @object, 10; + callfunc "Easter2009Tree"; +} + +018-1.gat,64,98,0 script Rock 127,{ + set @object, 11; + callfunc "Easter2009Rock"; +} + +012-1.gat,88,122,0 script Flowers 127,{ + set @object, 12; + callfunc "Easter2009Flower"; +} + +012-1.gat,97,32,0 script Rock 127,{ + set @object, 13; + callfunc "Easter2009Rock"; +} + +012-1.gat,153,101,0 script Tree 127,{ + set @object, 14; + callfunc "Easter2009Tree"; +} + +013-1.gat,118,92,0 script Rock 127,{ + set @object, 15; + callfunc "Easter2009Rock"; +} + +013-1.gat,104,36,0 script Flowers 127,{ + set @object, 16; + callfunc "Easter2009Flower"; +} + +014-1.gat,100,37,0 script Flowers 127,{ + set @object, 17; + callfunc "Easter2009Flower"; +} + +014-1.gat,38,102,0 script Tree 127,{ + set @object, 18; + callfunc "Easter2009Tree"; +} + +014-1.gat,54,50,0 script Sign 127,{ + set @object, 19; + callfunc "Easter2009Sign"; +} + +015-1.gat,59,97,0 script Rock 127,{ + set @object, 20; + callfunc "Easter2009Rock"; +} + +015-1.gat,29,25,0 script Flowers 127,{ + set @object, 21; + callfunc "Easter2009Flower"; +} + +016-1.gat,83,54,0 script Pot 127,{ + set @object, 22; + callfunc "Easter2009Pot"; +} + +016-1.gat,62,83,0 script Sign 127,{ + set @object, 23; + callfunc "Easter2009Sign"; +} + +016-1.gat,20,51,0 script Tree 127,{ + set @object, 24; + callfunc "Easter2009Tree"; +} + +017-1.gat,77,32,0 script Sign 127,{ + set @object, 25; + callfunc "Easter2009Sign"; +} + +017-1.gat,104,90,0 script Tree 127,{ + set @object, 26; + callfunc "Easter2009Tree"; +} + +017-1.gat,37,76,0 script Flowers 127,{ + set @object, 27; + callfunc "Easter2009Flower"; +} + +009-1.gat,29,48,0 script Flowers 127,{ + set @object, 28; + callfunc "Easter2009Flower"; +} + +010-1.gat,127,99,0 script Tree 127,{ + set @object, 29; + callfunc "Easter2009Tree"; +} + +011-1.gat,34,95,0 script Rock 127,{ + set @object, 30; + callfunc "Easter2009Rock"; +} |