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-rw-r--r--world/map/npc/055-1/pumpkins.txt124
1 files changed, 105 insertions, 19 deletions
diff --git a/world/map/npc/055-1/pumpkins.txt b/world/map/npc/055-1/pumpkins.txt
index 96931e04..1c2535f7 100644
--- a/world/map/npc/055-1/pumpkins.txt
+++ b/world/map/npc/055-1/pumpkins.txt
@@ -1,18 +1,18 @@
-// Pumpkin mobs for the seasonal halloween event with Oscar
-055-1,48,25,16,8|monster|Pumpkin|1063,12,10000ms,5000ms,PumpkinMob055-1::On1063
-055-1,139,29,5,7|monster|Pumpkin|1063,7,10000ms,5000ms,PumpkinMob055-1::On1063
-055-1,132,24,6,4|monster|Pumpkin|1063,4,10000ms,5000ms,PumpkinMob055-1::On1063
+055-1,0,0,0|script|_N-Pumpkin|32767
+{
+//////////////////////////////////
+// puppet logic below
-055-1,0,0,0|script|PumpkinMob055-1|32767
-{
- end;
+ set @distance_handler, 1; // silent
+ set @npc_distance, (1-2); // -1 means attack range
+ callfunc "PCtoNPCRange";
+ if (@npc_check) end;
-On1063:
if (Quest_Halloween != 1 || !(gettime(6) == 11 && (gettime(5) >= 4 && gettime(5) <= 30)))
goto L_HeavyPoison;
if (@discover_poisonous_pumpkin == 0)
- message strcharinfo(0), "Yuke, this pumpkin released some ugly poison gas!";
+ message strcharinfo(0), "Pumpkin : Yuke, this pumpkin released some ugly poison gas!";
set @discover_poisonous_pumpkin, 1;
misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0);
heal -15, 0;
@@ -25,44 +25,130 @@ On1063:
set @mobID, 1063;
callfunc "MobPoints";
- end;
+ goto L_Destroy;
L_EnoughSeeds:
- message strcharinfo(0), $@halloween_num_seeds + " should be enough seeds for Oscar. And this pumpkin gas gets too bad to stand it any longer...";
+ message strcharinfo(0), "Pumpkin : " + $@halloween_num_seeds + " should be enough seeds for Oscar. And this pumpkin gas gets too bad to stand it any longer...";
set Quest_Halloween, 2;
// Reset this to get the message for the "heavy" poison
set @discover_poisonous_pumpkin, 0;
- end;
+ goto L_Destroy;
L_HeavyPoison:
if (@discover_poisonous_pumpkin == 0)
goto L_HeavyPoison0;
if (@discover_poisonous_pumpkin == 1)
goto L_HeavyPoison1;
- if (@discover_poisonous_pumpkin > 1)
- goto L_HeavyPoison2;
- end;
+ goto L_HeavyPoison2;
L_HeavyPoison0:
set @discover_poisonous_pumpkin, @discover_poisonous_pumpkin + 1;
- message strcharinfo(0), "Ouch, this pumpkin is totally poisonous! Let's get away from them!";
+ message strcharinfo(0), "Pumpkin : Ouch, this pumpkin is totally poisonous! Let's get away from them!";
misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0);
heal -150,0;
sc_start sc_poison, 1, 60;
- end;
+ goto L_Destroy;
L_HeavyPoison1:
set @discover_poisonous_pumpkin, @discover_poisonous_pumpkin + 1;
- message strcharinfo(0), "This is really awful! I should not touch them!";
+ message strcharinfo(0), "Pumpkin : This is really awful! I should not touch them!";
misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0);
heal -350,0;
sc_start sc_poison, 1, 120;
- end;
+ goto L_Destroy;
L_HeavyPoison2:
set @discover_poisonous_pumpkin, @discover_poisonous_pumpkin + 1;
misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0);
heal -Hp, 0;
+ goto L_Destroy;
+
+OnAppear:
+ fakenpcname strnpcinfo(0), strnpcinfo(0), 1063; // set the sprite (implies enablenpc)
+ end;
+
+L_Destroy:
+ disablenpc strnpcinfo(0); // makes the npc invisible, unclickable
+ addnpctimer .death_t, strnpcinfo(0) + "::OnReallyDestroy"; // schedule a respawn
end;
+OnReallyDestroy:
+ set .nodes[.i], get(.nodes[.i], "_N-Pumpkin") - 1, "_N-Pumpkin"; // tell the puppeteer we lost an egg
+ destroy;
+
+
+//////////////////////////////////
+// puppeteer logic below
+
+S_MakeNode:
+ set .nID, .nID + 1; // give the node an id
+ set .@name$, "#_Pkin" + chr(3) + .nID;
+ goto S_FindXY;
+
+S_FindXY:
+ set .@x, rand(.x1[.i], .x2[.i]);
+ set .@y, rand(.y1[.i], .y2[.i]);
+ if (iscollision(.m$[.i], .@x, .@y) == 1)
+ goto S_FindXY;
+ goto S_ReallySpawn;
+
+S_ReallySpawn:
+ set .@p, puppet(.m$[.i], .@x, .@y, .@name$, 32767); // spawn the node (but not on map, because 32767)
+ disablenpc .@name$; // make sure it can't be clicked by guessing the being id
+ set .i, .i, .@p; // tell the puppet what object contains it
+ set .death_t, rand(.death_t/2, .death_t), .@p; // tell the puppet when to die
+ set .@timer, if_then_else(.done_initial[.i], rand(.appear_t/2, .appear_t), 0); // timer depends on if first spawn or if respawned after death
+ addnpctimer .@timer, .@name$+"::OnAppear"; // we spawn the node instantly but it only appears after the timer
+ if (.nID == 2147483647)
+ set .nID, 0; // start over if id = 0x7FFFFFFF
+ return;
+
+S_IterateObjects:
+ if (.min_nodes[.i] == 0)
+ set .min_nodes[.i], (.min * min(1, ((.x2[.i] - .x1[.i]) * (.y2[.i] - .y1[.i])) / .divisor));
+ if (.max_nodes[.i] == 0)
+ set .max_nodes[.i], (.max * max(1, ((.x2[.i] - .x1[.i]) * (.y2[.i] - .y1[.i])) / .divisor));
+
+ if (.nodes[.i] >= .max_nodes[.i])
+ goto S_NextObject;
+
+ set .nodes[.i], .nodes[.i] + 1;
+ callsub S_MakeNode;
+ if (.nodes[.i] < if_then_else(.done_initial[.i], .min_nodes[.i], .max_nodes[.i]))
+ goto S_IterateObjects;
+ goto S_NextObject;
+
+S_NextObject:
+ set .done_initial[.i], 1;
+ if (.i >= (.count - 1))
+ goto S_Return;
+ set .i, .i + 1; // object iterator++
+ goto S_IterateObjects;
+
+S_Return:
+ return;
+
+OnHeartbeat:
+ set .i, 0; // object iterator
+ freeloop 1;
+ callsub S_IterateObjects;
+ freeloop 0;
+ addnpctimer .spawn_t, strnpcinfo(0) + "::OnHeartbeat"; // heartbeat
+ end;
+
+OnMaybeStart:
+ if (.x1[1] == 0)
+ end;
+ set .min, 0; // relative min number of nodes per object => (min * (((x2 - x1) * (y2 - y1)) / divisor))
+ set .max, 5; // relative max number of nodes per object => (max * (((x2 - x1) * (y2 - y1)) / divisor))
+ set .divisor, 32; // see .min & .max ^
+ set .count, getarraysize(.x1); // number of nodes objects in TSX
+ set .spawn_t, 18000; // heartbeat rate
+ set .death_t, 1000; // rand(timer/2, timer) before a node triggers respawn after death
+ set .appear_t, 40000; // rand(timer/2, timer) before a node becomes visible after spawn
+ if (.started)
+ end;
+ set .started, 1;
+ addnpctimer 10000, strnpcinfo(0)+"::OnHeartbeat"; // first heartbeat
+ end;
}