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-rw-r--r--world/map/npc/052-1/channelling.txt38
1 files changed, 19 insertions, 19 deletions
diff --git a/world/map/npc/052-1/channelling.txt b/world/map/npc/052-1/channelling.txt
index d9c7b826..b5c36dae 100644
--- a/world/map/npc/052-1/channelling.txt
+++ b/world/map/npc/052-1/channelling.txt
@@ -8,7 +8,7 @@
// 2: Channelling completed
//-----------------------------------------------------------------------------
-052-1.gat,25,44,0|script|#EnchantDoorTrigger|32767,3,4
+052-1,25,44,0|script|#EnchantDoorTrigger|32767,3,4
{
set @step, 4;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
@@ -26,13 +26,13 @@ L_ShouldNotBeHere:
}
-052-1.gat,57,29,0|script|#Enchanted Door|369,1,1
+052-1,57,29,0|script|#Enchanted Door|369,1,1
{
if ($@illia_level_4_progress != 2) goto L_PushBack;
end;
L_PushBack:
- warp "052-1.gat", 57, 34;
+ warp "052-1", 57, 34;
percentheal -20, 0;
message strcharinfo(0), "You are pushed back violently. There is probably some way to break this barrier.";
mes "You are pushed back violently.";
@@ -40,7 +40,7 @@ L_PushBack:
close;
OnCommandDS:
- areamonster "052-1.gat", 56, 30, 60, 31, "", 1101, 2 + rand(3), "#Enchanted Door::OnSpawn";
+ areamonster "052-1", 56, 30, 60, 31, "", 1101, 2 + rand(3), "#Enchanted Door::OnSpawn";
misceffect FX_EVIL_SUMMON;
end;
@@ -49,13 +49,13 @@ OnSpawn:
}
-052-1.gat,57,29,0|script|#Enchanted Door2|400,1,1
+052-1,57,29,0|script|#Enchanted Door2|400,1,1
{
if ($@illia_level_4_progress == 2) goto L_Warp;
end;
L_Warp:
- warp "052-2.gat", 33, 40;
+ warp "052-2", 33, 40;
end;
OnCommandDestroy:
@@ -64,7 +64,7 @@ OnCommandDestroy:
}
-052-1.gat,51,38,0|script|Engravings|400
+052-1,51,38,0|script|Engravings|400
{
mes "You can read some words engraved inside this rock, but some are erased by wind and time:";
next;
@@ -94,7 +94,7 @@ L_SuggestChannelling:
function|script|StartChannelling
{
- if (isat("052-1.gat",53,38) == 0)
+ if (isat("052-1",53,38) == 0)
end;
if ($@illia_level_4_progress > 0)
end;
@@ -130,12 +130,12 @@ function|script|StartChannelling
}
-052-1.gat,53,38,0|script|#Power Circle|368
+052-1,53,38,0|script|#Power Circle|368
{
set @step, 4;
if ($@illia_progress < @step)
goto L_ShouldNotBeHere;
- if (isat("052-1.gat",53,38) == 0)
+ if (isat("052-1",53,38) == 0)
goto L_Hint;
end;
@@ -185,19 +185,19 @@ S_ItemSpawn:
set $@illia_item_spawn_x, $@illia_small_lazurites[$@illia_item_spawn_i*2];
set $@illia_item_spawn_y, $@illia_small_lazurites[($@illia_item_spawn_i*2)+1];
if (rand(10) > 0)
- makeitem 873, rand(4,7), "052-1.gat", $@illia_item_spawn_x, $@illia_item_spawn_y;
+ makeitem 873, rand(4,7), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y;
set $@illia_item_spawn_i, rand(getarraysize($@illia_regular_lazurites)/2);
set $@illia_item_spawn_x, $@illia_regular_lazurites[$@illia_item_spawn_i*2];
set $@illia_item_spawn_y, $@illia_regular_lazurites[($@illia_item_spawn_i*2)+1];
if (rand(8) > 0)
- makeitem 874, rand(3,4), "052-1.gat", $@illia_item_spawn_x, $@illia_item_spawn_y;
+ makeitem 874, rand(3,4), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y;
set $@illia_item_spawn_i, rand(getarraysize($@illia_large_lazurites)/2);
set $@illia_item_spawn_x, $@illia_large_lazurites[$@illia_item_spawn_i*2];
set $@illia_item_spawn_y, $@illia_large_lazurites[($@illia_item_spawn_i*2)+1];
if (rand(4) > 0)
- makeitem 875, rand(1,2), "052-1.gat", $@illia_item_spawn_x, $@illia_item_spawn_y;
+ makeitem 875, rand(1,2), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y;
set $@illia_item_spawn_i, 0;
set $@illia_item_spawn_x, 0;
@@ -212,9 +212,9 @@ L_Return:
S_CheckChannelling:
// Remove stones inside the circle
set $@illia_magic_power, $@illia_magic_power +
- getareadropitem("052-1.gat", 52, 37, 54, 39, 873, 1)*$@illia_lazurites_power[0] +
- getareadropitem("052-1.gat", 52, 37, 54, 39, 874, 1)*$@illia_lazurites_power[1] +
- getareadropitem("052-1.gat", 52, 37, 54, 39, 875, 1)*$@illia_lazurites_power[2];
+ getareadropitem("052-1", 52, 37, 54, 39, 873, 1)*$@illia_lazurites_power[0] +
+ getareadropitem("052-1", 52, 37, 54, 39, 874, 1)*$@illia_lazurites_power[1] +
+ getareadropitem("052-1", 52, 37, 54, 39, 875, 1)*$@illia_lazurites_power[2];
// magic power fades over time
set $@illia_magic_power, $@illia_magic_power - $@illia_magic_power_loss;
@@ -235,7 +235,7 @@ S_CheckChannelling:
if (isdead())
goto L_ChannellingDead;
- if (isat("052-1.gat",53,38) == 0)
+ if (isat("052-1",53,38) == 0)
goto L_ChannellingMoved;
// check the magic power
if ($@illia_magic_power <= 0)
@@ -257,7 +257,7 @@ S_CheckChannelling:
set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": Damn! It faded a little.";
if ($@illia_channelling_status_msg$ != "")
- areatimer "052-1.gat", 1, 1, 100, 80, 0, "#Power Circle::OnMPSC";
+ areatimer "052-1", 1, 1, 100, 80, 0, "#Power Circle::OnMPSC";
return;
@@ -296,7 +296,7 @@ L_ChannellingMoved:
// kill the player as part of the process: the magic process drained his life.
// But only if he is still in the island (otherwise, he probably got warped
// and does not need being killed)
- if (isin("052-1.gat",1,1,100,80) == 0)
+ if (isin("052-1",1,1,100,80) == 0)
goto L_ChannellingFail;
percentheal -100, 0;
misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);