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Diffstat (limited to 'world/map/npc/034-1')
-rw-r--r--world/map/npc/034-1/ambushs.txt210
-rw-r--r--world/map/npc/034-1/yetiSpawn.txt5
2 files changed, 138 insertions, 77 deletions
diff --git a/world/map/npc/034-1/ambushs.txt b/world/map/npc/034-1/ambushs.txt
index 8bcd9ecc..7bb9462f 100644
--- a/world/map/npc/034-1/ambushs.txt
+++ b/world/map/npc/034-1/ambushs.txt
@@ -29,7 +29,6 @@ OnAmbush:
set $@Ambush0_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 113, 55, 122, 63, "", 1090, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath";
- set $@Ambush0VictimID, 0;
end;
L_Abort:
@@ -43,15 +42,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush0_Spawn, $@Ambush0_Spawn - 1;
- if ($@Ambush0_Spawn == 0)
- set $@Ambush0_Active, 0;
+ if ($@Ambush0VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush0_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -83,7 +87,6 @@ OnAmbush:
set $@Ambush1_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 91, 89, 98, 94, "", 1090, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath";
- set $@Ambush1VictimID, 0;
end;
L_Abort:
@@ -97,15 +100,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush1_Spawn, $@Ambush1_Spawn - 1;
- if ($@Ambush1_Spawn == 0)
- set $@Ambush1_Active, 0;
+ if ($@Ambush1VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush1_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -137,7 +145,6 @@ OnAmbush:
set $@Ambush2_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 118, 32, 126, 39, "", 1090, $@Ambush2_Spawn, "#Ambush2::OnWolvernDeath";
- set $@Ambush2VictimID, 0;
end;
L_Abort:
@@ -151,15 +158,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush2_Spawn, $@Ambush2_Spawn - 1;
- if ($@Ambush2_Spawn == 0)
- set $@Ambush2_Active, 0;
+ if ($@Ambush2VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush2_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -191,7 +203,6 @@ OnAmbush:
set $@Ambush3_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 79, 41, 86, 47, "", 1090, $@Ambush3_Spawn, "#Ambush3::OnWolvernDeath";
- set $@Ambush3VictimID, 0;
end;
L_Abort:
@@ -205,15 +216,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush3_Spawn, $@Ambush3_Spawn - 1;
- if ($@Ambush3_Spawn == 0)
- set $@Ambush3_Active, 0;
+ if ($@Ambush3VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush3_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -245,7 +261,6 @@ OnAmbush:
set $@Ambush4_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 69, 25, 77, 31, "", 1090, $@Ambush4_Spawn, "#Ambush4::OnWolvernDeath";
- set $@Ambush4VictimID, 0;
end;
L_Abort:
@@ -259,15 +274,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush4_Spawn, $@Ambush4_Spawn - 1;
- if ($@Ambush4_Spawn == 0)
- set $@Ambush4_Active, 0;
+ if ($@Ambush4VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush4_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -299,7 +319,6 @@ OnAmbush:
set $@Ambush5_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 22, 40, 30, 48, "", 1090, $@Ambush5_Spawn, "#Ambush5::OnWolvernDeath";
- set $@Ambush5VictimID, 0;
end;
L_Abort:
@@ -313,15 +332,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush5_Spawn, $@Ambush5_Spawn - 1;
- if ($@Ambush5_Spawn == 0)
- set $@Ambush5_Active, 0;
+ if ($@Ambush5VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush5_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -353,7 +377,6 @@ OnAmbush:
set $@Ambush6_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 46, 45, 54, 50, "", 1090, $@Ambush6_Spawn, "#Ambush6::OnWolvernDeath";
- set $@Ambush6VictimID, 0;
end;
L_Abort:
@@ -367,15 +390,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush6_Spawn, $@Ambush6_Spawn - 1;
- if ($@Ambush6_Spawn == 0)
- set $@Ambush6_Active, 0;
+ if ($@Ambush6VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush6_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -407,7 +435,6 @@ OnAmbush:
set $@Ambush7_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 31, 59, 39, 65, "", 1090, $@Ambush7_Spawn, "#Ambush7::OnWolvernDeath";
- set $@Ambush7VictimID, 0;
end;
L_Abort:
@@ -421,15 +448,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush7_Spawn, $@Ambush7_Spawn - 1;
- if ($@Ambush7_Spawn == 0)
- set $@Ambush7_Active, 0;
+ if ($@Ambush7VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush7_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -461,7 +493,6 @@ OnAmbush:
set $@Ambush8_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 21, 90, 32, 100, "", 1090, $@Ambush8_Spawn, "#Ambush8::OnWolvernDeath";
- set $@Ambush8VictimID, 0;
end;
L_Abort:
@@ -475,15 +506,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush8_Spawn, $@Ambush8_Spawn - 1;
- if ($@Ambush8_Spawn == 0)
- set $@Ambush8_Active, 0;
+ if ($@Ambush8VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush8_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -515,7 +551,6 @@ OnAmbush:
set $@Ambush9_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 52, 88, 61, 96, "", 1090, $@Ambush9_Spawn, "#Ambush9::OnWolvernDeath";
- set $@Ambush9VictimID, 0;
end;
L_Abort:
@@ -529,15 +564,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush9_Spawn, $@Ambush9_Spawn - 1;
- if ($@Ambush9_Spawn == 0)
- set $@Ambush9_Active, 0;
+ if ($@Ambush9VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush9_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -569,7 +609,6 @@ OnAmbush:
set $@Ambush10_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 60, 63, 69, 69, "", 1090, $@Ambush10_Spawn, "#Ambush10::OnWolvernDeath";
- set $@Ambush10VictimID, 0;
end;
L_Abort:
@@ -583,15 +622,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush10_Spawn, $@Ambush10_Spawn - 1;
- if ($@Ambush10_Spawn == 0)
- set $@Ambush10_Active, 0;
+ if ($@Ambush10VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush10_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -623,7 +667,6 @@ OnAmbush:
set $@Ambush11_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 82, 65, 90, 72, "", 1090, $@Ambush11_Spawn, "#Ambush11::OnWolvernDeath";
- set $@Ambush11VictimID, 0;
end;
L_Abort:
@@ -637,15 +680,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush11_Spawn, $@Ambush11_Spawn - 1;
- if ($@Ambush11_Spawn == 0)
- set $@Ambush11_Active, 0;
+ if ($@Ambush11VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush11_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -677,7 +725,6 @@ OnAmbush:
set $@Ambush12_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 98, 76, 104, 81, "", 1090, $@Ambush12_Spawn, "#Ambush12::OnWolvernDeath";
- set $@Ambush12VictimID, 0;
end;
L_Abort:
@@ -691,15 +738,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush12_Spawn, $@Ambush12_Spawn - 1;
- if ($@Ambush12_Spawn == 0)
- set $@Ambush12_Active, 0;
+ if ($@Ambush12VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush12_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -731,7 +783,6 @@ OnAmbush:
set $@Ambush13_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 120, 86, 127, 90, "", 1090, $@Ambush13_Spawn, "#Ambush13::OnWolvernDeath";
- set $@Ambush13VictimID, 0;
end;
L_Abort:
@@ -745,15 +796,20 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush13_Spawn, $@Ambush13_Spawn - 1;
- if ($@Ambush13_Spawn == 0)
- set $@Ambush13_Active, 0;
+ if ($@Ambush13VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush13_Spawn == 0)
+ goto L_Abort;
end;
}
@@ -785,7 +841,6 @@ OnAmbush:
set $@Ambush14_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 114, 100, 120, 106, "", 1090, $@Ambush14_Spawn, "#Ambush14::OnWolvernDeath";
- set $@Ambush14VictimID, 0;
end;
L_Abort:
@@ -799,14 +854,19 @@ OnWolvernDeath:
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 4)
- set wolvern_count, wolvern_count + 1;
set $@Ambush14_Spawn, $@Ambush14_Spawn - 1;
- if ($@Ambush14_Spawn == 0)
- set $@Ambush14_Active, 0;
+ if ($@Ambush14VictimID != getcharid(3))
+ end;
+ if (@state != 4)
+ end;
+
+ set wolvern_count, wolvern_count + 1;
if (wolvern_count >= @wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
+
+ if ($@Ambush14_Spawn == 0)
+ goto L_Abort;
end;
}
diff --git a/world/map/npc/034-1/yetiSpawn.txt b/world/map/npc/034-1/yetiSpawn.txt
index 2f9e1000..f18e78be 100644
--- a/world/map/npc/034-1/yetiSpawn.txt
+++ b/world/map/npc/034-1/yetiSpawn.txt
@@ -1,7 +1,7 @@
// This file belongs to the yeti hunting quest given by 033-1/yerrnk.txt
// Author: Jenalya
-034-1.gat,79,98,0|script|#Yerrnk_YetiTrigger|32767,1,1,{
+034-1.gat,79,98,0|script|#Yerrnk_YetiTrigger|32767,1,3,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
@@ -39,11 +39,12 @@ OnYetiDeath:
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
if (@state != 7)
- end;
+ goto L_End;
set @state, 8;
callsub S_Update_Mask;
message strcharinfo(0), "You defeated the Yeti.";
+L_End:
set $@Yerrnk_Yeti_Active, 0;
set $@Yerrnk_Yetifighter_ID, 0;
end;