diff options
Diffstat (limited to 'world/map/npc/033-1')
-rw-r--r-- | world/map/npc/033-1/kimarr.txt | 441 |
1 files changed, 262 insertions, 179 deletions
diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt index 7cdac533..69e531ab 100644 --- a/world/map/npc/033-1/kimarr.txt +++ b/world/map/npc/033-1/kimarr.txt @@ -1,217 +1,300 @@ -033-1.gat,74,32,0 script Kimarr 218, { - - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); - - if (@state >= 3) goto L_Again; - if (@state == 2) goto L_Reward; - if (@state == 1) goto L_Ask; - - mes "[Barbarian]"; - mes "\"Greetings, little person.\""; - next; - mes "\"I am Kimarr, hunter and warrior of the Mangarr.\""; - next; - mes "\"You are very small, better be careful in this snowy mountains. It is cold and dangerous monsters are here.\""; - menu - "Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-, - "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!" ,-, - "I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",-; - - mes "Kimarr seems to be amused."; - mes "[Kimarr]"; - mes "\"Really? Do you want to prove it?\""; - menu - "Sure! What shall I do?", L_Explain, - "No, I don't need to prove anything.",L_Close; +033-1.gat,74,32,0 script Kimarr 218,{ + + set @Q_Barbarians_MASK, NIBBLE_0_MASK; + set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; + + set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + + if (@state >= 3) goto L_Again; + if (@state == 2) goto L_Reward; + if (@state == 1) goto L_Ask; + + mes "[Barbarian]"; + mes "\"Greetings, little person.\""; + next; + mes "\"I am Kimarr, hunter and warrior of the Mangarr.\""; + next; + mes "\"You are very small, better be careful in this snowy mountains. It is cold and dangerous monsters are here.\""; + menu + "Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-, + "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!" ,-, + "I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",-; + + mes "Kimarr seems to be amused."; + mes "[Kimarr]"; + mes "\"Really? Do you want to prove it?\""; + menu + "Sure! What shall I do?", L_Explain, + "No, I don't need to prove anything.",L_Close; L_Explain: - mes "[Kimarr]"; - mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\""; - next; - mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\""; - next; - callsub S_Explain_Game; - - set @state, 1; - callsub S_Update_Mask; + mes "[Kimarr]"; + mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\""; + next; + mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\""; + next; + callsub S_Explain_Game; + + set @state, 1; + callsub S_Update_Mask; L_Ask: - mes "[Kimarr]"; - mes "\"So, are you going to try?\""; - menu - "Yeah, let's start",L_Game, - "Could you explain again?",-, - "Maybe later.",L_Close; + mes "[Kimarr]"; + mes "\"So, are you going to try?\""; + menu + "Yeah, let's start",L_Game, + "Could you explain again?",-, + "Maybe later.",L_Close; - callsub S_Explain_Game; - goto L_Ask; + callsub S_Explain_Game; + goto L_Ask; S_Explain_Game: - mes "[Kimarr]"; - mes "\"In that cave there are living fluffies. They like to eat apples.\""; - next; - mes "\"I also saw one of them getting excited about one of that sweet things you call 'cake'.\""; - next; - mes "\"You should be careful, other monsters living here might like the food as well\""; - next; - mes "\"Go to the cave entrance and throw food on the floor to make them come out.\""; - next; - mes "\"Then hunt as many fluffies as you can until I tell you to stop.\""; - next; - mes "\"Drop more food when no fluffies are left.\""; - return; + mes "[Kimarr]"; + mes "\"In that cave there are living fluffies. They like to eat apples.\""; + next; + mes "\"I also saw one of them getting excited about one of that sweet things you call 'cake'.\""; + next; + mes "\"You should be careful, other monsters living here might like the food as well\""; + next; + mes "\"Go to the cave entrance and throw food on the floor to make them come out.\""; + next; + mes "\"Then hunt as many fluffies as you can until I tell you to stop.\""; + next; + mes "\"Drop more food when no fluffies are left.\""; + return; L_Reward: - mes "[Kimarr]"; - mes "\"That was very impressing - now you can call yourself hunter " + strcharinfo(0) +".\""; - next; - getinventorylist; - if (@inventorylist_count == 100) goto L_Full_Inv; - mes "\"Take this as a symbol of your strength. You're a member of our tribe now.\""; - getitem "YetiSkinShirt", 1; - set @state, 3; - callsub S_Update_Mask; - close; + message strcharinfo(0), "Kimarr: That was very impressive - now you can call yourself a hunter " + strcharinfo(0) + "."; + getinventorylist; + if (@inventorylist_count == 100) goto L_Full_Inv; + message strcharinfo(0), "Kimarr: Take this as a symbol of your strength. You're a member of our tribe now."; + getitem "YetiSkinShirt", 1; + set @state, 3; + callsub S_Update_Mask; + callsub S_Clean; + end; L_Again: - mes "[Kimarr]"; - mes "\"Does hunter " + strcharinfo(0) + " want to hunt some fluffies again?\""; - menu - "Yeah!",L_Game, - "Can you tell me who were the most successfull fluffy hunters?",-, - "Not now.",L_Close; - //TODO: give list of best hunters - close; + mes "[Kimarr]"; + mes "\"Does the hunter " + strcharinfo(0) + " want to hunt some fluffies again?\""; + menu + "Yeah!",L_Game, + "Can you tell me who were the most successfull fluffy hunters?",-, + "Not now.",L_Close; + set @loop, 0; + close2; + goto L_ShowRecord; L_Full_Inv: - mes "[Kimarr]"; - mes "\"You are carrying a lot of things. I will give something to you when you have room for it.\""; - close; + message strcharinfo(0), "Kimarr: That was very impressing - now you can call yourself hunter " + strcharinfo(0) +".\""; + close; L_Close: - close; + close; L_Game: -//REMOVE -goto L_Reward; - if ($@FLUFFY_HUNTING) goto L_Someone_Else; - set $@FLUFFY_HUNTING, 1; - set $@FLUFFY_COUNTER, 0; - set $@FLUFFY_TIME, 0; - set $@FLUFFY_LVL, baselevel; + if ($@FLUFFY_HUNTING) goto L_Someone_Else; + set $@FLUFFY_HUNTING, 1; + set $@FLUFFY_COUNTER, 0; + set $@FLUFFY_DEATHS, PC_DIE_COUNTER; + set $@FLUFFY_FIGHTER$, strcharinfo(0); + set $@FLUFFY_TIME, 0; + set $@FLUFFY_LVL, baselevel; //TODO: set minimum number of killed fluffies (maybe based on level?) - set $@FLUFFY_MIN, 10; - warp "033-1.gat", 79, 34; - startnpctimer; - goto L_Close; + set $@FLUFFY_MIN, 1; + warp "033-1.gat", 79, 34; + set @place, 0; + set @position, 0; + set @currentposition, 0; + startnpctimer; + goto L_Close; L_Someone_Else: - mes "[Kimarr]"; - mes "\"At the moment someone else is hunting. Let's wait until that hunting has ended.\""; - close; + mes "[Kimarr]"; + mes "\"At the moment someone else is hunting. Let's wait until that hunting has ended.\""; + close; OnTimer1000: - setnpctimer 0; - if ($@FLUFFY_HUNTING != 0) goto L_Hunting; + if (isloggedin(getcharid(3,$@FLUFFY_FIGHTER$)) == 0) goto L_GotOut; + attachrid(getcharid(3,$@FLUFFY_FIGHTER$)); + if (getareausers("033-1.gat", 79, 29, 88, 42) == 0) goto L_GotOut; + if (PC_DIE_COUNTER > $@FLUFFY_DEATHS) goto L_Died; + set $@FLUFFY_TIME, $@FLUFFY_TIME + 1; + if ($@FLUFFY_TIME > 300) goto L_TooSlow; + if ($@FLUFFY_HUNTING == 1) set $@DROP_TIME, $@DROP_TIME + 1; + if ($@FLUFFY_HUNTING == 1) goto L_CheckDrops; + if ($@FLUFFY_HUNTING == 2) goto L_Hunting; + setnpctimer 0; + end; + +L_CheckDrops: + set $@FLUFFY_REDAPPLES, getareadropitem("033-1.gat", 79, 29, 88, 42, 535, 1); + set $@FLUFFY_XMASCAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 508, 1); + set $@FLUFFY_CAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 513, 1); + set $@FLUFFY_GREENAPPLE, getareadropitem("033-1.gat", 79, 29, 88, 42, 719, 1); + if ($@FLUFFY_REDAPPLES != 0 || $@FLUFFY_XMASCAKE != 0 || $@FLUFFY_CAKE != 0 || $@FLUFFY_GREENAPPLE != 0) set $@FLUFFY_HUNTING, 2; + if ($@DROP_TIME > 15) goto L_DidntDrop; + setnpctimer 0; + end; L_Hunting: - set $@FLUFFY_TIME, $@FLUFFY_TIME + 1; - if ($@FLUFFY_TIME > 300) goto L_CleanUp; - //TODO: monsterID angry fluffy - if (getareausers("033-1.gat", 79, 29, 88, 42) == 0) goto L_CleanUp; - - set $@FLUFFY_REDAPPLES, getareadropitem("033-1.gat", 79, 29, 88, 42, 535, 1); - set $@FLUFFY_XMASCAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 508, 1); - set $@FLUFFY_CAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 513, 1); - set $@FLUFFY_GREENAPPLE, getareadropitem("033-1.gat", 79, 29, 88, 42, 719, 1); - -//TODO: balance the spawns and maybe add the new monster - set $@FLUFFY_SPAWN, $@FLUFFY_REDAPPLES + 5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + $@FLUFFY_GREENAPPLE; - -//TODO: remove debug messages - if ($@FLUFFY_TIME % 10 == 0) - mapannounce "033-1.gat", "$@FLUFFY_TIME " + $@FLUFFY_TIME, 0; - if ($@FLUFFY_TIME % 10 == 0) - mapannounce "033-1.gat", "$@FLUFFY_COUNTER " + $@FLUFFY_COUNTER, 0; - areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@FLUFFY_SPAWN, "Kimarr::onFluffyDeath"; - if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 40) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 500)) // Ice Goblin - areamonster "033-1.gat", 79, 29, 88, 42, "", 1058, 1, "Kimarr::onPetDeath"; - if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 60) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 550)) // Santa Slime - areamonster "033-1.gat", 79, 29, 88, 42, "", 1015, 1, "Kimarr::onPetDeath"; - if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 70) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 600)) // Yeti - areamonster "033-1.gat", 79, 29, 88, 42, "", 1072, 1, "Kimarr::onPetDeath"; - set $@FLUFFY_REDAPPLES, 0; - set $@FLUFFY_XMASCAKE , 0; - set $@FLUFFY_CAKE, 0; - set $@FLUFFY_GREENAPPLE, 0; - end; -//onInit: -// initnpctimer; -// stopnpctimer; + set $@DROP_TIME, 0; + set $@FLUFFY_SPAWN, $@FLUFFY_REDAPPLES + 5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + $@FLUFFY_GREENAPPLE; + areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@FLUFFY_SPAWN, "Kimarr::onFluffyDeath"; + if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 40) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 500)) // Ice Goblin + areamonster "033-1.gat", 79, 29, 88, 42, "", 1058, 1, "Kimarr::onPetDeath"; + if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 60) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 550)) // Santa Slime + areamonster "033-1.gat", 79, 29, 88, 42, "", 1015, 1, "Kimarr::onPetDeath"; + if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 70) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 600)) // Yeti + areamonster "033-1.gat", 79, 29, 88, 42, "", 1072, 1, "Kimarr::onPetDeath"; + set $@FLUFFY_REDAPPLES, 0; + set $@FLUFFY_XMASCAKE , 0; + set $@FLUFFY_CAKE, 0; + set $@FLUFFY_GREENAPPLE, 0; + set $@FLUFFY_HUNTING, 3; + setnpctimer 0; + end; onFluffyDeath: - set $@FLUFFY_COUNTER, $@FLUFFY_COUNTER + 1; - mapannounce "033-1.gat", "fluffies killed: " + $@FLUFFY_COUNTER, 0; - end; - -L_CleanUp: - areatimer "033-1.gat", 79, 29, 88, 42, 10, "Kimarr::onReward"; - set $@FLUFFY_HUNTING, 0; - mapannounce "033-1.gat", "You killed " + $@FLUFFY_COUNTER + "Fluffies", 0; - set $@FLUFFY_COUNTER, 0; - //TODO: save amount of killed fluffies in playervariable (hunting redoable, npc tells the best result) - set $@FLUFFY_TIME, 0; -//TODO: check if that command really only kills the event monsters - killmonster "033-1.gat", "All"; - stopnpctimer; - setnpctimer 0; - mapannounce "033-1.gat", "clean up", 0; - end; - -onReward: - //TODO: add check for new record - warp "033-1.gat", 77, 34; - set @place, -1; -//TODO: prevent that one player can be in that list more than once - if ($FLUFFYGAME_PTS[8] < $@FLUFFY_COUNTER) set @place,8; - if ($FLUFFYGAME_PTS[7] < $@FLUFFY_COUNTER) set @place,7; - if ($FLUFFYGAME_PTS[6] < $@FLUFFY_COUNTER) set @place,6; - if ($FLUFFYGAME_PTS[5] < $@FLUFFY_COUNTER) set @place,5; - if ($FLUFFYGAME_PTS[4] < $@FLUFFY_COUNTER) set @place,4; - if ($FLUFFYGAME_PTS[3] < $@FLUFFY_COUNTER) set @place,3; - if ($FLUFFYGAME_PTS[2] < $@FLUFFY_COUNTER) set @place,2; - if ($FLUFFYGAME_PTS[1] < $@FLUFFY_COUNTER) set @place,1; - if ($FLUFFYGAME_PTS[0] < $@FLUFFY_COUNTER) set @place,0; - if (@place != -1) callsub MOVE_NAME; - - if (@state > 1) goto L_Skip; - if ($@FLUFFY_COUNTER < $@FLUFFY_MIN) goto L_Skip; - set @state, 2; - callsub S_Update_Mask; -L_Skip: - end; -////// + set $@FLUFFY_COUNTER, $@FLUFFY_COUNTER + 1; + mapannounce "033-1.gat", "fluffies killed: " + $@FLUFFY_COUNTER, 0; + if ($@FLUFFY_COUNTER >= $@FLUFFY_SPAWN) set $@FLUFFY_HUNTING, 1; + end; + +L_DidntDrop: + warp "033-1.gat", 77, 34; + message strcharinfo(0), "Kimarr: You waited too much to trow the food on the ground... Now the fluffies know you are planning something."; + goto L_CheckRecord; + +L_GotOut: + npctalk "What a strange thing... " + $@FLUFFY_FIGHTER$ + " just disappeared!"; + goto L_CheckRecord; + +L_Died: + warp "033-1.gat", 77, 34; + message strcharinfo(0), "You are dead."; + goto L_CheckRecord; + +L_TooSlow: + warp "033-1.gat", 77, 34; + message strcharinfo(0), "Your time is over."; + goto L_CheckRecord; + +S_Clean: + killmonster "033-1.gat", "Kimarr::onPetDeath"; + killmonster "033-1.gat", "Kimarr::onFluffyDeath"; + set $@FLUFFY_HUNTING, 0; + set $@FLUFFY_TIME, 0; + set $@DROP_TIME, 0; + set $@FLUFFY_DEATHS, 0; + set $@FLUFFY_FIGHTER$, ""; + set $@FLUFFY_COUNTER, 0; + set $@FLUFFY_REDAPPLES, 0; + set $@FLUFFY_XMASCAKE , 0; + set $@FLUFFY_CAKE, 0; + set $@FLUFFY_GREENAPPLE, 0; + set $@FLUFFY_SPAWN, 0; + stopnpctimer; + setnpctimer 0; + return; + +L_CheckRecord: + if ($@FLUFFY_COUNTER < $@FLUFFY_MIN) goto L_End; + set @loop, 11; + set @place, 0; + +L_FindPlace: + set @loop, @loop - 1; + if ($FLUFFYGAME_NAME$[@loop] == strcharinfo(0)) set @currentposition, @loop; + if (@loop == 0 || $@FLUFFY_COUNTER <= $FLUFFYGAME_PTS[@loop]) goto L_CheckPosition; + set @place, @place + 1; + goto L_FindPlace; + +L_CheckPosition: + if (@place == 0) goto L_End; + set @position, 11 - @place; + if (@currentposition == 0) goto L_RegisterName; + if (@currentposition < @position) goto L_End; + if (@currentposition >= @position) goto L_HandleDuplicated; + +L_RegisterName: + callsub S_MOVE_NAME; + if (@state > 1) goto L_End; + set @state, 2; + callsub S_Update_Mask; + goto L_Reward; + +L_HandleDuplicated: + set $FLUFFYGAME_PTS[@currentposition], 0; + set $FLUFFYGAME_NAME$[@currentposition], ""; + set $FLUFFYGAME_DATE$[@currentposition], ""; + goto L_RegisterName; S_MOVE_NAME: - set @i,9; + set @i,10; MOVE_NAME_L1: set @i, @i-1; set $FLUFFYGAME_PTS[@i+1], $FLUFFYGAME_PTS[@i]; - set $FLUFFYGAME_PTS[@i+1], $FLUFFYGAME_PTS[@i]; - if (@i == @place) goto MOVE_NAME_L2; + set $FLUFFYGAME_NAME$[@i+1], $FLUFFYGAME_NAME$[@i]; + set $FLUFFYGAME_DATE$[@i+1], $FLUFFYGAME_DATE$[@i]; + if (@i == @position) goto MOVE_NAME_L2; goto MOVE_NAME_L1; MOVE_NAME_L2: - set $FLUFFYGAME_PTS[@place], $@FLUFFY_COUNTER; - set $FLUFFYGAME_NAME[@place], strcharinfo(0); + set $FLUFFYGAME_PTS[@position], $@FLUFFY_COUNTER; + set $FLUFFYGAME_NAME$[@position], $@FLUFFY_FIGHTER$; + set $FLUFFYGAME_DATE$[@position], gettimestr("%d/%m/%Y-%H:%M:%S",21); return; S_Update_Mask: - set QUEST_Barbarians, - (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) - | (@state << @Q_Barbarians_SHIFT); - return; + set QUEST_Barbarians, + (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) + | (@state << @Q_Barbarians_SHIFT); + return; + +L_End: + callsub S_Clean; + set @loop, 0; + +L_ShowRecord: + set @loop, @loop + 1; + if ($FLUFFYGAME_PTS[@loop] != 0) message strcharinfo(0), "Position: " + @loop + " - " + $FLUFFYGAME_NAME$[@loop] + " - " + $FLUFFYGAME_PTS[@loop] + " fluffies killed in " + $FLUFFYGAME_DATE$[@loop]; + if (@loop > 10) end; + goto L_ShowRecord; + end; + +} + +033-1.gat,70,32,0 script Kimarr Debug 218,{ + + menu + "Reset records", -, + "Close", L_Close; + + set $FLUFFYGAME_PTS[0], 0; + set $FLUFFYGAME_NAME$[0], ""; + set $FLUFFYGAME_PTS[1], 0; + set $FLUFFYGAME_NAME$[1], ""; + set $FLUFFYGAME_PTS[2], 0; + set $FLUFFYGAME_NAME$[2], ""; + set $FLUFFYGAME_PTS[3], 0; + set $FLUFFYGAME_NAME$[3], ""; + set $FLUFFYGAME_PTS[4], 0; + set $FLUFFYGAME_NAME$[4], ""; + set $FLUFFYGAME_PTS[5], 0; + set $FLUFFYGAME_NAME$[5], ""; + set $FLUFFYGAME_PTS[6], 0; + set $FLUFFYGAME_NAME$[6], ""; + set $FLUFFYGAME_PTS[7], 0; + set $FLUFFYGAME_NAME$[7], ""; + set $FLUFFYGAME_PTS[8], 0; + set $FLUFFYGAME_NAME$[8], ""; + set $FLUFFYGAME_PTS[9], 0; + set $FLUFFYGAME_NAME$[9], ""; + set $FLUFFYGAME_PTS[10], 0; + set $FLUFFYGAME_NAME$[10], ""; + +L_Close: + close; } |