diff options
Diffstat (limited to 'world/map/npc/033-1/kimarr.txt')
-rw-r--r-- | world/map/npc/033-1/kimarr.txt | 57 |
1 files changed, 30 insertions, 27 deletions
diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt index fd9dc124..d93927ad 100644 --- a/world/map/npc/033-1/kimarr.txt +++ b/world/map/npc/033-1/kimarr.txt @@ -6,13 +6,13 @@ // Variables: // global $@Fluffy_Hunting - state of the quest // 0: nobody is hunting -// 1: somebody is in there but hasn't dropped anything OR (buggily?) all monster have been killed +// 1: somebody is hunting. The script checks every second if there is food on the ground. // 2: not used anymore, was: food dropped but no spawn yet -// 3: monsters have been spawned +// 3: not used anymore, was: monsters have been spawned // global $@Fluffy_Time - the number of seconds since you entered the area // global $@Fluffy_Spawn - how many fluffies have been spawned // global $@Fluffy_Kills - how many fluffies you have killed so far -// global $@Fluffy_Min - how many fluffies you have to kill to get a reward +// global $@Fluffy_Alive - how many fluffies are currently alive // global $@Fluffy_PC_Deaths - used to keep track of whether the fluffies kill you // global $@Fluffy_Fighter$ - name of the person hunting fluffies (only used for ornamentation) // global $@Fluffy_FighterID - ID of the person hunting fluffies @@ -23,8 +23,9 @@ // 3: got reward // Note: if you're going to reenable the "drop multiple times" feature -// 1: please do it every second, not just once you've killed everything +// 1: please do it every second, not just once you've killed everything - Done // 2: you should change $@Fluffy_Spawn to $@Fluffy_Alive and decrement it on kills +// Kept $@Fluffy_Spawn and added $@Fluffy_Alive. The script spawns the amount related to what you drop at each specific time. // 3: add a variable to spawn more fluffies if you drop more than 100 apples, as you kill them // Also, the $@Fluffy_Extra behaviour should be reconsidered (hardly anything spawns ...) @@ -98,7 +99,7 @@ L_Ask: L_AlreadyGotReward: callsub S_Clean; - mes "Once again you prove your worth as a hunter, " + strcharinfo(0); + mes "Once again you prove you are worth as a hunter, " + strcharinfo(0); goto L_Close; L_Reward1: @@ -112,7 +113,7 @@ L_Reward1: // as far as I can tell, this fails because it won't resume from the "next" // when the script is executed via the "OnFluffyDeath" callback // (I haven't tried via the 301st call of OnTimer1000) - message "Kimarr: talk to me for your reward"; + message strcharinfo(0), "Kimarr: talk to me for your reward"; goto L_Close; // this label is reached on completion of the quest, or, if you inventory was @@ -159,8 +160,6 @@ L_Game: set $@Fluffy_Time, 0; //TODO: set minimum number of killed fluffies (maybe based on level?) - // Make sure it is more than 1 to avoid grammar issues "%d fluffies killed" - set $@Fluffy_Min, 2; warp "033-1.gat", 79, 34; initnpctimer; goto L_Close; @@ -188,7 +187,6 @@ OnTimer1000: set $@Fluffy_Time, $@Fluffy_Time + 1; if ($@Fluffy_Time > 300) goto L_TimeOver; - if ($@Fluffy_Hunting == 1) goto L_CheckDrops; L_ContinueTimer: @@ -212,8 +210,9 @@ L_TimeOver: goto L_MaybeRecordScore; L_CheckDrops: - if ($@Fluffy_Time > 15) - goto L_DidntDrop; + if ($@Fluffy_Alive >= 100) + goto L_TooManyFluffies; + set @Fluffy_Toomany, 0; set @Fluffy_RedApple, getareadropitem("033-1.gat", 79, 29, 88, 42, "RedApple", 1); set @Fluffy_XmasCake, getareadropitem("033-1.gat", 79, 29, 88, 42, "XmasCake", 1); set @Fluffy_Cake, getareadropitem("033-1.gat", 79, 29, 88, 42, "Cake", 1); @@ -222,14 +221,18 @@ L_CheckDrops: goto L_BeginHunting; goto L_ContinueTimer; +L_TooManyFluffies: + if (@Fluffy_Toomany == 0) + message strcharinfo(0), "Wow, calm down, there are already too many fluffies around here."; + if (@Fluffy_Toomany == 0) + set @Fluffy_Toomany, 1; + goto L_ContinueTimer; + L_BeginHunting: set $@Fluffy_Spawn, @Fluffy_RedApple + 5 * @Fluffy_XmasCake + 3 * @Fluffy_Cake + @Fluffy_GreenApple; // limit the number of monsters that can be spawned, to prevent people creating lag with massive amount of monsters if ($@Fluffy_Spawn > 100) set $@Fluffy_Spawn, 100; - if ($@Fluffy_Spawn < $@Fluffy_Min) - // TODO: should we instead say "You didn't put enough food" - set $@Fluffy_Spawn, $@Fluffy_Min; areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@Fluffy_Spawn, "Kimarr::OnFluffyDeath"; @@ -248,8 +251,7 @@ L_BeginHunting: set @Fluffy_XmasCake, 0; set @Fluffy_Cake, 0; set @Fluffy_GreenApple, 0; - set $@Fluffy_Hunting, 3; - + set $@Fluffy_Alive, $@Fluffy_Alive + $@Fluffy_Spawn; goto L_ContinueTimer; OnOtherDeath: @@ -257,27 +259,25 @@ OnOtherDeath: end; OnFluffyDeath: + if ($@Fluffy_Hunting == 0) end; set $@Fluffy_Kills, $@Fluffy_Kills + 1; + set $@Fluffy_Alive, $@Fluffy_Alive - 1; //TODO: remove announce after debugging - //mapannounce "033-1.gat", "fluffies killed: " + $@Fluffy_Kills, 0; - if ($@Fluffy_Kills < $@Fluffy_Spawn) +// message strcharinfo(0), "Fluffies alive: " + $@Fluffy_Alive; +// message strcharinfo(0), "Fluffies killed: " + $@Fluffy_Kills; + if ($@Fluffy_Alive != 0) end; if (attachrid($@Fluffy_FighterID)) - goto L_MaybeRecordScore; + goto L_Killedall; goto L_GotOut; end; -L_DidntDrop: - warp "033-1.gat", 77, 34; - mes "[Kimarr]"; - mes "You waited too much to throw the food on the ground... Now the fluffies know you are planning something."; - callsub S_Clean; - goto L_Close; +L_Killedall: + message strcharinfo(0), "Good job, but you still have time to trow more food on the ground."; + end; S_Clean: stopnpctimer; - killmonster "033-1.gat", "Kimarr::OnOtherDeath"; - killmonster "033-1.gat", "Kimarr::OnFluffyDeath"; set $@Fluffy_Hunting, 0; set $@Fluffy_Time, 0; set $@Fluffy_PC_Deaths, 0; @@ -285,6 +285,9 @@ S_Clean: set $@Fluffy_FighterID, 0; set $@Fluffy_Kills, 0; set $@Fluffy_Spawn, 0; + set $@Fluffy_Alive, 0; + killmonster "033-1.gat", "Kimarr::OnOtherDeath"; + killmonster "033-1.gat", "Kimarr::OnFluffyDeath"; return; L_MaybeRecordScore: |