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-rw-r--r--world/map/npc/030-4/_import.txt7
-rw-r--r--world/map/npc/030-4/_mobs.txt9
-rw-r--r--world/map/npc/030-4/_warps.txt3
-rw-r--r--world/map/npc/030-4/mana_battery.txt384
-rw-r--r--world/map/npc/030-4/mapflags.txt1
5 files changed, 404 insertions, 0 deletions
diff --git a/world/map/npc/030-4/_import.txt b/world/map/npc/030-4/_import.txt
new file mode 100644
index 00000000..e6f34a77
--- /dev/null
+++ b/world/map/npc/030-4/_import.txt
@@ -0,0 +1,7 @@
+// Map 030-4: Christmas Inn Warehouse
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+map: 030-4.gat
+npc: npc/030-4/_mobs.txt
+npc: npc/030-4/_warps.txt
+npc: npc/030-4/mana_battery.txt
+npc: npc/030-4/mapflags.txt
diff --git a/world/map/npc/030-4/_mobs.txt b/world/map/npc/030-4/_mobs.txt
new file mode 100644
index 00000000..141e900b
--- /dev/null
+++ b/world/map/npc/030-4/_mobs.txt
@@ -0,0 +1,9 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Christmas Inn Warehouse mobs
+
+
+
+030-4.gat,0,0,0|script|Mob030-4|-1,
+{
+ end;
+}
diff --git a/world/map/npc/030-4/_warps.txt b/world/map/npc/030-4/_warps.txt
new file mode 100644
index 00000000..cc5721bb
--- /dev/null
+++ b/world/map/npc/030-4/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Christmas Inn Warehouse warps
+
diff --git a/world/map/npc/030-4/mana_battery.txt b/world/map/npc/030-4/mana_battery.txt
new file mode 100644
index 00000000..cc9576ad
--- /dev/null
+++ b/world/map/npc/030-4/mana_battery.txt
@@ -0,0 +1,384 @@
+// Annual Xmas Battle
+// Author: Jenalya, shamelessly adapted by Chayenne, wushin
+
+// Variables:
+// @xmas_battle_side: if set its "naughty path" if not set "nice path"
+// XmasBattleStatus:
+// 0 battle not started
+// 1 battle easy good
+// 2 battle hard good
+// 3 battle easy bad
+// 4 battle hard bad
+// basically its this:
+// Announcements depend on wether starter was naughty/nice path
+// mobs are not yet balanced, they also depend on battle mode
+// only nutcrackers need to be killed ( I hope )
+
+// player gets state set to finished for winning the battle once and mode bit set on easy/hard accordingly
+// every player *is* allowed to restart the quest ONCE himself if he hasnt started it himself yet
+
+//TODO Balance mobs for level 50/candor (with assistance, i dont care if a speed archer cant solo that thing)
+//TODO Add an icreasing particle effect to the chest, move it half a tile right
+// and make it one of those lab tables from the slime quests
+
+030-4.gat,32,21,0|script|AniManOMat|400,
+{
+ set $@XmasBattleStatusClone, 0;
+ callfunc "XmasStates";
+ set @xmas_battle_side, 0;
+ if (@xmas_side)
+ set @xmas_battle_side, 1;
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
+ if (@xmas_state < $@xmas_boss_door_open_state)
+ goto L_ThrowOut;
+ if ((@xmas_boss_start) && (@xmas_state > $@xmas_boss_door_open_state))
+ goto L_Helper;
+ if (@xmas_state == $@xmas_boss_door_open_state)
+ goto L_InitiateBattle;
+ goto L_InitiateBattle;
+
+L_InitiateBattle:
+ callfunc "XmasSetBossStart";
+ if(@xmas_battle_side)
+ goto L_BattleBad;
+ goto L_BattleGood;
+
+L_BattleBad:
+ mes "[Orum's Homunculus]";
+ mes "\"So this is where this whole shallow charade will end...\"";
+ mes "\"Good. Are you ready to get this over with?\"";
+ menu
+ "Huh? Sure, why not.", -,
+ "Wait a sec.", L_Close,
+ "Well... since you ask... I prefer to leave now, this is way to dangerous. I have responsibities.", L_Coward;
+ mes "[Orums Homunculus]";
+ mes "\"Okay now listen closely, at least for once.\"";
+ mes "\"Put the mana battery into that vessel in front of you.\"";
+ next;
+ menu
+ "Ok.", -,
+ "No way, I prefer to leave. Now!", L_Coward,
+ "Give me a second, I need to consider my options.", L_Close;
+ mes "You carefully install the Mana Battery as good as you can manage.";
+ mes "As you bend over, you notice a strong sulphur odour coming from the crate";
+ next;
+ mes "[Orum]";
+ mes "\"Ok. now this should be enough.\"";
+ mes "\"Get out of here, before the bomb explodes!.\"";
+ menu
+ "Agreed.", L_StartBad,
+ "You know what? If I pull this lever this should become HUGE! (Beware! that's dangerous)", L_StartBadHard;
+
+L_BattleGood:
+ mes "You stare into a box that even through your unexperienced eyes looks less than secure to harbour such a powerful device as the mana battery is.";
+ menu
+ "Ok, this should be where the battery belongs.", L_StartGood,
+ "No WAY! I am not going to put my life in danger", L_Close,
+ "Ok that does it, I am going to leave! I cannot be responsible for blowing up the entire mana world.", L_Coward,
+ "I studied magic and this looks all wrong. (Beware! that's dangerous)", L_StartGoodHard;
+ goto L_Close;
+
+L_StartGood:
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
+ set $@XmasBattleStatus, 1;
+ goto L_Start;
+ goto L_Close;
+
+L_StartGoodHard:
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
+ callsub S_CheckHardReq;
+ delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
+ mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery.";
+ set $@XmasBattleStatus, 2;
+ goto L_Start;
+
+L_StartBad:
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
+ set $@XmasBattleStatus, 3;
+ goto L_Start;
+
+L_StartBadHard:
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
+ callsub S_CheckHardReq;
+ delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
+ mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery.";
+ set $@XmasBattleStatus, 4;
+ goto L_Start;
+
+L_Start:
+ set $@XmasBattleStatusClone, $@XmasBattleStatus;
+ mes "You struggle a little with your task, since the mana battery doesn't seem to fit in as smooth as you expected it.";
+ next;
+ mes "W00t!";
+ next;
+ mes "Now it is glowing wildly";
+ next;
+ mes "it seems like this will not turn out as planned, Look this Guard of Honour is going crazy!";
+ next;
+ npctalk "The Guards are out of control!";
+ set $@XmasBossRound, 0;
+ set $@XmasBossPlayerCount, getmapusers("030-4.gat");
+ areamonster "030-4.gat", 20, 21, 40, 40, "", 1114, 1, "AniManOMat::OnGuardDeath";
+ initnpctimer;
+ goto L_Close;
+
+L_ThrowOut:
+ // if the player didnt get a bomb yet
+ mes "This looks dangerous. Come back when you are prepared";
+ warp "030-2",151,25;
+ next;
+ goto L_Close;
+
+L_Coward:
+ //Player chose to cancel
+ mes "What a pitty now you still have a bomb in your hands but...";
+ mes "As you wish.";
+ next;
+ warp "030-2",151,25;
+ goto L_Close;
+
+L_Helper:
+ //Player used up his own chance to start
+ mes "mmh the AniManOMat is empty again, maybe we should try with a different mana battery.";
+ menu
+ "No I prefer to leave now, get me out of here.", L_Quit,
+ "Wait let me check if i can fix this ...(Beware!)", L_Repeat,
+ "Why would I do that? Aaaah... Nevermind.", -;
+ goto L_Close;
+
+L_Repeat:
+ //Player wants to try again on hard mode again
+ callsub S_CheckHardReq;
+ delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
+ set $@XmasBattleStatus, (2 * (@xmas_battle_side)) + 2;
+ goto L_Start;
+
+L_Quit:
+ warp "030-2",151,25;
+ goto L_Close;
+
+L_BattleInProgress:
+ mes "The mana battery looks like it is about to explode. You better take cover!";
+ goto L_Close;
+
+L_Close:
+ callsub S_ClearVariables;
+ close;
+
+ // per NPC logic
+OnTimer5000:
+ setnpctimer 0;
+ if ($@XmasBattleStatus) goto L_CaveLogic;
+
+L_Return_1:
+ set $@XmasBossPlayerCount, 0;
+ areatimer "030-4.gat", 0, 0, 60, 60, 10, "AniManOMat::OnTick";
+ end;
+
+L_CaveLogic:
+ if ($@XmasBossPlayerCount < 1)
+ goto L_AllDead;
+ set $@BombTimer, $@BombTimer + 5; // Advance 5 seconds
+ if (mobcount("030-4.gat", "AniManOMat::OnGuardDeath") <= 0)
+ goto L_NextWave;
+ if ($@BombTimer >= 120)
+ goto L_NextWave;
+ goto L_Return_1;
+
+L_NextWave:
+ set $@BombTimer, 0;
+ set $@XmasBossRound, $@XmasBossRound + 1;
+ if (($@XmasBossRound > 10) && (mobcount("030-4.gat", "AniManOMat::OnGuardDeath") < 0))
+ goto L_Finished;
+ // Break/LastChance(s)
+ if (($@XmasBossRound > 10) && ($@XmasBossRound <= 12))
+ goto L_Return_1;
+ //KillerWaves
+ if ($@XmasBossRound > 12)
+ areamonster "030-4.gat", 0, 0, 50, 50, "", 1114, $@XmasBossRound*2 + $@XmasBossPlayerCount*3, "AniManOMat::OnGuardDeath";
+ //Normal Waves 1 to 10
+ // Guard Amount doubles if on hard mode
+ set $@GuardAmount, 1 + (8 + ($@XmasBossRound) + (2 * $@XmasBossPlayerCount)) / 8;
+ set $@SkullAmount, 1 + ($@GuardAmount * $@GuardAmount) / 4;
+
+ if ($@GuardAmount > 15)
+ set $@GuardAmount, 15;
+
+ //Obliatory Guard Of Honour in the Southern Hallway
+ areamonster "030-4.gat", 30, 43, 39, 49, "", 1114, $@GuardAmount, "AniManOMat::OnGuardDeath";
+ //CopperSlimes, I love Copper Slimes anywhere anytime
+ areamonster "030-4.gat", 20, 21, 49, 49, "", 1098, rand(2,7), "AniManOMat::All1";
+ //IceSkulls for hard mode in room 3 and 4
+ if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4)
+ areamonster "030-4.gat", 20, 32, 28, 39, "", 1085, $@SkullAmount / 2, "AniManOMat::OnGuardDeath";
+ if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4)
+ areamonster "030-4.gat", 41, 32, 49, 39, "", 1085, $@SkullAmount / 2 + 1, "AniManOMat::OnGuardDeath";
+ //Angry Sea Slimes for Easy Mode in Nice Version in Room 3,4,5,6
+ if ($@XmasBattleStatus == 1)
+ areamonster "030-4.gat", 20, 32, 28, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath";
+ if ($@XmasBattleStatus == 1)
+ areamonster "030-4.gat", 41, 32, 49, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath";
+ //Candied Slimes for Nice Mode in Rooms 1 and 2
+ if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2)
+ areamonster "030-4.gat", 20, 21, 28, 28, "", 1111, ($@XmasBossRound / 2) + 1, "AniManOMat::OnGuardDeath";
+ if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2)
+ areamonster "030-4.gat", 41, 21, 49, 28, "", 1111, ($@XmasBossRound / 2) + 2, "AniManOMat::OnGuardDeath";
+ //Bluepars for Easy mode in Naughty Variant in Rooms 3,4,5,6
+ if ($@XmasBattleStatus == 3)
+ areamonster "030-4.gat", 20, 32, 28, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath";
+ if ($@XmasBattleStatus == 3)
+ areamonster "030-4.gat", 41, 32, 49, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath";
+ // Wicked Mushrooms for Naughty Mode in Rooms 1 and 2
+ if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4)
+ areamonster "030-4.gat", 20, 21, 28, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath";
+ if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4)
+ areamonster "030-4.gat", 41, 21, 49, 28, "", 1106, $@XmasBossRound, "AniManOMat::OnGuardDeath";
+
+ set $@msgnumber, (2 * $@XmasBossRound) + (($@XmasBattleStatus - 1) >> 1);
+ set $@msg$, $@XmasBossMes$[ $@msgnumber ];
+ set $@msgnumber, 0;
+ if ($@XmasBossRound > 10) goto L_Return_1;
+ callsub S_Announce;
+ goto L_Return_1;
+
+OnTick:
+ if (isdead()) end;
+ set $@XmasBossPlayerCount, $@XmasBossPlayerCount + 1;
+ end;
+
+OnAll1:
+ end;
+
+OnGuardDeath:
+ end;
+
+L_AllDead:
+ set $@msg$, $@xmas_final_announce$[ ($@XmasBattleStatus - 1) / 2 ];
+ callsub S_Announce;
+ goto L_CleanUp;
+
+L_Finished:
+ set $@msg$, $@xmas_final_announce$[ (($@XmasBattleStatus - 1) / 2) + 2 ];
+ callsub S_Announce;
+ goto L_CleanUp;
+
+L_CleanUp:
+ areatimer "030-4.gat", 0, 0, 50, 50, 10, "AniManOMat::OnReward";
+ set $@XmasBattleStatus, 0;
+ set $@XmasBossPlayerCount, 0;
+ set $@XmasBossRound, 0;
+ set $@BombTimer, 0;
+ set $@GuardAmount, 0;
+ set $@SkullAmount, 0;
+ killmonster "030-4.gat", "AniManOMat::OnGuardDeath";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+OnReward:
+ if (isdead())
+ end;
+ if (($@XmasBattleStatusClone % 2) == 0)
+ set XMASTIME, XMASTIME | $@xmas_boss_hero_bit;
+ set @bonus, (BaseLevel/3);
+ set DailyQuestBonus, DailyQuestBonus + @bonus;
+ message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained.";
+ set @xmas_state, (XMASTIME & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT;
+ if (@xmas_state != $@xmas_boss_door_open_state )
+ goto L_End;
+ set @xmas_state, $@xmas_reward_start;
+ callfunc "XmasSetState";
+ set @xmas_state, 0;
+ set @karma_bonus, $@xmas_boss_bonus;
+ message strcharinfo(0), "Wow, what happened here?.";
+ goto L_End;
+
+L_End:
+ if ((($@XmasBattleStatus - 1) / 2) == 0) goto L_EndNice;
+ goto L_EndNaughty;
+
+L_EndNaughty:
+ callfunc "XmasNaughty";
+ callsub S_ClearVariables;
+ end;
+
+L_EndNice:
+ callfunc "XmasNice";
+ callsub S_ClearVariables;
+ end;
+
+OnInit:
+ set $@XmasBattleStatus, 0;
+ setarray $@XmasBossMes$,
+ "", // unused
+ "", // unused
+ "Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch",
+ "Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch",
+ "Santa : HELP!",
+ "Orums Homunculus : I think they know what we are up to!",
+ "Avalia : Oh no! This is going to blow up",
+ "Orums Homunculus : The Door is locked you idiot, fight for your life.",
+ "Avalia : Guards of Honor I demand you: STOP!",
+ "Orums Homunculus : Okay, this is somewhat funny... why are they coming back?!?",
+ "Avalia : You brave fighters! Deactivate the nutcrackers! they are out of control!",
+ "Orums Homunculus : The good news is: if we make it this time we will never have to do that again!",
+ "Avalia : Oh boy we are so screwed.",
+ "Orums Homunculus : Report: I am an Idiot",
+ "Avalia : Quick, we need to kill the nutcrackers, before they ruin everything we've been working for.",
+ "Orums Homunculus : Strange they are getting more and not less.",
+ "Avalia : Oh no, they are too powerful. Fight my warriors, Fight for the spirit of Christmas.",
+ "Orums Homunculus : If I was smart enough to stop talking, it would have happened already..",
+ "Avalia : I cannot believe it, this is makeing them stronger. More and more of them are comeing.",
+ "Orums Homunculus : I think we are almost done, the bomb should explode any second.",
+ "Avalia : Those poor creatures. Just kill them all.",
+ "Orums Homunculus : A N Y S E C O N D.",
+ "Avalia : Oh well... just try again, I trust in you.",
+ "Orum's Homunculus : just lol.",
+ "Avalia : Wow! You saved christmas.",
+ "Orum's Homunculus : Yep, it's over... and strange enough you survived.";
+
+ setarray $@xmas_final_announce$,
+ "Avalia : Oh no, not only did you slay half my Guard of Honour, but also the issue was not fixed, try to install the battery again!",
+ "Orum's Homunculus : Boy are you lame. So what now? The battery is still not placed! Go try again!",
+ "Avalia : W00t you actually made it through. I think now that the manabattery lost some of its abundant power this seems to have given those nutcrackers that didn't go crazy a good boost of life energy. Thank you for your help all and come see me for a reward.",
+ "Orum's Homunculus : Good. They are dead. Now GET OUT OF THERE, this bomb is dangerous!";
+ end;
+
+S_Announce:
+ mapannounce "030-4.gat", $@msg$, 0;
+ mapannounce "030-3.gat", $@msg$, 0;
+ mapannounce "030-2.gat", $@msg$, 0;
+ mapannounce "030-1.gat", $@msg$, 0;
+ set $@msg$, "";
+ return;
+
+S_CheckHardReq:
+ if (BaseLevel < $@BossHardLevel)
+ goto L_NotHighEnough;
+ if (countitem($@xmas_boss_req$[ @xmas_battle_side ]) < $@xmas_boss_amount[ @xmas_battle_side ])
+ goto L_NotEnoughItems;
+ goto L_Return;
+
+L_NotEnoughItems:
+ mes "Nono, you need to bring " + $@xmas_boss_amount[ @xmas_battle_side ] + " " + $@xmas_boss_req$[ @xmas_battle_side ] + "s.";
+ goto L_Close;
+
+L_NotHighEnough:
+ mes "\"Err no sweetie, you don't. just do it the normal way.\"";
+ goto L_Close;
+
+L_Return:
+ return;
+
+S_ClearVariables:
+ set @xmas_battle_side, 0;
+ set @bonus, 0;
+ set @xmas_state, 0;
+ set @karma_bonus, 0;
+ return;
+}
diff --git a/world/map/npc/030-4/mapflags.txt b/world/map/npc/030-4/mapflags.txt
new file mode 100644
index 00000000..65954bfc
--- /dev/null
+++ b/world/map/npc/030-4/mapflags.txt
@@ -0,0 +1 @@
+030-4.gat|mapflag|nosave|030-2,151,25