diff options
Diffstat (limited to 'world/map/npc/030-4/mana_battery.txt')
-rw-r--r-- | world/map/npc/030-4/mana_battery.txt | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/world/map/npc/030-4/mana_battery.txt b/world/map/npc/030-4/mana_battery.txt index 6034af84..18507bc9 100644 --- a/world/map/npc/030-4/mana_battery.txt +++ b/world/map/npc/030-4/mana_battery.txt @@ -21,7 +21,7 @@ //TODO Add an icreasing particle effect to the chest, move it half a tile right // and make it one of those lab tables from the slime quests -030-4.gat,32,21,0|script|AniManOMat|400 +030-4,32,21,0|script|AniManOMat|400 { set $@XmasBattleStatusClone, 0; callfunc "XmasStates"; @@ -129,8 +129,8 @@ L_Start: set $@XmasBattleStatus, @xmas_battle_status; set $@XmasBattleStatusClone, $@XmasBattleStatus; set $@XmasBossRound, 0; - set $@XmasBossPlayerCount, getmapusers("030-4.gat"); - areamonster "030-4.gat", 20, 21, 40, 40, "", 1114, 1, "AniManOMat::OnGuardDeath"; + set $@XmasBossPlayerCount, getmapusers("030-4"); + areamonster "030-4", 20, 21, 40, 40, "", 1114, 1, "AniManOMat::OnGuardDeath"; initnpctimer; goto L_Close; @@ -197,14 +197,14 @@ OnTimer5000: L_Return_1: set $@XmasBossPlayerCount, 0; - areatimer "030-4.gat", 0, 0, 60, 60, 10, "AniManOMat::OnTick"; + areatimer "030-4", 0, 0, 60, 60, 10, "AniManOMat::OnTick"; end; L_CaveLogic: if ($@XmasBossPlayerCount < 1) goto L_AllDead; set $@BombTimer, $@BombTimer + 5; // Advance 5 seconds - if ((mobcount("030-4.gat", "AniManOMat::OnGuardDeath") + 1) == 0) + if ((mobcount("030-4", "AniManOMat::OnGuardDeath") + 1) == 0) goto L_NextWave; if ($@BombTimer >= 120) goto L_NextWave; @@ -214,14 +214,14 @@ L_NextWave: set $@BombTimer, 0; set $@DangerCellNumber, rand(8); set $@XmasBossRound, $@XmasBossRound + 1; - if (($@XmasBossRound > 10) && ((mobcount("030-4.gat", "AniManOMat::OnGuardDeath") + 1) == 0)) + if (($@XmasBossRound > 10) && ((mobcount("030-4", "AniManOMat::OnGuardDeath") + 1) == 0)) goto L_Finished; // Break/LastChance(s) if (($@XmasBossRound > 10) && ($@XmasBossRound <= 16)) goto L_Return_1; //KillerWaves if ($@XmasBossRound > 16) - areamonster "030-4.gat", 0, 0, 50, 50, "", 1114, $@XmasBossRound*2 + $@XmasBossPlayerCount*3, "AniManOMat::OnGuardDeath"; + areamonster "030-4", 0, 0, 50, 50, "", 1114, $@XmasBossRound*2 + $@XmasBossPlayerCount*3, "AniManOMat::OnGuardDeath"; //Normal Waves 1 to 10 // Guard Amount doubles if on hard mode set $@GuardAmount, 1 + (6 + ($@XmasBossRound) + (2 * $@XmasBossPlayerCount)) / 7; @@ -231,34 +231,34 @@ L_NextWave: set $@GuardAmount, 15; //Obliatory Guard Of Honour in the Southern Hallway - areamonster "030-4.gat", 30, 43, 39, 49, "", 1114, $@GuardAmount, "AniManOMat::OnGuardDeath"; + areamonster "030-4", 30, 43, 39, 49, "", 1114, $@GuardAmount, "AniManOMat::OnGuardDeath"; //CopperSlimes, I love Copper Slimes anywhere anytime - areamonster "030-4.gat", 20, 21, 49, 49, "", 1098, rand(2,7), "AniManOMat::OnGuardDeath"; + areamonster "030-4", 20, 21, 49, 49, "", 1098, rand(2,7), "AniManOMat::OnGuardDeath"; //IceSkulls for hard mode in room 3 and 4 if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4) - areamonster "030-4.gat", 20, 32, 28, 39, "", 1085, $@SkullAmount / 2, "AniManOMat::OnGuardDeath"; + areamonster "030-4", 20, 32, 28, 39, "", 1085, $@SkullAmount / 2, "AniManOMat::OnGuardDeath"; if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4) - areamonster "030-4.gat", 41, 32, 49, 39, "", 1085, $@SkullAmount / 2 + 1, "AniManOMat::OnGuardDeath"; + areamonster "030-4", 41, 32, 49, 39, "", 1085, $@SkullAmount / 2 + 1, "AniManOMat::OnGuardDeath"; //Angry Sea Slimes for Easy Mode in Nice Version in Room 3,4,5,6 if ($@XmasBattleStatus == 1) - areamonster "030-4.gat", 20, 32, 28, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath"; + areamonster "030-4", 20, 32, 28, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath"; if ($@XmasBattleStatus == 1) - areamonster "030-4.gat", 41, 32, 49, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath"; + areamonster "030-4", 41, 32, 49, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath"; //Candied Slimes for Nice Mode in Rooms 1 and 2 if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2) - areamonster "030-4.gat", 20, 21, 28, 28, "", 1111, ($@XmasBossRound / 2) + 1, "AniManOMat::OnGuardDeath"; + areamonster "030-4", 20, 21, 28, 28, "", 1111, ($@XmasBossRound / 2) + 1, "AniManOMat::OnGuardDeath"; if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2) - areamonster "030-4.gat", 41, 21, 49, 28, "", 1111, ($@XmasBossRound / 2) + 2, "AniManOMat::OnGuardDeath"; + areamonster "030-4", 41, 21, 49, 28, "", 1111, ($@XmasBossRound / 2) + 2, "AniManOMat::OnGuardDeath"; //Bluepars for Easy mode in Naughty Variant in Rooms 3,4,5,6 if ($@XmasBattleStatus == 3) - areamonster "030-4.gat", 20, 32, 28, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath"; + areamonster "030-4", 20, 32, 28, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath"; if ($@XmasBattleStatus == 3) - areamonster "030-4.gat", 41, 32, 49, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath"; + areamonster "030-4", 41, 32, 49, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath"; // Wicked Mushrooms for Naughty Mode in Rooms 1 and 2 if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4) - areamonster "030-4.gat", 20, 21, 28, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath"; + areamonster "030-4", 20, 21, 28, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath"; if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4) - areamonster "030-4.gat", 41, 21, 49, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath"; + areamonster "030-4", 41, 21, 49, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath"; set $@msgnumber, (2 * $@XmasBossRound) + (($@XmasBattleStatus - 1) >> 1); set $@msg$, $@XmasBossMes$[ $@msgnumber ]; @@ -270,7 +270,7 @@ L_NextWave: OnTick: if (isdead()) end; set $@XmasBossPlayerCount, $@XmasBossPlayerCount + 1; - if(isin("030-4.gat", $@DangerCellX1[$@DangerCellNumber], $@DangerCellY1[$@DangerCellNumber], $@DangerCellX2[$@DangerCellNumber], $@DangerCellY2[$@DangerCellNumber])) + if(isin("030-4", $@DangerCellX1[$@DangerCellNumber], $@DangerCellY1[$@DangerCellNumber], $@DangerCellX2[$@DangerCellNumber], $@DangerCellY2[$@DangerCellNumber])) goto L_DangerCell; end; @@ -294,13 +294,13 @@ L_Finished: goto L_CleanUp; L_CleanUp: - areatimer "030-4.gat", 0, 0, 50, 50, 10, "AniManOMat::OnReward"; + areatimer "030-4", 0, 0, 50, 50, 10, "AniManOMat::OnReward"; set $@XmasBossPlayerCount, 0; set $@XmasBossRound, 0; set $@BombTimer, 0; set $@GuardAmount, 0; set $@SkullAmount, 0; - killmonster "030-4.gat", "AniManOMat::OnGuardDeath"; + killmonster "030-4", "AniManOMat::OnGuardDeath"; stopnpctimer; donpcevent "#XmasChamberCooler::OnCommandCoolDown"; end; @@ -338,14 +338,14 @@ L_EndNice: end; OnCommandChamberReset: - areatimer "030-4.gat", 0, 0, 50, 50, 10, "AniManOMat::OnReward"; + areatimer "030-4", 0, 0, 50, 50, 10, "AniManOMat::OnReward"; set $@XmasBattleStatus, 0; set $@XmasBossPlayerCount, 0; set $@XmasBossRound, 0; set $@BombTimer, 0; set $@GuardAmount, 0; set $@SkullAmount, 0; - killmonster "030-4.gat", "AniManOMat::OnGuardDeath"; + killmonster "030-4", "AniManOMat::OnGuardDeath"; stopnpctimer; setnpctimer 0; goto L_Restart; @@ -405,9 +405,9 @@ L_Restart: end; S_Announce: - mapannounce "030-4.gat", "Danger Cell Activated. Zone " + $@DangerCellNumber + " activated.", 0; - mapannounce "030-4.gat", $@msg$, 0; - mapannounce "030-2.gat", $@msg$, 0; + mapannounce "030-4", "Danger Cell Activated. Zone " + $@DangerCellNumber + " activated.", 0; + mapannounce "030-4", $@msg$, 0; + mapannounce "030-2", $@msg$, 0; set $@msg$, ""; return; @@ -438,7 +438,7 @@ S_ClearVariables: return; } -030-4.gat,0,0,0|script|#XmasChamberCooler|-1 +030-4,0,0,0|script|#XmasChamberCooler|-1 { end; OnCommandCoolDown: |