diff options
Diffstat (limited to 'world/map/npc/030-4/mana_battery.txt')
-rw-r--r-- | world/map/npc/030-4/mana_battery.txt | 384 |
1 files changed, 384 insertions, 0 deletions
diff --git a/world/map/npc/030-4/mana_battery.txt b/world/map/npc/030-4/mana_battery.txt new file mode 100644 index 00000000..cc9576ad --- /dev/null +++ b/world/map/npc/030-4/mana_battery.txt @@ -0,0 +1,384 @@ +// Annual Xmas Battle +// Author: Jenalya, shamelessly adapted by Chayenne, wushin + +// Variables: +// @xmas_battle_side: if set its "naughty path" if not set "nice path" +// XmasBattleStatus: +// 0 battle not started +// 1 battle easy good +// 2 battle hard good +// 3 battle easy bad +// 4 battle hard bad +// basically its this: +// Announcements depend on wether starter was naughty/nice path +// mobs are not yet balanced, they also depend on battle mode +// only nutcrackers need to be killed ( I hope ) + +// player gets state set to finished for winning the battle once and mode bit set on easy/hard accordingly +// every player *is* allowed to restart the quest ONCE himself if he hasnt started it himself yet + +//TODO Balance mobs for level 50/candor (with assistance, i dont care if a speed archer cant solo that thing) +//TODO Add an icreasing particle effect to the chest, move it half a tile right +// and make it one of those lab tables from the slime quests + +030-4.gat,32,21,0|script|AniManOMat|400, +{ + set $@XmasBattleStatusClone, 0; + callfunc "XmasStates"; + set @xmas_battle_side, 0; + if (@xmas_side) + set @xmas_battle_side, 1; + if ($@XmasBattleStatus) + goto L_BattleInProgress; + if (@xmas_state < $@xmas_boss_door_open_state) + goto L_ThrowOut; + if ((@xmas_boss_start) && (@xmas_state > $@xmas_boss_door_open_state)) + goto L_Helper; + if (@xmas_state == $@xmas_boss_door_open_state) + goto L_InitiateBattle; + goto L_InitiateBattle; + +L_InitiateBattle: + callfunc "XmasSetBossStart"; + if(@xmas_battle_side) + goto L_BattleBad; + goto L_BattleGood; + +L_BattleBad: + mes "[Orum's Homunculus]"; + mes "\"So this is where this whole shallow charade will end...\""; + mes "\"Good. Are you ready to get this over with?\""; + menu + "Huh? Sure, why not.", -, + "Wait a sec.", L_Close, + "Well... since you ask... I prefer to leave now, this is way to dangerous. I have responsibities.", L_Coward; + mes "[Orums Homunculus]"; + mes "\"Okay now listen closely, at least for once.\""; + mes "\"Put the mana battery into that vessel in front of you.\""; + next; + menu + "Ok.", -, + "No way, I prefer to leave. Now!", L_Coward, + "Give me a second, I need to consider my options.", L_Close; + mes "You carefully install the Mana Battery as good as you can manage."; + mes "As you bend over, you notice a strong sulphur odour coming from the crate"; + next; + mes "[Orum]"; + mes "\"Ok. now this should be enough.\""; + mes "\"Get out of here, before the bomb explodes!.\""; + menu + "Agreed.", L_StartBad, + "You know what? If I pull this lever this should become HUGE! (Beware! that's dangerous)", L_StartBadHard; + +L_BattleGood: + mes "You stare into a box that even through your unexperienced eyes looks less than secure to harbour such a powerful device as the mana battery is."; + menu + "Ok, this should be where the battery belongs.", L_StartGood, + "No WAY! I am not going to put my life in danger", L_Close, + "Ok that does it, I am going to leave! I cannot be responsible for blowing up the entire mana world.", L_Coward, + "I studied magic and this looks all wrong. (Beware! that's dangerous)", L_StartGoodHard; + goto L_Close; + +L_StartGood: + if ($@XmasBattleStatus) + goto L_BattleInProgress; + set $@XmasBattleStatus, 1; + goto L_Start; + goto L_Close; + +L_StartGoodHard: + if ($@XmasBattleStatus) + goto L_BattleInProgress; + callsub S_CheckHardReq; + delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ]; + mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery."; + set $@XmasBattleStatus, 2; + goto L_Start; + +L_StartBad: + if ($@XmasBattleStatus) + goto L_BattleInProgress; + set $@XmasBattleStatus, 3; + goto L_Start; + +L_StartBadHard: + if ($@XmasBattleStatus) + goto L_BattleInProgress; + callsub S_CheckHardReq; + delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ]; + mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery."; + set $@XmasBattleStatus, 4; + goto L_Start; + +L_Start: + set $@XmasBattleStatusClone, $@XmasBattleStatus; + mes "You struggle a little with your task, since the mana battery doesn't seem to fit in as smooth as you expected it."; + next; + mes "W00t!"; + next; + mes "Now it is glowing wildly"; + next; + mes "it seems like this will not turn out as planned, Look this Guard of Honour is going crazy!"; + next; + npctalk "The Guards are out of control!"; + set $@XmasBossRound, 0; + set $@XmasBossPlayerCount, getmapusers("030-4.gat"); + areamonster "030-4.gat", 20, 21, 40, 40, "", 1114, 1, "AniManOMat::OnGuardDeath"; + initnpctimer; + goto L_Close; + +L_ThrowOut: + // if the player didnt get a bomb yet + mes "This looks dangerous. Come back when you are prepared"; + warp "030-2",151,25; + next; + goto L_Close; + +L_Coward: + //Player chose to cancel + mes "What a pitty now you still have a bomb in your hands but..."; + mes "As you wish."; + next; + warp "030-2",151,25; + goto L_Close; + +L_Helper: + //Player used up his own chance to start + mes "mmh the AniManOMat is empty again, maybe we should try with a different mana battery."; + menu + "No I prefer to leave now, get me out of here.", L_Quit, + "Wait let me check if i can fix this ...(Beware!)", L_Repeat, + "Why would I do that? Aaaah... Nevermind.", -; + goto L_Close; + +L_Repeat: + //Player wants to try again on hard mode again + callsub S_CheckHardReq; + delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ]; + set $@XmasBattleStatus, (2 * (@xmas_battle_side)) + 2; + goto L_Start; + +L_Quit: + warp "030-2",151,25; + goto L_Close; + +L_BattleInProgress: + mes "The mana battery looks like it is about to explode. You better take cover!"; + goto L_Close; + +L_Close: + callsub S_ClearVariables; + close; + + // per NPC logic +OnTimer5000: + setnpctimer 0; + if ($@XmasBattleStatus) goto L_CaveLogic; + +L_Return_1: + set $@XmasBossPlayerCount, 0; + areatimer "030-4.gat", 0, 0, 60, 60, 10, "AniManOMat::OnTick"; + end; + +L_CaveLogic: + if ($@XmasBossPlayerCount < 1) + goto L_AllDead; + set $@BombTimer, $@BombTimer + 5; // Advance 5 seconds + if (mobcount("030-4.gat", "AniManOMat::OnGuardDeath") <= 0) + goto L_NextWave; + if ($@BombTimer >= 120) + goto L_NextWave; + goto L_Return_1; + +L_NextWave: + set $@BombTimer, 0; + set $@XmasBossRound, $@XmasBossRound + 1; + if (($@XmasBossRound > 10) && (mobcount("030-4.gat", "AniManOMat::OnGuardDeath") < 0)) + goto L_Finished; + // Break/LastChance(s) + if (($@XmasBossRound > 10) && ($@XmasBossRound <= 12)) + goto L_Return_1; + //KillerWaves + if ($@XmasBossRound > 12) + areamonster "030-4.gat", 0, 0, 50, 50, "", 1114, $@XmasBossRound*2 + $@XmasBossPlayerCount*3, "AniManOMat::OnGuardDeath"; + //Normal Waves 1 to 10 + // Guard Amount doubles if on hard mode + set $@GuardAmount, 1 + (8 + ($@XmasBossRound) + (2 * $@XmasBossPlayerCount)) / 8; + set $@SkullAmount, 1 + ($@GuardAmount * $@GuardAmount) / 4; + + if ($@GuardAmount > 15) + set $@GuardAmount, 15; + + //Obliatory Guard Of Honour in the Southern Hallway + areamonster "030-4.gat", 30, 43, 39, 49, "", 1114, $@GuardAmount, "AniManOMat::OnGuardDeath"; + //CopperSlimes, I love Copper Slimes anywhere anytime + areamonster "030-4.gat", 20, 21, 49, 49, "", 1098, rand(2,7), "AniManOMat::All1"; + //IceSkulls for hard mode in room 3 and 4 + if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4) + areamonster "030-4.gat", 20, 32, 28, 39, "", 1085, $@SkullAmount / 2, "AniManOMat::OnGuardDeath"; + if ($@XmasBattleStatus == 2 || $@XmasBattleStatus == 4) + areamonster "030-4.gat", 41, 32, 49, 39, "", 1085, $@SkullAmount / 2 + 1, "AniManOMat::OnGuardDeath"; + //Angry Sea Slimes for Easy Mode in Nice Version in Room 3,4,5,6 + if ($@XmasBattleStatus == 1) + areamonster "030-4.gat", 20, 32, 28, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath"; + if ($@XmasBattleStatus == 1) + areamonster "030-4.gat", 41, 32, 49, 49, "", 1109, $@SkullAmount, "AniManOMat::OnGuardDeath"; + //Candied Slimes for Nice Mode in Rooms 1 and 2 + if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2) + areamonster "030-4.gat", 20, 21, 28, 28, "", 1111, ($@XmasBossRound / 2) + 1, "AniManOMat::OnGuardDeath"; + if ($@XmasBattleStatus == 1 || $@XmasBattleStatus == 2) + areamonster "030-4.gat", 41, 21, 49, 28, "", 1111, ($@XmasBossRound / 2) + 2, "AniManOMat::OnGuardDeath"; + //Bluepars for Easy mode in Naughty Variant in Rooms 3,4,5,6 + if ($@XmasBattleStatus == 3) + areamonster "030-4.gat", 20, 32, 28, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath"; + if ($@XmasBattleStatus == 3) + areamonster "030-4.gat", 41, 32, 49, 49, "", 1107, $@SkullAmount, "AniManOMat::OnGuardDeath"; + // Wicked Mushrooms for Naughty Mode in Rooms 1 and 2 + if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4) + areamonster "030-4.gat", 20, 21, 28, 28, "", 1106, $@XmasBossRound + ($@XmasBossRound / 2), "AniManOMat::OnGuardDeath"; + if ($@XmasBattleStatus == 3 || $@XmasBattleStatus == 4) + areamonster "030-4.gat", 41, 21, 49, 28, "", 1106, $@XmasBossRound, "AniManOMat::OnGuardDeath"; + + set $@msgnumber, (2 * $@XmasBossRound) + (($@XmasBattleStatus - 1) >> 1); + set $@msg$, $@XmasBossMes$[ $@msgnumber ]; + set $@msgnumber, 0; + if ($@XmasBossRound > 10) goto L_Return_1; + callsub S_Announce; + goto L_Return_1; + +OnTick: + if (isdead()) end; + set $@XmasBossPlayerCount, $@XmasBossPlayerCount + 1; + end; + +OnAll1: + end; + +OnGuardDeath: + end; + +L_AllDead: + set $@msg$, $@xmas_final_announce$[ ($@XmasBattleStatus - 1) / 2 ]; + callsub S_Announce; + goto L_CleanUp; + +L_Finished: + set $@msg$, $@xmas_final_announce$[ (($@XmasBattleStatus - 1) / 2) + 2 ]; + callsub S_Announce; + goto L_CleanUp; + +L_CleanUp: + areatimer "030-4.gat", 0, 0, 50, 50, 10, "AniManOMat::OnReward"; + set $@XmasBattleStatus, 0; + set $@XmasBossPlayerCount, 0; + set $@XmasBossRound, 0; + set $@BombTimer, 0; + set $@GuardAmount, 0; + set $@SkullAmount, 0; + killmonster "030-4.gat", "AniManOMat::OnGuardDeath"; + stopnpctimer; + setnpctimer 0; + end; + +OnReward: + if (isdead()) + end; + if (($@XmasBattleStatusClone % 2) == 0) + set XMASTIME, XMASTIME | $@xmas_boss_hero_bit; + set @bonus, (BaseLevel/3); + set DailyQuestBonus, DailyQuestBonus + @bonus; + message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained."; + set @xmas_state, (XMASTIME & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT; + if (@xmas_state != $@xmas_boss_door_open_state ) + goto L_End; + set @xmas_state, $@xmas_reward_start; + callfunc "XmasSetState"; + set @xmas_state, 0; + set @karma_bonus, $@xmas_boss_bonus; + message strcharinfo(0), "Wow, what happened here?."; + goto L_End; + +L_End: + if ((($@XmasBattleStatus - 1) / 2) == 0) goto L_EndNice; + goto L_EndNaughty; + +L_EndNaughty: + callfunc "XmasNaughty"; + callsub S_ClearVariables; + end; + +L_EndNice: + callfunc "XmasNice"; + callsub S_ClearVariables; + end; + +OnInit: + set $@XmasBattleStatus, 0; + setarray $@XmasBossMes$, + "", // unused + "", // unused + "Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch", + "Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch", + "Santa : HELP!", + "Orums Homunculus : I think they know what we are up to!", + "Avalia : Oh no! This is going to blow up", + "Orums Homunculus : The Door is locked you idiot, fight for your life.", + "Avalia : Guards of Honor I demand you: STOP!", + "Orums Homunculus : Okay, this is somewhat funny... why are they coming back?!?", + "Avalia : You brave fighters! Deactivate the nutcrackers! they are out of control!", + "Orums Homunculus : The good news is: if we make it this time we will never have to do that again!", + "Avalia : Oh boy we are so screwed.", + "Orums Homunculus : Report: I am an Idiot", + "Avalia : Quick, we need to kill the nutcrackers, before they ruin everything we've been working for.", + "Orums Homunculus : Strange they are getting more and not less.", + "Avalia : Oh no, they are too powerful. Fight my warriors, Fight for the spirit of Christmas.", + "Orums Homunculus : If I was smart enough to stop talking, it would have happened already..", + "Avalia : I cannot believe it, this is makeing them stronger. More and more of them are comeing.", + "Orums Homunculus : I think we are almost done, the bomb should explode any second.", + "Avalia : Those poor creatures. Just kill them all.", + "Orums Homunculus : A N Y S E C O N D.", + "Avalia : Oh well... just try again, I trust in you.", + "Orum's Homunculus : just lol.", + "Avalia : Wow! You saved christmas.", + "Orum's Homunculus : Yep, it's over... and strange enough you survived."; + + setarray $@xmas_final_announce$, + "Avalia : Oh no, not only did you slay half my Guard of Honour, but also the issue was not fixed, try to install the battery again!", + "Orum's Homunculus : Boy are you lame. So what now? The battery is still not placed! Go try again!", + "Avalia : W00t you actually made it through. I think now that the manabattery lost some of its abundant power this seems to have given those nutcrackers that didn't go crazy a good boost of life energy. Thank you for your help all and come see me for a reward.", + "Orum's Homunculus : Good. They are dead. Now GET OUT OF THERE, this bomb is dangerous!"; + end; + +S_Announce: + mapannounce "030-4.gat", $@msg$, 0; + mapannounce "030-3.gat", $@msg$, 0; + mapannounce "030-2.gat", $@msg$, 0; + mapannounce "030-1.gat", $@msg$, 0; + set $@msg$, ""; + return; + +S_CheckHardReq: + if (BaseLevel < $@BossHardLevel) + goto L_NotHighEnough; + if (countitem($@xmas_boss_req$[ @xmas_battle_side ]) < $@xmas_boss_amount[ @xmas_battle_side ]) + goto L_NotEnoughItems; + goto L_Return; + +L_NotEnoughItems: + mes "Nono, you need to bring " + $@xmas_boss_amount[ @xmas_battle_side ] + " " + $@xmas_boss_req$[ @xmas_battle_side ] + "s."; + goto L_Close; + +L_NotHighEnough: + mes "\"Err no sweetie, you don't. just do it the normal way.\""; + goto L_Close; + +L_Return: + return; + +S_ClearVariables: + set @xmas_battle_side, 0; + set @bonus, 0; + set @xmas_state, 0; + set @karma_bonus, 0; + return; +} |