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Diffstat (limited to 'world/map/npc/030-2/eljas.txt')
-rw-r--r-- | world/map/npc/030-2/eljas.txt | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/world/map/npc/030-2/eljas.txt b/world/map/npc/030-2/eljas.txt new file mode 100644 index 00000000..beaefaad --- /dev/null +++ b/world/map/npc/030-2/eljas.txt @@ -0,0 +1,212 @@ +// Annual Xmas and Year round info +// Author: Jenalya, wushin + +030-2.gat,87,41,0|script|Eljas|328,5,1, +{ + callfunc "XmasStates"; + callfunc "ThrowOutTheBum"; + +L_Start: + if($@xmas_time) + goto L_XmasMain; + goto L_OffSeason; + +L_XmasMain: + if (@xmas_state > $@xmas_list_deliver_state) + goto L_OffSeason; + if (@xmas_list_deliver) + goto L_SeeChief; + if (@xmas_list_complete) + goto L_HaveList1; + if (@xmas_list_both) + goto L_HaveList1; + if (@xmas_list_path1) + goto L_HaveList2; + if (@xmas_list_path2) + goto L_NeedList1; + goto L_NeedList2; + +L_Broken: + mes "If you somehow reached this label this means the quest is broken, your quest state is reset to zero, however you do not have to collect lists again."; + set @xmas_state, 0; + callfunc "XmasSetState"; + goto L_Close; + +L_HaveList1: + mes "[Eljas]"; + mes "\"Hello! Welcome to the Christmas Inn. We work all year around to make the magic happen.\""; + next; + mes "\"What brings you here?\""; + next; + mes "..."; + menu + "What were the childrens names again?", L_ListNames, + "Look, I have Santa's List.", L_SantasList, + "I have Santa's List.(follow Orum and his evil deeds)", L_SantasFakeList, + "Christmas?", L_Christmas, + "I am interested in magical research.", L_Research, + "Nothing, I have to go.", L_Close; + goto L_Close; + +L_HaveList2: + mes "Mmmmh he probably won't notice what lists you will bring him (Did you ever notice that he does not move at all?)"; + mes "Haven't you always wondered what happens if you simply cheat?"; + mes "Well ... It's a story as ancient as mankind."; + mes "If you break the rules that are tied to an environment you live in, you are likely to be punished"; + mes "by them. So be careful what you do next, you might regret it..."; + next; + menu + "What were the childrens names again?", L_ListNames, + "Look, I have Santa's List.", L_SantasList, + "I have Santa's List. (replace every wish with \"Christmas would die\" )", L_SantasFakeList, + "Christmas?", L_Christmas, + "I am interested in magical research.", L_Research, + "Nothing, I have to go.", L_Close; + goto L_Close; + +L_NeedList1: + mes "[Eljas]"; + mes "\"Hello! Welcome to the Christmas Inn. We work all year around to make the magic of the holidays happen.\""; + next; + mes "\"So what brings you here my dear?\""; + menu + "Mmh? Nothing, I have to go.", L_Close, + "I heard you need help with some Wish lists?", -; + mes "\"True...\""; + next; + mes "\"It appears we are missing some of the wish list from the children from all over the Mana World.\""; + mes "\"Let me check here...\""; + next; + mes "\"Ah ha, here we go.\""; + mes "\"The missing wish lists are:"; + callfunc "XmasListList"; + mes "\"If you can find these children, please bring their lists back to me.\""; + mes "\"Thank you for helping out!\""; + mes "He looks up from his notes and gives you a broad smile"; + + set @xmas_state, $@xmas_list_both_state; + callfunc "XmasSetState"; + goto L_Close; + + +L_NeedList2: + mes "[Eljas]"; + mes "\"Hello! Welcome to the Christmas Inn. We work all year around to make the magic of the holidays happen.\""; + next; + mes "\"So what brings you here my dear?\""; + menu + "Do you need any help this year?", L_StartQuest, + "Mmh? Nothing, I have to go.", L_Close; + +L_OffSeason: + mes "[Eljas]"; + mes "\"Hello! Welcome to the Christmas Inn. We work all year around to make the magic of the holidays happen.\""; + next; + mes "\"And what brings you here?\""; + menu + "Christmas.", L_Christmas, + "Magical research.", L_Research, + "Och, nothing. I have to go.", L_Close; + +L_StartQuest: + mes "\"Why yes! Of course we do!\""; + next; + mes "\"It appears we are missing some of the wish list from the children from all over the Mana World.\""; + mes "\"Let me check here...\""; + next; + mes "\"Ah ha, here we go.\""; + mes "\"The missing wish lists are:"; + callfunc "XmasListList"; + mes "\"If you can find these children, please bring their lists back to me.\""; + mes "\"Thank you for helping out!\""; + mes "He looks up from his notes and gives you a broad smile"; + next; + set @xmas_state, $@xmas_list_path1_state; + callfunc "XmasSetState"; + goto L_Close; + +L_ListNames: + mes "He checks a piece of paper on his desk..."; + mes "\"Mmh... the missing lists are:"; + callfunc "XmasListList"; + mes "\"If you can find these children, please bring their lists back.\""; + goto L_Close; + +L_SantasList: + callfunc "XmasCheckList"; + callfunc "XmasStates"; + if(!(@xmas_list_complete)) + goto L_NotComplete; + mes "\"Awesome! Now please take those lists to Chief Warrick on the next floor.\""; + set @karma_bonus, @xmas_list_count; + callfunc "XmasNice"; + set @xmas_state, $@xmas_list_deliver_state; + callfunc "XmasSetState"; + callfunc "XmasXpReward"; + goto L_Close; + +L_SantasFakeList: + callfunc "XmasCheckList"; + callfunc "XmasStates"; + if(!(@xmas_list_complete)) + goto L_NotComplete; + mes "\"Wait a second... whats that aura...\""; + mes "\"THESE ARE NOT THE REAL LISTS!\""; + mes "\"Guards! Toss this naughty one outside!\""; + next; + set @karma_bonus, @xmas_list_count; + callfunc "XmasNaughty"; + callfunc "XmasSetSide"; + callfunc "XmasThrowOut"; + set @xmas_state, $@xmas_list_deliver_state; + callfunc "XmasSetState"; + callfunc "XmasXpReward"; + goto L_NotWelcome; + +L_NotComplete: + mes "\"Hrmm... Even I can tell that you did not bring all the lists we are missing.\""; + goto L_ListNames; + +L_SeeChief: + mes "\"Please take those lists to Chief Warrick on the next floor.\""; + goto L_Close; + +L_Christmas: + mes "\"All year round we work hard to make toys and repair our help for each years event.\""; + mes "\"Ask Chief Warrick on the next floor, He is the shop foreman, people are always looking to him to find extra help.\""; + next; + goto L_Close; + +L_Research: + mes "\"Well, the most astonishing discovery in our recent researches is a complex combination of Transmutation, Astral and Nature Magic to animate wooden figurines.\""; + mes "\"Did you notice the Guards around the house? Originally those were simple nutcrackers, carved out of wood by our talented carpenters.\""; + next; + mes "\"With the results of our magic researches, we were able to transform them into animated beings, acting rudimentary self-determined and capable to perform simple tasks.\""; + mes "\"At the moment we can keep them animated for an unlimited time, as long as the caster stays in range.\""; + next; + mes "\"If you want to learn more about the magic used speak with Avalia she is on the 4th floor in her private room.\""; + next; + goto L_Close; + +L_NotWelcome: + mes "... You hear a voice calling your name ... "; + mes "[Orum's Homunculus]"; + mes "\"Come See me in the caves below.\""; + mes "\"go north till you reach the snoman. Then head into the cave to the east.\""; + warp "030-1",99,55; + close; + +L_Close: + mes"\"Goodbye\""; + close; + +L_End: + end; + +OnTouch: + callfunc "XmasStates"; + callfunc "ThrowOutTheBum"; + if((@xmas_list_gather) || !($@xmas_time)) + goto L_End; + goto L_Start; +} |