diff options
Diffstat (limited to 'world/map/npc/027-4')
-rw-r--r-- | world/map/npc/027-4/casket_traps.txt | 80 | ||||
-rw-r--r-- | world/map/npc/027-4/general_razha_door.txt | 19 | ||||
-rw-r--r-- | world/map/npc/027-4/monsters.txt | 72 |
3 files changed, 171 insertions, 0 deletions
diff --git a/world/map/npc/027-4/casket_traps.txt b/world/map/npc/027-4/casket_traps.txt new file mode 100644 index 00000000..350fe347 --- /dev/null +++ b/world/map/npc/027-4/casket_traps.txt @@ -0,0 +1,80 @@ +027-4.gat,60,23,0|script|#casket9|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-4.gat,42,23,0|script|#casket10|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-4.gat,42,47,0|script|#casket11|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-4.gat,90,47,0|script|#casket12|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-4.gat,101,48,0|script|#casket13|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-4.gat,115,17,0|script|#casket14|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-4.gat,99,76,0|script|#casket15|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-4.gat,22,23,0|script|#casket16|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} diff --git a/world/map/npc/027-4/general_razha_door.txt b/world/map/npc/027-4/general_razha_door.txt new file mode 100644 index 00000000..f1729837 --- /dev/null +++ b/world/map/npc/027-4/general_razha_door.txt @@ -0,0 +1,19 @@ +// Mini-Boss +// General Razha + +027-4.gat,73,76,0|script|#GeneralDoor2|35,1,0 +{ + if ( (countitem("CryptKey") < 10) && ($@CRYPT_FIGHT2 != 0) ) + goto L_NoKeys; + + delitem "CryptKey", 10; + warp "027-7.gat",39,60; + goto L_Close; + +L_NoKeys: + message strcharinfo(0), "This door is locked."; + end; + +L_Close: + close; +} diff --git a/world/map/npc/027-4/monsters.txt b/world/map/npc/027-4/monsters.txt new file mode 100644 index 00000000..adc89a88 --- /dev/null +++ b/world/map/npc/027-4/monsters.txt @@ -0,0 +1,72 @@ +// 027-4 Graveyard zombies and fallens +// they need to be in an extra file because of the crying child quest + +027-4.gat,39,84,38,22|monster|Fallen|1045,3,60000,8000,Mob027-4::On1045 +027-4.gat,27,57,15,22|monster|Zombie|1036,2,60000,8000,Mob027-4::On1036 +027-4.gat,108,77,39,14|monster|Fallen|1045,3,60000,8000,Mob027-4::On1045 +027-4.gat,61,37,38,30|monster|Zombie|1036,2,60000,8000,Mob027-4::On1036 +027-4.gat,101,36,38,30|monster|Zombie|1036,2,60000,8000,Mob027-4::On1036 + +027-4.gat,0,0,0|script|specialMob027-4|-1, +{ + end; + +On1036: + set @mobID, 1036; + callsub S_MOBCOUNT_ZOMBIES; + callfunc "MobPoints"; + end; + +On1045: + set @mobID, 1045; + callsub S_MOBCOUNT_FALLENS; + callfunc "MobPoints"; + end; + +S_MOBCOUNT_ZOMBIES: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) + goto L_Return; + set @ring, @ring + 1; + if (@ring < 10) + goto L_Return; + if (rand(8) != 0) + goto L_Return; + message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +S_MOBCOUNT_FALLENS: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) + goto L_Return; + set @ring, @ring + 1; + if (@ring < 10) + goto L_Return; + if (rand(8) != 0) + goto L_Return; + message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +L_Return: + return; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; +} |