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-rw-r--r--world/map/npc/027-2/lover.txt55
1 files changed, 29 insertions, 26 deletions
diff --git a/world/map/npc/027-2/lover.txt b/world/map/npc/027-2/lover.txt
index eab823a4..61703327 100644
--- a/world/map/npc/027-2/lover.txt
+++ b/world/map/npc/027-2/lover.txt
@@ -93,6 +93,7 @@ L_Crystals:
set @crystal, @CRYSTAL_MAX;
delitem "DarkCrystal", @crystal;
getexp @crystal*@CRYSTAL_EXTRA_EXP, 0;
+
L_Skip:
mes "[Hanged Man]";
mes "\"Well, let's start now.\"";
@@ -133,25 +134,26 @@ L_Skip:
L_News:
mes "[Savaric]";
mes "\"Welcome back. Did you find a possible source for the dark magic?\"";
- if ((@woman < 6) && (@golbanez == 0))
- menu
- "Not yet, I'm still searching.",L_Close;
-
- if ((@woman < 6) && (@golbanez > 0))
- menu
- "Yes, let me tell you.",L_Golbenez,
- "I don't think so.",L_Close;
-
- if ((@woman >= 6) && (@golbanez == 0))
- menu
- "Can you tell me about your relationship to Reid?",L_Reid,
- "Not yet, I'm still searching.",L_Close;
-
- if ((@woman >= 6) && (@golbanez >= 0))
- menu
- "Can you tell me about your relationship to Reid?",L_Reid,
- "Yes, let me tell you.",L_Golbenez,
- "I don't think so.",L_Close;
+ if ((@woman < 6)
+ && (@golbanez == 0))
+ menu
+ "Not yet, I'm still searching.",L_Close;
+ if ((@woman < 6)
+ && (@golbanez > 0))
+ menu
+ "Yes, let me tell you.",L_Golbenez,
+ "I don't think so.",L_Close;
+ if ((@woman >= 6)
+ && (@golbanez == 0))
+ menu
+ "Can you tell me about your relationship to Reid?",L_Reid,
+ "Not yet, I'm still searching.",L_Close;
+ if ((@woman >= 6)
+ && (@golbanez >= 0))
+ menu
+ "Can you tell me about your relationship to Reid?",L_Reid,
+ "Yes, let me tell you.",L_Golbenez,
+ "I don't think so.",L_Close;
L_Golbenez:
mes "You explain how you came to the inn and what Golbenez said to you.";
@@ -229,13 +231,13 @@ L_Apologize:
close;
L_Want_Soul:
- if (@golbanez >= 7) goto L_Soul;
+ if (@golbanez >= 7)
+ goto L_Soul;
mes "[Savaric]";
mes "\"Welcome back! Are you still working on getting my soul back?\"";
menu
"I'm doing my best.",-,
"Yes, but it isn't easy.",-;
-
mes "[Savaric]";
mes "\"Thank you so much! I'm counting on you!\"";
close;
@@ -246,7 +248,8 @@ L_Soul:
next;
mes "\"Please take this as a symbol of my gratitude.\"";
getinventorylist;
- if (@inventorylist_count == 100) goto L_Full_Inv;
+ if (@inventorylist_count == 100)
+ goto L_Full_Inv;
getitem "SorcererRobeRed", 1;
set @state, 7;
callsub S_Update_Mask;
@@ -278,8 +281,8 @@ L_Close:
close;
S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
- return;
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
+ | (@state << @Graveyard_Inn_SHIFT);
+ return;
}