diff options
Diffstat (limited to 'world/map/npc/027-2/golbenez.txt')
-rw-r--r-- | world/map/npc/027-2/golbenez.txt | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/world/map/npc/027-2/golbenez.txt b/world/map/npc/027-2/golbenez.txt index 7969fcb5..6c2b56d4 100644 --- a/world/map/npc/027-2/golbenez.txt +++ b/world/map/npc/027-2/golbenez.txt @@ -52,7 +52,6 @@ "What is this place? Why is it full of dead people?",-, "You look different here. Nice horns.",L_Horns, "I'm enjoying myself, thanks for asking.",L_Close; - mes "[Golbenez]"; mes "\"Mortal, this is way over your head. Don't worry about that and enjoy your time.\""; @@ -60,7 +59,6 @@ goto L_Close; menu "I want to know. Try me.",-; - mes "Golbenez takes a piercing look at you."; mes "[Golbenez]"; mes "\"Fine.\""; @@ -74,7 +72,6 @@ menu "What do you mean by 'playground?'",-, "Recreated? What do you mean by that?",-; - mes "[Golbenez]"; mes "\"As I said, you don't understand. You start to bore me. Leave.\""; @@ -95,8 +92,10 @@ L_Memory: menu "I want to know what happened in the inn before it was destroyed.",-, "Nevermind.",L_Close; - if ((@woman >= 7) && (@lover >= 3) && (@husband >= 4)) - goto L_Detective; + if ((@woman >= 7) + && (@lover >= 3) + && (@husband >= 4)) + goto L_Detective; mes "[Golbenez]"; mes "\"I was watching you playing detective. It is amusing. Play it a little longer and I may show you some of the memories from that time.\""; close; @@ -232,7 +231,8 @@ L_Savaric: close; L_All: - if (@lover == 6) goto L_Negotiate; + if (@lover == 6) + goto L_Negotiate; mes "[Golbenez]"; mes "\"Did you come back to see the memories again?\""; menu @@ -252,7 +252,6 @@ L_Negotiate: "I want to see Hamonds memory again.",L_H_Again, "I want to see Savarics memory again.",L_S_Again, "Nevermind.",L_Close; - mes "[Golbenez]"; mes "\"Savarics soul, yes. It is a pretty nice soul, you know. From a mage... no, even better... from a loving mage. It is valuable.\""; next; @@ -262,7 +261,6 @@ L_Negotiate: "What about another cake?",L_Cake, "I'm not sure. What do you want?",-, "No.",L_Close; - mes "[Golbenez]"; mes "\"Bring me a soul of at least equal power to the mage. I don't care where you get it.\""; set @state, 6; @@ -272,6 +270,7 @@ L_Negotiate: L_Soul: mes "[Golbenez]"; mes "\"So, did you get a soul for me?\""; + L_Soul_Try: if (countitem("JackOSoul") < 1) menu @@ -280,10 +279,12 @@ L_Soul_Try: "What about this Jack O Soul?",-, "I'll go and try to find a soul.",L_Close; - if (countitem("JackOSoul") < 1) goto L_Betray; + if (countitem("JackOSoul") < 1) + goto L_Betray; delitem "JackOSoul", 1; set @soul, rand(50); - if (@soul == 0) goto L_Soul_Success; + if (@soul == 0) + goto L_Soul_Success; mes "[Golbenez]"; mes "\"No, this one isn't as powerful as the mage. Bring me another one of them.\""; goto L_Soul_Try; |