diff options
Diffstat (limited to 'world/map/npc/027-1')
-rw-r--r-- | world/map/npc/027-1/crypt.txt | 11 | ||||
-rw-r--r-- | world/map/npc/027-1/golbenez.txt | 17 | ||||
-rw-r--r-- | world/map/npc/027-1/monsters.txt | 71 |
3 files changed, 11 insertions, 88 deletions
diff --git a/world/map/npc/027-1/crypt.txt b/world/map/npc/027-1/crypt.txt new file mode 100644 index 00000000..37b1cecf --- /dev/null +++ b/world/map/npc/027-1/crypt.txt @@ -0,0 +1,11 @@ +027-1.gat,28,67,0|script|#CryptEntrance|45,0,0 +{ + if (BaseLevel < 60) + goto L_Weak; + warp "027-2.gat", 112, 110; + end; + +L_Weak: + message strcharinfo(0), "Come back when you're a bit more experienced."; + end; +} diff --git a/world/map/npc/027-1/golbenez.txt b/world/map/npc/027-1/golbenez.txt index 35980b2f..b32b862c 100644 --- a/world/map/npc/027-1/golbenez.txt +++ b/world/map/npc/027-1/golbenez.txt @@ -36,21 +36,4 @@ L_Weak: next; mes "\"Come back when you're a bit more experienced.\""; close; - -// Golbenez resets the graveyard monsters when no players are present -// He's such an evil guy! -OnInit: - if (debug >= 2) end; - initnpctimer; - end; - -OnTimer10000: - if (getareausers("027-1.gat", 0, 0, 149, 119, 1) == 0) - killmonsterall "027-1.gat"; - - setnpctimer 0; - end; } - - - diff --git a/world/map/npc/027-1/monsters.txt b/world/map/npc/027-1/monsters.txt deleted file mode 100644 index b4dedad4..00000000 --- a/world/map/npc/027-1/monsters.txt +++ /dev/null @@ -1,71 +0,0 @@ -// 027-1 Graveyard zombies and fallens -// they need to be in an extra file because of the crying child quest - -027-1.gat,71,41,31,22|monster|Zombie|1036,2,300000,120000,specialMob027-1::On1036 -027-1.gat,37,41,33,22|monster|Zombie|1036,2,200000,10000,specialMob027-1::On1036 -027-1.gat,37,65,33,22|monster|Zombie|1036,3,140000,30000,specialMob027-1::On1036 -027-1.gat,37,65,33,22|monster|Fallen|1045,3,120000,30000,specialMob027-1::On1045 - -027-1.gat,0,0,0|script|specialMob027-1|-1, -{ - end; - -On1036: - set @mobID, 1036; - callsub L_MOBCOUNT_ZOMBIES; - callfunc "MobPoints"; - end; - -On1045: - set @mobID, 1045; - callsub L_MOBCOUNT_FALLENS; - callfunc "MobPoints"; - end; - -L_MOBCOUNT_ZOMBIES: - - set @Graveyard_Inn_MASK, NIBBLE_2_MASK; - set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; - - set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - - if (@state != 1) - goto L_Return; - set @ring, @ring + 1; - if (@ring < 10) - goto L_Return; - if (rand(8) != 0) - goto L_Return; - message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; - set @state, 2; - callsub S_Update_Mask; - return; - -L_MOBCOUNT_FALLENS: - - set @Graveyard_Inn_MASK, NIBBLE_2_MASK; - set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; - - set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - - if (@state != 1) - goto L_Return; - set @ring, @ring + 1; - if (@ring < 10) - goto L_Return; - if (rand(8) != 0) - goto L_Return; - message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; - set @state, 2; - callsub S_Update_Mask; - return; - -L_Return: - return; - -S_Update_Mask: - set QUEST_Graveyard_Inn, - (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) - | (@state << @Graveyard_Inn_SHIFT); - return; -} |