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-rw-r--r--world/map/npc/027-1/crypt.txt11
-rw-r--r--world/map/npc/027-1/golbenez.txt17
-rw-r--r--world/map/npc/027-1/monsters.txt71
3 files changed, 11 insertions, 88 deletions
diff --git a/world/map/npc/027-1/crypt.txt b/world/map/npc/027-1/crypt.txt
new file mode 100644
index 00000000..37b1cecf
--- /dev/null
+++ b/world/map/npc/027-1/crypt.txt
@@ -0,0 +1,11 @@
+027-1.gat,28,67,0|script|#CryptEntrance|45,0,0
+{
+ if (BaseLevel < 60)
+ goto L_Weak;
+ warp "027-2.gat", 112, 110;
+ end;
+
+L_Weak:
+ message strcharinfo(0), "Come back when you're a bit more experienced.";
+ end;
+}
diff --git a/world/map/npc/027-1/golbenez.txt b/world/map/npc/027-1/golbenez.txt
index 35980b2f..b32b862c 100644
--- a/world/map/npc/027-1/golbenez.txt
+++ b/world/map/npc/027-1/golbenez.txt
@@ -36,21 +36,4 @@ L_Weak:
next;
mes "\"Come back when you're a bit more experienced.\"";
close;
-
-// Golbenez resets the graveyard monsters when no players are present
-// He's such an evil guy!
-OnInit:
- if (debug >= 2) end;
- initnpctimer;
- end;
-
-OnTimer10000:
- if (getareausers("027-1.gat", 0, 0, 149, 119, 1) == 0)
- killmonsterall "027-1.gat";
-
- setnpctimer 0;
- end;
}
-
-
-
diff --git a/world/map/npc/027-1/monsters.txt b/world/map/npc/027-1/monsters.txt
deleted file mode 100644
index b4dedad4..00000000
--- a/world/map/npc/027-1/monsters.txt
+++ /dev/null
@@ -1,71 +0,0 @@
-// 027-1 Graveyard zombies and fallens
-// they need to be in an extra file because of the crying child quest
-
-027-1.gat,71,41,31,22|monster|Zombie|1036,2,300000,120000,specialMob027-1::On1036
-027-1.gat,37,41,33,22|monster|Zombie|1036,2,200000,10000,specialMob027-1::On1036
-027-1.gat,37,65,33,22|monster|Zombie|1036,3,140000,30000,specialMob027-1::On1036
-027-1.gat,37,65,33,22|monster|Fallen|1045,3,120000,30000,specialMob027-1::On1045
-
-027-1.gat,0,0,0|script|specialMob027-1|-1,
-{
- end;
-
-On1036:
- set @mobID, 1036;
- callsub L_MOBCOUNT_ZOMBIES;
- callfunc "MobPoints";
- end;
-
-On1045:
- set @mobID, 1045;
- callsub L_MOBCOUNT_FALLENS;
- callfunc "MobPoints";
- end;
-
-L_MOBCOUNT_ZOMBIES:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1)
- goto L_Return;
- set @ring, @ring + 1;
- if (@ring < 10)
- goto L_Return;
- if (rand(8) != 0)
- goto L_Return;
- message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-L_MOBCOUNT_FALLENS:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1)
- goto L_Return;
- set @ring, @ring + 1;
- if (@ring < 10)
- goto L_Return;
- if (rand(8) != 0)
- goto L_Return;
- message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-L_Return:
- return;
-
-S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
- return;
-}