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-rw-r--r--world/map/npc/025-4/battlecaves.txt277
1 files changed, 68 insertions, 209 deletions
diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt
index 72a4e83d..456a92a2 100644
--- a/world/map/npc/025-4/battlecaves.txt
+++ b/world/map/npc/025-4/battlecaves.txt
@@ -44,17 +44,6 @@ L_Done:
if ($@wave_cave1 < $@CAVE1_WAVES) goto L_Summon;
set cavefights, (cavefights ^ BATTLE_CAVE1);
end;
-
-L_Cleaning:
- attachrid(getcharid(3,$@cave1fighter$));
- set $@wave_cave1, 0;
- set $@cave1_kills, 0;
- set $@cave1start, 0;
- set $@cave1fighter$, "";
- set $@cave1fighterdeaths$, 0;
- set $@battlecave1, 0;
- killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath";
- end;
OnMonsterDeath:
set $@cave1_kills, $@cave1_kills + 1;
@@ -69,15 +58,77 @@ L_no_root:
close;
onInit:
-// Here you can define the specifics of each battle cave.
-// Monsters IDs to be spawned.
+// Cave 1 Configuration.
+
setarray $@CAVE1_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
-// Number of monsters of each ID.
setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2;
-// Number of waves.
set $@CAVE1_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight.
set $@CAVE1_TIME, 900;
+
+// Cave 2 Configuration.
+
+ setarray $@CAVE2_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2;
+ set $@CAVE2_WAVES, 3;
+ set $@CAVE2_TIME, 900;
+
+// Cave 3 Configuration.
+
+ setarray $@CAVE3_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2;
+ set $@CAVE3_WAVES, 3;
+ set $@CAVE3_TIME, 900;
+
+// Cave 4 Configuration.
+
+ setarray $@CAVE4_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2;
+ set $@CAVE4_WAVES, 3;
+ set $@CAVE4_TIME, 900;
+
+// Cave 5 Configuration.
+
+ setarray $@CAVE5_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2;
+ set $@CAVE5_WAVES, 3;
+ set $@CAVE5_TIME, 900;
+
+// Cave 6 Configuration.
+
+ setarray $@CAVE6_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2;
+ set $@CAVE6_WAVES, 3;
+ set $@CAVE6_TIME, 900;
+
+// Cave 7 Configuration.
+
+ setarray $@CAVE7_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2;
+ set $@CAVE7_WAVES, 3;
+ set $@CAVE7_TIME, 900;
+
+// Cave 8 Configuration.
+
+ setarray $@CAVE8_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2;
+ set $@CAVE8_WAVES, 3;
+ set $@CAVE8_TIME, 900;
+
+// Cave 9 Configuration.
+
+ setarray $@CAVE9_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2;
+ set $@CAVE9_WAVES, 3;
+ set $@CAVE9_TIME, 900;
+
+// Cave 10 Configuration.
+
+ setarray $@CAVE10_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
+ setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2;
+ set $@BOSS, 1086;
+ set $@CAVE10_WAVES, 4;
+ set $@CAVE10_TIME, 1500;
+
}
// --------------------- Cave 1 Checker ----------------------------
@@ -139,17 +190,6 @@ L_Done:
set cavefights, (cavefights ^ BATTLE_CAVE2);
end;
-L_Cleaning:
- attachrid(getcharid(3,$@cave2fighter$));
- set $@wave_cave2, 0;
- set $@cave2_kills, 0;
- set $@cave2start, 0;
- set $@cave2fighter$, "";
- set $@cave2fighterdeaths$, 0;
- set $@battlecave2, 0;
- killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath";
- end;
-
OnMonsterDeath:
set $@cave2_kills, $@cave2_kills + 1;
if ($@cave2_kills >= $@CAVE2_MONSTERS_QTY[1] + $@CAVE2_MONSTERS_QTY[2] + $@CAVE2_MONSTERS_QTY[3]) goto L_Done;
@@ -161,17 +201,6 @@ L_Close:
L_no_root:
mes "I don't have any roots in my inventory!";
close;
-
-onInit:
-// Here you can define the specifics of each battle cave.
-// Monsters IDs to be spawned.
- setarray $@CAVE2_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
-// Number of monsters of each ID.
- setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2;
-// Number of waves.
- set $@CAVE2_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE2_TIME, 900;
}
// --------------------- Cave 2 Checker ----------------------------
@@ -231,17 +260,6 @@ L_Done:
set cavefights, (cavefights ^ BATTLE_CAVE3);
end;
-L_Cleaning:
- attachrid(getcharid(3,$@cave3fighter$));
- set $@wave_cave3, 0;
- set $@cave3_kills, 0;
- set $@cave3start, 0;
- set $@cave3fighter$, "";
- set $@cave3fighterdeaths$, 0;
- set $@battlecave3, 0;
- killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath";
- end;
-
OnMonsterDeath:
set $@cave3_kills, $@cave3_kills + 1;
if ($@cave3_kills >= $@CAVE3_MONSTERS_QTY[1] + $@CAVE3_MONSTERS_QTY[2] + $@CAVE3_MONSTERS_QTY[3]) goto L_Done;
@@ -254,16 +272,6 @@ L_no_root:
mes "I don't have any roots in my inventory!";
close;
-onInit:
-// Here you can define the specifics of each battle cave.
-// Monsters IDs to be spawned.
- setarray $@CAVE3_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
-// Number of monsters of each ID.
- setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2;
-// Number of waves.
- set $@CAVE3_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE3_TIME, 900;
}
// --------------------- Cave 3 Checker ----------------------------
@@ -322,17 +330,6 @@ L_Done:
set cavefights, (cavefights ^ BATTLE_CAVE4);
end;
-L_Cleaning:
- attachrid(getcharid(3,$@cave4fighter$));
- set $@wave_cave4, 0;
- set $@cave4_kills, 0;
- set $@cave4start, 0;
- set $@cave4fighter$, "";
- set $@cave4fighterdeaths$, 0;
- set $@battlecave4, 0;
- killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath";
- end;
-
OnMonsterDeath:
set $@cave4_kills, $@cave4_kills + 1;
if ($@cave4_kills >= $@CAVE4_MONSTERS_QTY[1] + $@CAVE4_MONSTERS_QTY[2] + $@CAVE4_MONSTERS_QTY[3]) goto L_Done;
@@ -345,16 +342,6 @@ L_no_root:
mes "I don't have any roots in my inventory!";
close;
-onInit:
-// Here you can define the specifics of each battle cave.
-// Monsters IDs to be spawned.
- setarray $@CAVE4_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
-// Number of monsters of each ID.
- setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2;
-// Number of waves.
- set $@CAVE4_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE4_TIME, 900;
}
// --------------------- Cave 4 Checker ----------------------------
@@ -414,17 +401,6 @@ L_Done:
set cavefights, (cavefights ^ BATTLE_CAVE5);
end;
-L_Cleaning:
- attachrid(getcharid(3,$@cave5fighter$));
- set $@wave_cave5, 0;
- set $@cave5_kills, 0;
- set $@cave5start, 0;
- set $@cave5fighter$, "";
- set $@cave5fighterdeaths$, 0;
- set $@battlecave5, 0;
- killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath";
- end;
-
OnMonsterDeath:
set $@cave5_kills, $@cave5_kills + 1;
if ($@cave5_kills >= $@CAVE5_MONSTERS_QTY[1] + $@CAVE5_MONSTERS_QTY[2] + $@CAVE5_MONSTERS_QTY[3]) goto L_Done;
@@ -437,16 +413,6 @@ L_no_root:
mes "I don't have any roots in my inventory!";
close;
-onInit:
-// Here you can define the specifics of each battle cave.
-// Monsters IDs to be spawned.
- setarray $@CAVE5_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
-// Number of monsters of each ID.
- setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2;
-// Number of waves.
- set $@CAVE5_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE5_TIME, 900;
}
// --------------------- Cave 5 Checker ----------------------------
@@ -506,17 +472,6 @@ L_Done:
set cavefights, (cavefights ^ BATTLE_CAVE6);
end;
-L_Cleaning:
- attachrid(getcharid(3,$@cave6fighter$));
- set $@wave_cave6, 0;
- set $@cave6_kills, 0;
- set $@cave6start, 0;
- set $@cave6fighter$, "";
- set $@cave6fighterdeaths$, 0;
- set $@battlecave6, 0;
- killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath";
- end;
-
OnMonsterDeath:
set $@cave6_kills, $@cave6_kills + 1;
if ($@cave6_kills >= $@CAVE6_MONSTERS_QTY[1] + $@CAVE6_MONSTERS_QTY[2] + $@CAVE6_MONSTERS_QTY[3]) goto L_Done;
@@ -529,16 +484,6 @@ L_no_root:
mes "I don't have any roots in my inventory!";
close;
-onInit:
-// Here you can define the specifics of each battle cave.
-// Monsters IDs to be spawned.
- setarray $@CAVE6_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
-// Number of monsters of each ID.
- setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2;
-// Number of waves.
- set $@CAVE6_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE6_TIME, 900;
}
// --------------------- Cave 6 Checker ----------------------------
@@ -599,17 +544,6 @@ L_Done:
set cavefights, (cavefights ^ BATTLE_CAVE7);
end;
-L_Cleaning:
- attachrid(getcharid(3,$@cave7fighter$));
- set $@wave_cave7, 0;
- set $@cave7_kills, 0;
- set $@cave7start, 0;
- set $@cave7fighter$, "";
- set $@cave7fighterdeaths$, 0;
- set $@battlecave7, 0;
- killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath";
- end;
-
OnMonsterDeath:
set $@cave7_kills, $@cave7_kills + 1;
if ($@cave7_kills >= $@CAVE7_MONSTERS_QTY[1] + $@CAVE7_MONSTERS_QTY[2] + $@CAVE7_MONSTERS_QTY[3]) goto L_Done;
@@ -622,16 +556,6 @@ L_no_root:
mes "I don't have any roots in my inventory!";
close;
-onInit:
-// Here you can define the specifics of each battle cave.
-// Monsters IDs to be spawned.
- setarray $@CAVE7_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
-// Number of monsters of each ID.
- setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2;
-// Number of waves.
- set $@CAVE7_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE7_TIME, 900;
}
// --------------------- Cave 7 Checker ----------------------------
@@ -692,17 +616,6 @@ L_Done:
set cavefights, (cavefights ^ BATTLE_CAVE8);
end;
-L_Cleaning:
- attachrid(getcharid(3,$@cave8fighter$));
- set $@wave_cave8, 0;
- set $@cave8_kills, 0;
- set $@cave8start, 0;
- set $@cave8fighter$, "";
- set $@cave8fighterdeaths$, 0;
- set $@battlecave8, 0;
- killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath";
- end;
-
OnMonsterDeath:
set $@cave8_kills, $@cave8_kills + 1;
if ($@cave8_kills >= $@CAVE8_MONSTERS_QTY[1] + $@CAVE8_MONSTERS_QTY[2] + $@CAVE8_MONSTERS_QTY[3]) goto L_Done;
@@ -715,16 +628,6 @@ L_no_root:
mes "I don't have any roots in my inventory!";
close;
-onInit:
-// Here you can define the specifics of each battle cave.
-// Monsters IDs to be spawned.
- setarray $@CAVE8_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
-// Number of monsters of each ID.
- setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2;
-// Number of waves.
- set $@CAVE8_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE8_TIME, 900;
}
// --------------------- Cave 8 Checker ----------------------------
@@ -784,17 +687,6 @@ L_Done:
set cavefights, (cavefights ^ BATTLE_CAVE9);
end;
-L_Cleaning:
- attachrid(getcharid(3,$@cave9fighter$));
- set $@wave_cave9, 0;
- set $@cave9_kills, 0;
- set $@cave9start, 0;
- set $@cave9fighter$, "";
- set $@cave9fighterdeaths$, 0;
- set $@battlecave9, 0;
- killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath";
- end;
-
OnMonsterDeath:
set $@cave9_kills, $@cave9_kills + 1;
if ($@cave9_kills >= $@CAVE9_MONSTERS_QTY[1] + $@CAVE9_MONSTERS_QTY[2] + $@CAVE9_MONSTERS_QTY[3]) goto L_Done;
@@ -807,16 +699,6 @@ L_no_root:
mes "I don't have any roots in my inventory!";
close;
-onInit:
-// Here you can define the specifics of each battle cave.
-// Monsters IDs to be spawned.
- setarray $@CAVE9_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
-// Number of monsters of each ID.
- setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2;
-// Number of waves.
- set $@CAVE9_WAVES, 3;
-// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE9_TIME, 900;
}
// --------------------- Cave 9 Checker ----------------------------
@@ -879,21 +761,10 @@ L_Done:
if ($@wave_cave10 < $@CAVE10_WAVES) goto L_Summon;
set $@wave_cave10, 5;
+ set @boss, 0;
startnpctimer;
end;
-L_Cleaning:
- attachrid(getcharid(3,$@cave10fighter$));
- set $@wave_cave10, 0;
- set $@cave10_kills, 0;
- set $@cave10start, 0;
- set $@cave10fighter$, "";
- set $@cave10fighterdeaths$, 0;
- set $@battlecave10, 0;
- killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath";
- killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath";
- end;
-
L_CleaningNorid:
stopnpctimer;
setnpctimer 0;
@@ -935,18 +806,6 @@ L_no_root:
mes "I don't have any roots in my inventory!";
close;
-onInit:
-// Here you can define the specifics of each battle cave.
-// Monsters IDs to be spawned. before the boss.
- setarray $@CAVE10_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
-// Number of monsters of each ID.
- setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2;
-// ID of the boss monster.
- set $@BOSS, 1086;
-// Number of waves. before the boss.
- set $@CAVE10_WAVES, 4;
-// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE10_TIME, 1500;
}
// --------------------- Boss Cave Checker ----------------------------