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-rw-r--r--world/map/npc/025-1/rossy.txt36
1 files changed, 27 insertions, 9 deletions
diff --git a/world/map/npc/025-1/rossy.txt b/world/map/npc/025-1/rossy.txt
index af57e5b1..f0332f95 100644
--- a/world/map/npc/025-1/rossy.txt
+++ b/world/map/npc/025-1/rossy.txt
@@ -41,15 +41,19 @@
close;
next;
menu
- "Hey, hey... Why are you crying? Are you hurt?", -,
+ "Hey, hey... Why are you crying? Are you hurt?", L_Next,
"Sorry kid, I don't have time to play with children.", L_No;
+
+L_Next:
mes "[Young Girl]";
mes "\"No. I'm crying because I lost all my fruits. My sister and I were collecting some near Dimond's Cove, but then I stumbled on a giant snail and it attacked us!";
next;
mes "But we were lucky, because the snail is really slow and we ran away from it. Julia ran to the left and I ran to the right. The snail got pretty confused, because we are identical twins. The problem is that I dropped the basket full of fruits on the ground and that evil snail ate them all! And now I can't find Julia to help me collect more fruits.\"";
next;
menu
- "Did you say Julia? I talked to you mother. She is very worried about you.", -;
+ "Did you say Julia? I talked to you mother. She is very worried about you.", L_SheWorried;
+
+L_SheWorried:
mes "[Rossy]";
mes "\"Really? But she let us play in the woods. There is no reason to be worried. Unless...\"";
next;
@@ -59,8 +63,10 @@
mes "\"Could you do me a favor? Please, tell my mother we are alright. There is.. uh... there is no reason to worry about us.\"";
next;
menu
- "Ok, if you say so.", -,
+ "Ok, if you say so.", L_SaySo,
"Sorry, I have no time for this.", L_No;
+
+L_SaySo:
mes "[Rossy]";
mes "\"Thank you very much!\"";
set Rossy_Quest, 2;
@@ -85,8 +91,10 @@ L_Check:
next;
menu
"That is no problem for me. Just wait and I will come back with the cherries.", L_No,
- "Hey, I have some cherries in my backpack!", -,
+ "Hey, I have some cherries in my backpack!", L_HaveSomeCherries,
"You should get them yourself.", L_No;
+
+L_HaveSomeCherries:
if(countitem("Cherry") < @Cherry_Amount)
goto L_Get_Cherry;
mes "[Rossy]";
@@ -118,7 +126,9 @@ L_Let:
L_Let2:
mes "The little girl grabs the piece of paper and reads it quickly. Her face turns pale.";
menu
- "What does it say?", -;
+ "What does it say?", L_PaperSays;
+
+L_PaperSays:
mes "[Rossy]";
mes "\"Oh no, I completely forgot! My magic school exam! I need to make a potion and give it to my teacher today! But I haven't found Julia yet and I don't even have any of the ingredients required. Could you get them for me, please?\"";
next;
@@ -176,7 +186,9 @@ L_Donet:
&& countitem("RedRose") >= @RedRose_Amount)
goto L_RG;
menu
- "David took your potion and he tested it in front of me. It worked perfectly!", -;
+ "David took your potion and he tested it in front of me. It worked perfectly!", L_DavidPotion;
+
+L_DavidPotion:
mes "[Rossy]";
mes "\"Yay! Phew... That was close, I almost forgot about my exam. Please, tell my mother about it. I am sure she will be proud of me.\"";
close;
@@ -186,14 +198,18 @@ L_RG:
goto L_No;
delitem "RedRose", @RedRose_Amount;
menu
- "Your mother was so happy that she asked me to bring you these flowers.", -;
+ "Your mother was so happy that she asked me to bring you these flowers.", L_MotherFlowers;
+
+L_MotherFlowers:
mes "[Rossy]";
mes "\"How nice!\"";
next;
mes "Rossy takes the flowers from your hands and suddenly throws them on the ground. She begins sneezing.";
set Rossy_Quest, 11;
menu
- "I presume you don't like roses, right?", -;
+ "I presume you don't like roses, right?", L_LikeRoses;
+
+L_LikeRoses:
mes "[Rossy]";
mes "\"I am allergic to roses, my mother should already know that!\"";
close;
@@ -226,7 +242,9 @@ L_Best:
mes "\"Thank you "+ strcharinfo(0) +", you helped me so much!\"";
next;
menu
- "Did you find your sister? I am starting to get worried too.", -;
+ "Did you find your sister? I am starting to get worried too.", L_FindMySister;
+
+L_FindMySister:
mes "\"I think I have an idea where she might be. Come back in a few minutes, I will tell you if she is ok.\"";
set Rossy_Quest, 14;
close;