diff options
Diffstat (limited to 'world/map/npc/020-2/furquest.txt')
-rw-r--r-- | world/map/npc/020-2/furquest.txt | 86 |
1 files changed, 40 insertions, 46 deletions
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt index 0f0b2957..17cb3283 100644 --- a/world/map/npc/020-2/furquest.txt +++ b/world/map/npc/020-2/furquest.txt @@ -41,8 +41,7 @@ next; menu "I want something new for my wardrobe!", L_State_0_1, - "Oh, nothing, thanks!", -; - close; + "Oh, nothing, thanks!", L_Close; // Quest #0 - Beginning - Needed: Iron Potion @@ -53,8 +52,7 @@ L_State_0_1: next; menu "Sure, what kind of drink you like?", L_State_0_2, - "I'm not your waiter!", -; - close; + "I'm not your waiter!", L_Close; L_State_0_2: mes "[Agostine, The Legendary Tailor]"; @@ -63,8 +61,7 @@ L_State_0_2: next; menu "I'll bring you different drinks to try!", L_State_Accept, - "Maybe a bar will open soon, wait for it.", -; - close; + "Maybe a bar will open soon, wait for it.", L_Close; L_State_Accept: mes "[Agostine, The Legendary Tailor]"; @@ -83,8 +80,7 @@ L_State_0_3: "A pint of beer.", L_State_0_7, "An Iron potion.", L_State_0_9, "A Concentration Potion.", L_State_0_8, - "Nothing, at the moment.", -; - close; + "Nothing, at the moment.", L_Close; L_State_0_4: mes "[Agostine, The Legendary Tailor]"; @@ -92,7 +88,6 @@ L_State_0_4: if (countitem("CactusDrink") < 1) goto L_State_neg; delitem "CactusDrink", 1; goto L_State_bad; - close; L_State_0_5: mes "[Agostine, The Legendary Tailor]"; @@ -100,7 +95,6 @@ L_State_0_5: if (countitem("CactusPotion") < 1) goto L_State_neg; delitem "CactusPotion", 1; goto L_State_bad; - close; L_State_0_6: mes "[Agostine, The Legendary Tailor]"; @@ -108,7 +102,6 @@ L_State_0_6: if (countitem("Milk") < 1) goto L_State_neg; delitem "Milk", 1; goto L_State_bad; - close; L_State_0_7: mes "[Agostine, The Legendary Tailor]"; @@ -116,7 +109,6 @@ L_State_0_7: if (countitem("Beer") < 1) goto L_State_neg; delitem "Beer", 1; goto L_State_bad; - close; L_State_0_8: mes "[Agostine, The Legendary Tailor]"; @@ -124,7 +116,6 @@ L_State_0_8: if (countitem("ConcentrationPotion") < 1) goto L_State_neg; delitem "ConcentrationPotion", 1; goto L_State_bad; - close; L_State_0_9: mes "[Agostine, The Legendary Tailor]"; @@ -161,9 +152,8 @@ L_State_1: mes "Would you like a pair of snow-white Winter Gloves?\""; next; menu - "No, thanks. I love dark clothes...", -, + "No, thanks. I love dark clothes...", L_Close, "You really can do this for me?", L_State_2; - close; L_State_2: mes "[Agostine, The Legendary Tailor]"; @@ -173,9 +163,8 @@ L_State_2: set QUEST_WG_state, 3; next; menu - "You are crazy! I won't kill any animal for this!", -, + "You are crazy! I won't kill any animal for this!", L_Close, "Sure, I will be back soon!", L_State_3; - close; L_State_3: mes "[Agostine, The Legendary Tailor]"; @@ -190,8 +179,7 @@ L_State_4: next; menu "Here, take a look!", L_State_4_try, - "Yes, but I need it for something else.", -; - close; + "Yes, but I need it for something else.", L_Close; L_State_4_try: mes "[Agostine, The Legendary Tailor]"; @@ -211,8 +199,7 @@ L_State_4_try: next; menu "Here I have another one!", L_State_4_try, - "Sorry, I will be careful...", -; - close; + "Sorry, I will be careful...", L_Close; L_State_4_success: mes "Agostine breaks into a smile"; @@ -228,9 +215,8 @@ L_State_5: mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\""; next; menu - "You are not a tailor, you are a thief!!", -, + "You are not a tailor, you are a thief!!", L_Close, "I think it's a reasonable price...", L_State_5_pay; - close; L_State_5_pay: if (Zeny < 15000) goto L_State_5_nocash; @@ -257,8 +243,7 @@ L_State_6: next; menu "It's a great idea!", L_State_10, - "I'm glamourous enough, thanks", -; - close; + "I'm glamourous enough, thanks", L_Close; // Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP L_State_10: @@ -276,8 +261,7 @@ L_State_11: next; menu "Sure, I'm a fluffy hunter!", L_State_11_try, - "Not yet, sorry.", -; - close; + "Not yet, sorry.", L_Close; L_State_11_try: mes "[Agostine, The Legendary Tailor]"; @@ -298,8 +282,7 @@ L_State_11_try: next; menu "Well, maybe this is better!", L_State_11_try, - "I will hunt other fluffies...", -; - close; + "I will hunt other fluffies...", L_Close; L_State_11_success: mes "Agostine breaks into a smile"; @@ -316,8 +299,7 @@ L_State_12: next; menu "Sure, here it all is.", L_State_12_pay, - "I missed something, I will be back soon!", -; - close; + "I missed something, I will be back soon!", L_Close; L_State_12_pay: if (Zeny < 15000) goto L_State_12_missing; @@ -362,8 +344,9 @@ L_State_14: next; menu - "But?", -; + "But?", L_Next; +L_Next: mes "[Agostine, The Legendary Tailor]"; mes "\"There is a new fashion I've been dying to try out!"; mes "But I don't have all the knowledge in the world about seaming this wonderful fashion.\""; @@ -371,7 +354,9 @@ L_State_14: menu "Ah, that's too bad...", L_Close, - "I know another tailor who might know!", -; + "I know another tailor who might know!", L_Next1; + +L_Next1: mes "[Agostine, The Legendary Tailor]"; mes "\"What tailor may that be?"; mes "I haven't been out of Nivalis for quite some time since I have been busy with clothes for the people of the town."; @@ -379,8 +364,9 @@ L_State_14: next; menu - "Well... There is a tailor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -; + "Well... There is a tailor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", L_Next2; +L_Next2: mes "[Agostine, The Legendary Tailor]"; mes "\"I had almost forgotten about Lora Tay."; mes "She has tried to put me out of business a few times long ago."; @@ -389,8 +375,7 @@ L_State_14: menu "Sure thing! Be back soon.", L_State_14_Accept, - "It will never happen. I won't waste my time.", -; - close; + "It will never happen. I won't waste my time.", L_Close; L_State_14_Accept: set QUEST_WG_state, 12; @@ -406,9 +391,10 @@ L_State_15: mes "\"Hi there fashionable friend, have you talked to Lora Tay about my request?\""; next; menu - "Yes, but she would like to know more information about it and I'm kind of curious myself.", -, + "Yes, but she would like to know more information about it and I'm kind of curious myself.", L_Next3, "I haven't yet, sorry.", L_Close; +L_Next3: mes "[Agostine, The Legendary Tailor]"; mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream..."; mes "But the thing is I have never sewn a dress this fabulous in my life!"; @@ -416,9 +402,10 @@ L_State_15: next; menu - "You must be thinking of fashion a lot if it's in your dreams! I shall bring this information to Lora Tay.", -, + "You must be thinking of fashion a lot if it's in your dreams! I shall bring this information to Lora Tay.", L_Next4, "You're obsessed, I cant help you.", L_Close; +L_Next4: mes "[Agostine, The Legendary Tailor]"; mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!"; mes "These are the finest materials in my whole house and have been saving them for something special such as this.\""; @@ -447,9 +434,10 @@ L_State_16: next; menu - "Yes, she is also working on threading to sew the materials together.", -, + "Yes, she is also working on threading to sew the materials together.", L_Next5, "Why would I do that for?", L_Close; +L_Next5: mes "[Agostine, The Legendary Tailor]"; mes "\"Wow she did not only accept but she is willing to sew these materials for me?"; mes "This is amazing... I was quite worried I would ruin these fine cloths sewing them myself.\""; @@ -459,17 +447,19 @@ L_State_16: mes "\"Is there anything I can do in the meanwhile?\""; next; menu - "Actually she wanted the design drawings to know what it should look like.", -; + "Actually she wanted the design drawings to know what it should look like.", L_Next6; +L_Next6: mes "[Agostine, The Legendary Tailor]"; mes "\"Of course! How could I forget, I drew the designs right after the dream I had."; mes "Please take these to Lora Tay and ask her to try and make it as close as she can.\""; next; menu - "Sure thing be back soon!", -, + "Sure thing be back soon!", L_Next7, "... I'll take a nap first.", L_Close; +L_Next7: set QUEST_WG_state, 17; message strcharinfo(0), "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack."; @@ -492,8 +482,9 @@ L_State_17: next; menu - "Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted.", -; + "Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted.", L_Next8; +L_Next8: mes "[Agostine, The Legendary Tailor]"; mes "\"That's fine. I will finish it with the cloth but it seems I don't have anymore around...\""; next; @@ -506,10 +497,11 @@ L_State_17_AskItems: next; menu - "Sure thing, I will go get them!", -, + "Sure thing, I will go get them!", L_Next9, "Here you are!", L_State_17_GiveItems; - set QUEST_WG_state, 21; +L_Next9: + set QUEST_WG_state, 21; close; L_State_17_NotEnoughItems: @@ -546,8 +538,9 @@ L_State_17_GiveItems: next; menu - "What is it?", -; + "What is it?", L_Next10; +L_Next10: mes "[Agostine, The Legendary Tailor]"; mes "\"How about I let you buy the dress off me?"; mes "This will allow you to have a fine dress and allow me to show the world what I'm capable of."; @@ -566,9 +559,10 @@ L_State_17_ProposeBuyDress: L_State_17_BuyDress: menu - "Wow that sounds great I'll take it!", -, + "Wow that sounds great I'll take it!", L_Next11, "I'll think about it...", L_Close; +L_Next11: if (Zeny < @FINEDRESS_GP) goto L_State_17_NoMoney; getinventorylist; |