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-rw-r--r--world/map/npc/013-3/barrier.txt23
-rw-r--r--world/map/npc/013-3/mask_chest.txt290
-rw-r--r--world/map/npc/013-3/misc.txt6
-rw-r--r--world/map/npc/013-3/sword_chest.txt55
4 files changed, 204 insertions, 170 deletions
diff --git a/world/map/npc/013-3/barrier.txt b/world/map/npc/013-3/barrier.txt
index 0ec3f86a..2d3cb5fe 100644
--- a/world/map/npc/013-3/barrier.txt
+++ b/world/map/npc/013-3/barrier.txt
@@ -1,19 +1,18 @@
//
-//013-3.gat,71,21,0 script #DemonMineBarrier1#_M 0,1,1,{
-013-3.gat,71,21,0 script #DemonMineBarrier1#_M 127,1,1,{
- if (QUEST_demon_mines >= 2) close;
+//013-3.gat,71,21,0|script|#DemonMineBarrier1#_M|0,1,1,{
+013-3.gat,71,21,0|script|#DemonMineBarrier1#_M|127,1,1,{
+ if (QUEST_demon_mines >= 2) close;
+ if (QUEST_demon_mines == 1 && countitem(1198) >= 1) goto L_Has_Jack_O_Soul;
- if (QUEST_demon_mines == 1 && countitem(1198) >= 1) goto L_Has_Jack_O_Soul;
+ mes "A barrier around the opening pushes you back as you approach.";
- mes "A barrier around the opening pushes you back as you approach.";
-
- warp "013-3.gat", 71, 25;
- close;
+ warp "013-3.gat", 71, 25;
+ close;
L_Has_Jack_O_Soul:
- mes "The barrier around the opening allows you passage.";
- set QUEST_demon_mines, 2;
- delitem "JackOSoul", 1;
- close;
+ mes "The barrier around the opening allows you passage.";
+ set QUEST_demon_mines, 2;
+ delitem "JackOSoul", 1;
+ close;
}
diff --git a/world/map/npc/013-3/mask_chest.txt b/world/map/npc/013-3/mask_chest.txt
index fb72f54c..59aa0819 100644
--- a/world/map/npc/013-3/mask_chest.txt
+++ b/world/map/npc/013-3/mask_chest.txt
@@ -1,176 +1,208 @@
//
-013-3.gat,28,27,0 script Chest#DemonMask 111,{
- if (QUEST_demon_mines < 2) goto L_This_shouldn_t_happen;
- if (QUEST_demon_mines == 3) goto L_Finished;
-
- if (countitem("MaggotSlime") == 0) goto L_No_maggot_slime;
- if (countitem("SmallMushroom") == 0) goto L_No_mushroom;
- if (countitem("PinkPetal") == 0) goto L_No_pink_petal;
-
- if (countitem("Pearl") == 0) goto L_No_pearl;
- if (countitem("HardSpike") == 0) goto L_No_hard_spike;
- if (countitem("RawLog") == 0) goto L_No_raw_log;
-
- if (countitem("PinkAntenna") == 0) goto L_No_pink_antenna;
- if (countitem("SnakeTongue") == 0 || countitem("MountainSnakeTongue") == 0 || countitem("GrassSnakeTongue") == 0 || countitem("CaveSnakeTongue") == 0) goto L_No_tongues;
- if (countitem("TreasureKey") == 0) goto L_No_treasure_key;
-
- if (countitem("PileOfAsh") == 0) goto L_No_ash;
- if (countitem("MauveHerb") == 0 || countitem("CobaltHerb") == 0 || countitem("GambogeHerb") == 0 || countitem("AlizarinHerb") == 0) goto L_No_herbs;
- if (countitem("BugLeg") == 0) goto L_No_bug_leg;
-
- if (countitem("CaveSnakeLamp") == 0) goto L_No_lamp;
- if (countitem("IronOre") == 0) goto L_No_iron_ore;
- if (countitem("ScorpionStinger") == 0 || countitem("RedScorpionStinger") == 0 || countitem("BlackScorpionStinger") == 0) goto L_No_stingers;
-
- if (countitem("SilkCocoon") == 0) goto L_No_silk;
- if (countitem("WhiteFur") == 0) goto L_No_fur;
- if (countitem("DarkCrystal") == 0) goto L_No_dark_crystal;
-
- if (countitem("BottleOfWater") == 0) goto L_No_water;
-
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("MaggotSlime") > 1 && countitem("BugLeg") > 1 && countitem("SilkCocoon") > 1
- && countitem("SmallMushroom") > 1 && countitem("PinkPetal") > 1 && countitem("Pearl") > 1
- && countitem("HardSpike") > 1 && countitem("RawLog") > 1 && countitem("PinkAntenna") > 1
- && countitem("DarkCrystal") > 1 && countitem("IronOre") > 1 && countitem("ScorpionStinger") > 1
- && countitem("RedScorpionStinger") > 1 && countitem("BlackScorpionStinger") > 1 && countitem("SnakeTongue") > 1
- && countitem("MountainSnakeTongue") > 1 && countitem("GrassSnakeTongue") > 1 && countitem("CaveSnakeTongue") > 1
- && countitem("MauveHerb") > 1 && countitem("CobaltHerb") > 1 && countitem("GambogeHerb") > 1
- && countitem("AlizarinHerb") > 1 && countitem("TreasureKey") > 1 && countitem("CaveSnakeLamp") > 1
- && countitem("PileOfAsh") > 1 && countitem("WhiteFur") > 1 && countitem("BottleOfWater") > 1) goto L_TooMany;
-
- delitem "MaggotSlime", 1;
- delitem "BugLeg", 1;
- delitem "SilkCocoon", 1;
-
- delitem "SmallMushroom", 1;
- delitem "PinkPetal", 1;
- delitem "Pearl", 1;
-
- delitem "HardSpike", 1;
- delitem "RawLog", 1;
- delitem "PinkAntenna", 1;
-
- delitem "DarkCrystal", 1;
- delitem "IronOre", 1;
- delitem "ScorpionStinger", 1;
-
- delitem "RedScorpionStinger", 1;
- delitem "BlackScorpionStinger", 1;
- delitem "SnakeTongue", 1;
-
- delitem "MountainSnakeTongue", 1;
- delitem "GrassSnakeTongue", 1;
- delitem "CaveSnakeTongue", 1;
-
- delitem "MauveHerb", 1;
- delitem "CobaltHerb", 1;
- delitem "GambogeHerb", 1;
-
- delitem "AlizarinHerb", 1;
- delitem "TreasureKey", 1;
- delitem "CaveSnakeLamp", 1;
-
- delitem "WhiteFur", 1;
- delitem "PileOfAsh", 1;
- delitem "BottleOfWater", 1;
-
- mes "You managed to perform the ritual and open the chest.";
- getitem "DemonMask", 1;
- mes "You found a demon mask inside.";
- set QUEST_demon_mines, 3;
- close;
+013-3.gat,28,27,0|script|Chest#DemonMask|111,{
+ if (QUEST_demon_mines < 2) goto L_This_shouldn_t_happen;
+ if (QUEST_demon_mines == 3) goto L_Finished;
+
+ if (countitem("MaggotSlime") == 0)
+ goto L_No_maggot_slime;
+ if (countitem("SmallMushroom") == 0)
+ goto L_No_mushroom;
+ if (countitem("PinkPetal") == 0)
+ goto L_No_pink_petal;
+ if (countitem("Pearl") == 0)
+ goto L_No_pearl;
+ if (countitem("HardSpike") == 0)
+ goto L_No_hard_spike;
+ if (countitem("RawLog") == 0)
+ goto L_No_raw_log;
+ if (countitem("PinkAntenna") == 0)
+ goto L_No_pink_antenna;
+ if (countitem("SnakeTongue") == 0
+ || countitem("MountainSnakeTongue") == 0
+ || countitem("GrassSnakeTongue") == 0
+ || countitem("CaveSnakeTongue") == 0)
+ goto L_No_tongues;
+ if (countitem("TreasureKey") == 0)
+ goto L_No_treasure_key;
+ if (countitem("PileOfAsh") == 0)
+ goto L_No_ash;
+ if (countitem("MauveHerb") == 0
+ || countitem("CobaltHerb") == 0
+ || countitem("GambogeHerb") == 0
+ || countitem("AlizarinHerb") == 0)
+ goto L_No_herbs;
+ if (countitem("BugLeg") == 0)
+ goto L_No_bug_leg;
+ if (countitem("CaveSnakeLamp") == 0)
+ goto L_No_lamp;
+ if (countitem("IronOre") == 0)
+ goto L_No_iron_ore;
+ if (countitem("ScorpionStinger") == 0
+ || countitem("RedScorpionStinger") == 0
+ || countitem("BlackScorpionStinger") == 0)
+ goto L_No_stingers;
+ if (countitem("SilkCocoon") == 0)
+ goto L_No_silk;
+ if (countitem("WhiteFur") == 0)
+ goto L_No_fur;
+ if (countitem("DarkCrystal") == 0)
+ goto L_No_dark_crystal;
+ if (countitem("BottleOfWater") == 0)
+ goto L_No_water;
+ getinventorylist;
+ if (@inventorylist_count == 100
+ && countitem("MaggotSlime") > 1
+ && countitem("BugLeg") > 1
+ && countitem("SilkCocoon") > 1
+ && countitem("SmallMushroom") > 1
+ && countitem("PinkPetal") > 1
+ && countitem("Pearl") > 1
+ && countitem("HardSpike") > 1
+ && countitem("RawLog") > 1
+ && countitem("PinkAntenna") > 1
+ && countitem("DarkCrystal") > 1
+ && countitem("IronOre") > 1
+ && countitem("ScorpionStinger") > 1
+ && countitem("RedScorpionStinger") > 1
+ && countitem("BlackScorpionStinger") > 1
+ && countitem("SnakeTongue") > 1
+ && countitem("MountainSnakeTongue") > 1
+ && countitem("GrassSnakeTongue") > 1
+ && countitem("CaveSnakeTongue") > 1
+ && countitem("MauveHerb") > 1
+ && countitem("CobaltHerb") > 1
+ && countitem("GambogeHerb") > 1
+ && countitem("AlizarinHerb") > 1
+ && countitem("TreasureKey") > 1
+ && countitem("CaveSnakeLamp") > 1
+ && countitem("PileOfAsh") > 1
+ && countitem("WhiteFur") > 1
+ && countitem("BottleOfWater") > 1)
+ goto L_TooMany;
+
+ delitem "MaggotSlime", 1;
+ delitem "BugLeg", 1;
+ delitem "SilkCocoon", 1;
+ delitem "SmallMushroom", 1;
+ delitem "PinkPetal", 1;
+ delitem "Pearl", 1;
+ delitem "HardSpike", 1;
+ delitem "RawLog", 1;
+ delitem "PinkAntenna", 1;
+ delitem "DarkCrystal", 1;
+ delitem "IronOre", 1;
+ delitem "ScorpionStinger", 1;
+ delitem "RedScorpionStinger", 1;
+ delitem "BlackScorpionStinger", 1;
+ delitem "SnakeTongue", 1;
+ delitem "MountainSnakeTongue", 1;
+ delitem "GrassSnakeTongue", 1;
+ delitem "CaveSnakeTongue", 1;
+ delitem "MauveHerb", 1;
+ delitem "CobaltHerb", 1;
+ delitem "GambogeHerb", 1;
+ delitem "AlizarinHerb", 1;
+ delitem "TreasureKey", 1;
+ delitem "CaveSnakeLamp", 1;
+ delitem "WhiteFur", 1;
+ delitem "PileOfAsh", 1;
+ delitem "BottleOfWater", 1;
+
+ mes "You managed to perform the ritual and open the chest.";
+ getitem "DemonMask", 1;
+ mes "You found a demon mask inside.";
+ set QUEST_demon_mines, 3;
+ close;
L_No_maggot_slime:
- mes "You do not have any maggot slime.";
- close;
+ mes "You do not have any maggot slime.";
+ close;
L_No_mushroom:
- mes "You do not have a mushroom, neither big, nor small.";
- close;
+ mes "You do not have a mushroom, neither big, nor small.";
+ close;
L_No_pink_petal:
- mes "You can't seem to find that pink petal you had.";
- close;
+ mes "You can't seem to find that pink petal you had.";
+ close;
L_No_pearl:
- mes "You do not have a pearl, let alone one from the sea.";
- close;
+ mes "You do not have a pearl, let alone one from the sea.";
+ close;
L_No_hard_spike:
- mes "You weren't able to find a hard spike in the stuff you brought.";
- close;
+ mes "You weren't able to find a hard spike in the stuff you brought.";
+ close;
L_No_raw_log:
- mes "You don't have any wood.";
- close;
+ mes "You don't have any wood.";
+ close;
L_No_pink_antenna:
- mes "You aren't carrying any antenna.";
- close;
+ mes "You aren't carrying any antenna.";
+ close;
L_No_tongues:
- mes "You don't have four different snake tongues.";
- close;
+ mes "You don't have four different snake tongues.";
+ close;
L_No_treasure_key:
- mes "No treasure chest key, no opening ritual.";
- close;
+ mes "No treasure chest key, no opening ritual.";
+ close;
L_No_ash:
- mes "You still need a pile of ash.";
- close;
+ mes "You still need a pile of ash.";
+ close;
L_No_herbs:
- mes "Four different herbs are needed to get this thing open.";
- close;
+ mes "Four different herbs are needed to get this thing open.";
+ close;
L_No_bug_leg:
- mes "You do not have part of a bug on you. That is rather odd considering what you went through to get here.";
- close;
+ mes "You do not have part of a bug on you. That is rather odd considering what you went through to get here.";
+ close;
L_No_lamp:
- mes "You do not have a lamp. Yet, somehow, you were able to get this far into this dark cave.";
- close;
+ mes "You do not have a lamp. Yet, somehow, you were able to get this far into this dark cave.";
+ close;
L_No_iron_ore:
- mes "\"Rock and metal, as one.\" You don't seem to have anything that fits the bill.";
- close;
+ mes "\"Rock and metal, as one.\" You don't seem to have anything that fits the bill.";
+ close;
L_No_stingers:
- mes "Three scorpion deaths are still missing.";
- close;
+ mes "Three scorpion deaths are still missing.";
+ close;
L_No_silk:
- mes "You could not find the womb for a butterfly among your stuff.";
- close;
+ mes "You could not find the womb for a butterfly among your stuff.";
+ close;
L_No_fur:
- mes "You wonder how you can carry the \"gentle caress of a creature without blemish.\" But you need it to get this thing open.";
- close;
+ mes "You wonder how you can carry the \"gentle caress of a creature without blemish.\" But you need it to get this thing open.";
+ close;
L_No_dark_crystal:
- mes "A piece of darkness is missing.";
- close;
+ mes "A piece of darkness is missing.";
+ close;
L_No_water:
- mes "Just one bottle of water and you can start the ritual.";
- close;
+ mes "Just one bottle of water and you can start the ritual.";
+ close;
L_This_shouldn_t_happen:
- warp "013-3.gat", 71, 25;
- // You need to go through the barrier to get to the chest, so this shouldn't happen. So just warp them like the barrier does.
- close;
+ warp "013-3.gat", 71, 25;
+ // You need to go through the barrier to get to the chest, so this shouldn't happen. So just warp them like the barrier does.
+ close;
L_Finished:
- mes "[Chest]";
- mes "You already opened this chest.";
- close;
+ mes "[Chest]";
+ mes "You already opened this chest.";
+ close;
L_TooMany:
- mes "[Chest]";
- mes "You don't have room for what ever is inside. Maybe you should try again later.";
- close;
+ mes "[Chest]";
+ mes "You don't have room for what ever is inside. Maybe you should try again later.";
+ close;
}
diff --git a/world/map/npc/013-3/misc.txt b/world/map/npc/013-3/misc.txt
index 8f7da034..116adef5 100644
--- a/world/map/npc/013-3/misc.txt
+++ b/world/map/npc/013-3/misc.txt
@@ -1,6 +1,6 @@
//
-013-3.gat,127,68,0 script Chest 111,{
- mes "You can't see any way to open this chest.";
- close;
+013-3.gat,127,68,0|script|Chest|111,{
+ mes "You can't see any way to open this chest.";
+ close;
}
diff --git a/world/map/npc/013-3/sword_chest.txt b/world/map/npc/013-3/sword_chest.txt
index 5d2c97b7..bb89e3f3 100644
--- a/world/map/npc/013-3/sword_chest.txt
+++ b/world/map/npc/013-3/sword_chest.txt
@@ -1,38 +1,41 @@
//
-013-3.gat,177,22,0 script Chest 111,{
- if( ChestQuest & 2) goto L_Finished;
+013-3.gat,177,22,0|script|Chest|111,{
+ if( ChestQuest & 2) goto L_Finished;
- mes "[Chest]";
- mes "Would you try to open it?";
- next;
- menu
- "Yes", L_Yes,
- "No", -;
- close;
+ mes "[Chest]";
+ mes "Would you try to open it?";
+ next;
+ menu
+ "Yes", L_Yes,
+ "No", -;
+ close;
L_Yes:
- if(countitem("TreasureKey") < 10) goto L_Not_Enough;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("TreasureKey") > 10) goto L_TooMany;
- delitem "TreasureKey", 10;
- getitem "ShortSword", 1;
- mes "[Chest]";
- mes "You opened it and found a short sword!";
- set ChestQuest, ChestQuest | 2;
- close;
+ if(countitem("TreasureKey") < 10)
+ goto L_Not_Enough;
+ getinventorylist;
+ if (@inventorylist_count == 100
+ && countitem("TreasureKey") > 10)
+ goto L_TooMany;
+ delitem "TreasureKey", 10;
+ getitem "ShortSword", 1;
+ mes "[Chest]";
+ mes "You opened it and found a short sword!";
+ set ChestQuest, ChestQuest | 2;
+ close;
L_Not_Enough:
- mes "It seems that this is not the right key...";
- close;
+ mes "It seems that this is not the right key...";
+ close;
L_Finished:
- mes "[Chest]";
- mes "You already opened this chest.";
- close;
+ mes "[Chest]";
+ mes "You already opened this chest.";
+ close;
L_TooMany:
- mes "[Chest]";
- mes "You don't have room for what ever is inside. Maybe you should try again later.";
- close;
+ mes "[Chest]";
+ mes "You don't have room for what ever is inside. Maybe you should try again later.";
+ close;
}