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-rw-r--r--world/map/npc/011-6/_import.txt2
-rw-r--r--world/map/npc/011-6/_warps.txt1
-rw-r--r--world/map/npc/011-6/barrier.txt16
-rw-r--r--world/map/npc/011-6/crastur.txt215
4 files changed, 233 insertions, 1 deletions
diff --git a/world/map/npc/011-6/_import.txt b/world/map/npc/011-6/_import.txt
index 731325cd..b8e7e693 100644
--- a/world/map/npc/011-6/_import.txt
+++ b/world/map/npc/011-6/_import.txt
@@ -3,5 +3,7 @@
map: 011-6.gat
npc: npc/011-6/_mobs.txt
npc: npc/011-6/_warps.txt
+npc: npc/011-6/barrier.txt
npc: npc/011-6/bryant.txt
+npc: npc/011-6/crastur.txt
npc: npc/011-6/mapflags.txt
diff --git a/world/map/npc/011-6/_warps.txt b/world/map/npc/011-6/_warps.txt
index fd5828ca..f4a1c05f 100644
--- a/world/map/npc/011-6/_warps.txt
+++ b/world/map/npc/011-6/_warps.txt
@@ -23,4 +23,3 @@
011-6.gat,186,182|warp|To Lake Cave|0,-1,011-4.gat,32,6
011-6.gat,266,182|warp|To Lake Cave|-1,-1,011-4.gat,45,119
011-6.gat,174,256|warp|To Bandit Lord Cave|-1,-1,011-6.gat,264,237
-011-6.gat,264,236|warp|To Isolated Storage Room|-1,-1,011-6.gat,174,255
diff --git a/world/map/npc/011-6/barrier.txt b/world/map/npc/011-6/barrier.txt
new file mode 100644
index 00000000..cf5908e4
--- /dev/null
+++ b/world/map/npc/011-6/barrier.txt
@@ -0,0 +1,16 @@
+011-6.gat,264,236,0|script|#BL_Barrier2|45,0,0,
+{
+ set @state, ((QUEST_Hurnscald & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
+
+ if (@state >= 6) goto L_Bandit_Lord_Hideout_Open;
+ message strcharinfo(0), "You have a feeling that you should not enter this place now.";
+ goto L_End;
+
+L_Bandit_Lord_Hideout_Open:
+ warp "011-6.gat",174,255;
+ goto L_End;
+
+L_End:
+ set @state, 0;
+ end;
+}
diff --git a/world/map/npc/011-6/crastur.txt b/world/map/npc/011-6/crastur.txt
new file mode 100644
index 00000000..8e0e19d3
--- /dev/null
+++ b/world/map/npc/011-6/crastur.txt
@@ -0,0 +1,215 @@
+011-6.gat,172,250,0|script|Crastur the Ugly|410,
+{
+ set @spants_state, ((QUEST_WG_state & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
+ set @spants_chest, ((QUEST_WG_state & 4096 ) >> 12);
+ if @spants_state < 3 goto L_Regular;
+ if @spants_state == 3 goto L_Ask;
+ if (@spants_state == 4 || @spants_state == 5) goto L_Ask_Again;
+ goto L_Main;
+
+
+L_Ask:
+ mes "[Crastur]";
+ mes "";
+ mes "\"Well, well, well\"";
+ next;
+ mes "[Crastur]";
+ mes "";
+ mes "\"Just look who arrived here\"";
+ emotion EMOTE_EVIL;
+ next;
+ mes "[Crastur]";
+ mes "";
+ mes "\"If this isn't the person that cleared my way to success\"";
+ menu
+ "\"Who? Me?\"", L_Unsure,
+ "\"Yes I killed the Bandit Lord, but not to make room for more scumbags\"", L_Insult,
+ "\"I heard you know a lot\"", L_Ask_Cont,
+ "\"Ugh, no. I have to leave now. Bye.\"", L_Close;
+
+L_Ask_Again:
+ mes "[Crastur]";
+ mes "";
+ mes "\"Hello again\"";
+ mes "\"Did you do your part of the deal yet?\"";
+ menu
+ "\"No, I wanted to know if you can tell me anything about me\"", L_Personal,
+ "\"Probably not, what was that again?\"", L_Pirate_Proof,
+ "\"Yes, check this Bandana I brought.\"", L_Bandana,
+ "\"No Idea, Bye.\"", L_Close;
+
+L_Ask_Cont:
+ mes "[Crastur]";
+ mes "";
+ mes "\"Yes I do, for a price.\"";
+ menu
+ "Explain Hetchels story", L_Jibber,
+ "Interesting", L_Main;
+
+L_Jibber:
+ mes "You begin to tell Crastur about Hetchel and her Problems";
+ next;
+ mes "Crastur interrupts you";
+ mes "[Crastur]";
+ mes "";
+ mes "\"I do not care about petty problems, get to the point!\"";
+ set @spants_state, 4;
+ callsub S_Update_Spants;
+ menu
+ "\"Hetchel needs the Plans for Cotton Trousers Stolen from Lora Tay\"", L_Jibber_Cont,
+ "\"Don't talk to me like that\" (Leave)", L_Close;
+
+L_Jibber_Cont:
+ mes "[Crastur]";
+ mes "";
+ mes "\"this can be done quickly\"";
+ next;
+ mes "Crastur pauses and checks his papers";
+ mes "\"...\"";
+ next;
+ mes "[Crastur]";
+ mes "";
+ mes "\"The issue here is\"";
+ mes "\"you have literally nothing that is of any value to me\"";
+ next;
+ mes "[Crastur]";
+ mes "";
+ mes "\"Although... Since you claim to be a hero and everything...\"";
+ mes "\"I do have a problem with those pirates in Tulimshar. They are ruining my Business\"";
+ next;
+ mes "[Crastur]";
+ mes "";
+ mes "\"Bring me proof that you killed all of the pirates!\"";
+ next;
+ menu
+ "\"I have it right here\"", L_Bandana,
+ "\"What kind of proof?\"", L_Pirate_Proof;
+
+
+L_Pirate_Proof:
+ mes "[Crastur]";
+ mes "";
+ mes "\"It is for sure the Pirates give their souls for the rescue of their booty.\"";
+ mes "\"Bring me something unique from their treasure and I will give you those plans in return.\"";
+ set @spants_state, 5;
+ callsub S_Update_Spants;
+ menu
+ "\"I have it with me.\"", L_Bandana,
+ "\"I will try my best.\"", L_Close;
+
+L_Bandana:
+ getinventorylist;
+ if (countitem("Bandana") < 1) goto L_No_Item;
+ if (@spants_chest_open == 0) goto L_Wrong_Item;
+ mes "Crasturs gazes at the bandana in your hand. He scratches his right arm, then he nods";
+ mes "[Crastur]";
+ mes "";
+ mes "\"I am a man of honour, I always pay my debt\"";
+ next;
+ mes "[Crastur]";
+ mes "";
+ mes "\"Here, I couldnt get the original Sheet but this copy should do well enough\"";
+ next;
+ mes "\"Crastur hands you a page ripped out of his Almanach that has dotted lines in green and red Ink all over it";
+ next;
+ mes "You put the plans into a hidden pocket";
+ set @spants_state, 6;
+ callsub S_Update_Spants;
+ goto L_Close;
+
+L_No_Item:
+ mes "[Crastur]";
+ mes "";
+ mes "\"What Bandana are we talking about? - Next time you come to me, bring your stuff.\"";
+ goto L_Close;
+
+L_Wrong_Item:
+ mes "Crastur takes a look at the bandana.";
+ next;
+ mes "[Crastur]";
+ mes "THIS IS NOT FROM THE PIRATES FROM HURNSCALD, it is a cheap scam.";
+ emotion EMOTE_PERTURBED;
+ mes "As far as you can tell through his mask he seems very mad";
+ goto L_Insult;
+
+L_Regular:
+ mes "[Crastur]";
+ mes "";
+ mes "\"Well, well, well\"";
+ next;
+ mes "[Crastur]";
+ mes "";
+ mes "\"Just look who arrived here\"";
+ next;
+ mes "[Crastur]";
+ mes "";
+ mes "\"If this isn't the person that cleared my way to success\"";
+ menu
+ "\"Who? Me?\"", L_Unsure,
+ "\"Yes I killed the Bandit Lord, but not to make room for more scumbags\"", L_Insult,
+ "\"Ugh, no. I have to leave now. Bye.\"", L_Close;
+
+L_Insult:
+ mes "Die " + strcharinfo(0) + "!";
+ heal -10000, 0;
+ emotion EMOTE_VICIOUS;
+ mes "[Crastur]";
+ mes "";
+ mes "\"Oh I am so sorry, my Dagger must have slipped\"";
+ goto L_Close;
+
+L_Unsure:
+ mes "[Crastur]";
+ mes "";
+ mes "\"Yes I hid in a corner while you killed my former master\"";
+ mes "\"When he left I claimed command over Argaeses Rats, Caves and Dungeons.\"";
+ mes "\"Do not underestimate me, I do know a lot more than you might guess\"";
+ goto L_Main;
+
+L_Main:
+ menu
+ "\"What things do you know about me?\"", L_Personal,
+ "\"Do you know anything about the Robberies in Hurnscald?\"", L_Hurnscald,
+ "\"Bye\"", L_Close;
+
+L_Personal:
+ mes "";
+ mes "Crastur digs in a pile of old paper";
+ next;
+ mes "[Crastur]";
+ mes "";
+ mes "\"Ah. Here it is:\"";
+ mes "\"Today you have accomplished tasks that are worth " + DailyQuestPoints + " Hours in the Northern Mines\"";
+ next;
+ if BOSSPOINTS < 1000 goto L_Worm;
+ emotion EMOTE_DEAD;
+ mes "[Crastur]";
+ mes "";
+ mes "\"Also you seem to be quite a hero, it appears you have a record in the Almanach\"";
+ mes "Crastur turns a giant book upside down";
+ mes "\"According to this you have gained " + BOSSPOINTS / 1000 + "thousand Points in the eternal charts already.\"";
+ mes "Crastur shudders";
+ goto L_Close;
+
+L_Worm:
+ emotion EMOTE_SUSPICIOUS;
+ mes "[Crastur]";
+ mes "\"Other than that you have not done anything notable for the mana world.\"";
+ goto L_Close;
+
+L_Hurnscald:
+ emotion EMOTE_FACEPALM;
+ mes "Crastur makes a barking sound that probably was meant as a laugh.";
+ mes "[Crastur]";
+ mes "";
+ mes "\"I am sorry but it is not in my best interest to talk about my business with you.\"";
+ goto L_Close;
+
+S_Update_Spants:
+ set QUEST_WG_state, (QUEST_WG_state & ~(NIBBLE_2_MASK) | (@spants_state << NIBBLE_2_SHIFT));
+ return;
+
+L_Close:
+ set @spants_state, 0;
+ close;
+}