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-rw-r--r--world/map/npc/011-1/oscar.txt31
1 files changed, 25 insertions, 6 deletions
diff --git a/world/map/npc/011-1/oscar.txt b/world/map/npc/011-1/oscar.txt
index c9ee88da..e3901a12 100644
--- a/world/map/npc/011-1/oscar.txt
+++ b/world/map/npc/011-1/oscar.txt
@@ -80,8 +80,10 @@ L_Introduce:
next;
mes "\"I just came back from a long trip... Really tiring, but so interesting.\"";
menu
- "Oh? Where did you go?", -,
+ "Oh? Where did you go?", L_Next,
"Well... I believe.", L_End;
+
+L_Next:
mes "[Oscar]";
mes "\"Well, I travelled to the economic center of this continent.";
mes "It's north-east of here. Quite far I must say.\"";
@@ -96,8 +98,10 @@ L_Introduce:
mes "\"They taste really good you see, but ahah, they weren't really for eating at that moment!";
mes "Anyway, I wondered if I could grow some here. Until now I only grow apples and oranges.\"";
menu
- "That's an interesting idea!", -,
+ "That's an interesting idea!", L_Next1,
"Really, I hate pumpkins.", L_End;
+
+L_Next1:
mes "[Oscar]";
mes "\"However, I couldn't get any seeds, but I heard rumors in that city, saying we could find pumpkins in the forests north-east of here.";
mes "Most likely there are pumpkin seeds laying around them.\"";
@@ -110,8 +114,10 @@ L_Introduce:
mes "\"Do you think you can get some for me?\"";
menu
- "Sure. Leave it to me!", -,
+ "Sure. Leave it to me!", L_Next2,
"Well, I don't have time for that right now.", L_End;
+
+L_Next2:
mes "[Oscar]";
mes "\"Thanks so much " + strcharinfo(0) + "!";
mes "I can't wait to try them!\"";
@@ -164,8 +170,10 @@ L_HelpGrowSeeds:
goto L_ProposeUseKaflosh;
set @nature_magic, 0;
menu
- "Yeah sure!", -,
+ "Yeah sure!", L_Next3,
"That sounds boring to do. No thanks.", L_End;
+
+L_Next3:
getinventorylist;
if (@inventorylist_count == 100 && countitem("EmptyBottle") == 0)
goto L_InventoryFull;
@@ -176,9 +184,11 @@ L_HelpGrowSeeds:
L_ProposeUseKaflosh:
set @nature_magic, 0;
menu
- "Yeah sure!", -,
+ "Yeah sure!", L_Next4,
"Maybe I can help you water them with magic!", L_WaterWithKaflosh,
"That sounds boring to do. No thanks.", L_End;
+
+L_Next4:
getinventorylist;
if (@inventorylist_count == 100 && countitem("EmptyBottle") == 0)
goto L_InventoryFull;
@@ -212,8 +222,10 @@ L_HelpFillWaters:
goto L_WateringBusy;
mes "\"So do you have the " + $@halloween_num_water_bottles + " bottles filled with fresh water?\"";
menu
- "Yes! Fresh and clear water.", -,
+ "Yes! Fresh and clear water.", L_Next5,
"Oh, not yet. I'm on my way.", L_End;
+
+L_Next5:
if (countitem("BottleOfWater") < $@halloween_num_water_bottles)
goto L_NotEnoughWaters;
@@ -306,8 +318,15 @@ OnInit:
end;
OnTimer1000:
+ goto L_TimerFunction;
+
OnTimer2000:
+ goto L_TimerFunction;
+
OnTimer3000:
+ goto L_TimerFunction;
+
+L_TimerFunction:
if ($@HalloweenQuest_PumpkinsState != 1)
end;
callsub S_CheckPlayer;