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-rw-r--r--world/map/npc/009-7/rouge.txt131
1 files changed, 0 insertions, 131 deletions
diff --git a/world/map/npc/009-7/rouge.txt b/world/map/npc/009-7/rouge.txt
deleted file mode 100644
index b9b8e4cd..00000000
--- a/world/map/npc/009-7/rouge.txt
+++ /dev/null
@@ -1,131 +0,0 @@
-009-7,32,45,0|script|Rouge#Duels|181
-{
-if (getgmlevel() >= 40 && (getequipid(equip_head) == 647 || getequipid(equip_head) == 725)) goto L_CallDebug;
-goto L_Main;
-
-L_CallDebug:
- mes "You are wearing a dev cap: calling debug menu...";
- mes "For the documentation, @@https://wiki.themanaworld.org/index.php/FightClub|click here@@##0";
- callfunc "fightclub_Debug";
- goto L_End;
-
-L_Main:
- set @requests, 0;
- if(@Duel_Queue$[0] != "") goto L_Queue;
- if(@Duel_Queue$[1] != "") goto L_Decline; // if the user previously closed without declining we resume the procedure
- mes "[Rouge]";
- mes "Welcome to the Sanguine Vault's duel arena.";
- if($SANGUINE & $@SV_FCDBit != 0) goto L_Disabled;
- mes "What do you want to do?";
- menu
- "See the commands.", L_Challenge,
- "Set my rules.", L_Rules,
- "Nevermind.", L_End;
-
-L_Queue:
- set @caster_name$, @Duel_Queue$[0];
- set @caster_time, @Duel_Queue[0];
- set @target_name$, strcharinfo(0);
- set @target, getcharid(3, @caster_name$);
- set $@my_rid, getcharid(3);
- set @Duel_Queue$[0], "";
- set @Duel_Queue[0], 0;
- if((gettimetick(2) - @caster_time) >= $@Duel_PlayerQueueTimeOut) goto L_Decline;
- if(attachrid(@target) != 1) goto L_Missing;
- if(getmap() != "009-7") goto L_Missing;
- if(attachrid($@my_rid) != 1) goto L_End;
- set @requests, (@requests + 1);
- set $@my_rid, 0; // clean this ASAP
- mes @caster_name$ + " wishes to challenge you to a duel.";
- mes "";
- callfunc "fightclub_getrules";
- mes "";
- mes "Do you accept?";
- next;
- menu
- "Yes, I do!", L_Accept,
- "No.", L_Decline;
-
-L_ShiftQueue: // here we shift the array to the left
- if((@Duel_Queue$[@loop] == "" ) && (@requests < 1)) goto L_Main;
- if(@Duel_Queue$[@loop] == "") goto L_End;
- set @Duel_Queue$[(@loop - 1)], @Duel_Queue$[@loop];
- set @Duel_Queue[(@loop - 1)], @Duel_Queue[@loop];
- set @Duel_Queue$[@loop], "";
- set @Duel_Queue[@loop], 0;
- set @loop, (@loop + 1);
- if(@loop >= getarraysize(@Duel_Queue$)) goto L_Queue;
- goto L_ShiftQueue;
-
-L_Accept:
- callfunc "fightclub_AddToQueue";
- set @loop, 1;
- goto L_ShiftQueue;
-
-L_Decline:
- set @loop, 1;
- goto L_ShiftQueue;
-
-L_Missing:
- if(attachrid($@my_rid) != 1) goto L_End;
- set $@my_rid, 0; // clean this ASAP
- goto L_Decline;
-
-L_Challenge:
- if($SANGUINE & $@SV_FCDBit != 0) goto L_Disabled;
- set @ms, $@Duel_PlayerQueueTimeOut * 1000;
- callfunc "HumanTime";
- next;
- mes "[Rouge]";
- mes "To challenge a player to a duel, you need to write this command:";
- mes "%%E ##a"+ ("duel") +" (name)##0";
- next;
- mes "Your opponent will have to talk to me to accept or decline your offer.";
- mes "The request will expire ##2"+ @time$ +"##0 after being sent.";
- next;
- mes "Keep in mind that you can ignore incoming duel requests with this command:";
- mes "%%E ##a"+ ("dueloff") +"##0";
- next;
- mes "To un-ignore, simply write the same command again.";
- goto L_End;
-
-L_Disabled:
- mes "Sadly, the duel system is currently disabled. Please try again later.";
- goto L_End;
-
-L_Rules:
- callfunc "fightclub_setrules";
- goto L_End;
-
-L_End:
- close;
-
-//announcements below
-OnAnnounceNext:
- npctalk strnpcinfo(0), "##0The next battle ("+ $@Duel_Queue_ID[0] +") is ##1" + $@Duel_Queue_Red$[0] + "##0 vs. ##3" + $@Duel_Queue_Blue$[0] + "##0.The battle will start in "+ $@Duel_TimeBeforeWarp +" seconds.";
- end;
-
-OnAnnounceIntrusion:
- npctalk strnpcinfo(0), "Intrusion detected. Annihilation in progress... Done.";
- end;
-
-OnAnnounceTimeOut:
- npctalk strnpcinfo(0), "Time limit reached! Both player lose!";
- end;
-
-OnAnnounceRedWins:
- npctalk strnpcinfo(0), $@Duel_Queue_Red$[0] + " wins the duel against "+ $@Duel_Queue_Blue$[0] +"!";
- end;
-
-OnAnnounceRedForfeit:
- npctalk strnpcinfo(0), $@Duel_Queue_Red$[0] + " wins by forfeit!";
- end;
-
-OnAnnounceBlueWins:
- npctalk strnpcinfo(0), $@Duel_Queue_Blue$[0] + " wins the duel against "+ $@Duel_Queue_Red$[0] +"!";
- end;
-
-OnAnnounceBlueForfeit:
- npctalk strnpcinfo(0), $@Duel_Queue_Blue$[0] + " wins by forfeit!";
- end;
-}