diff options
Diffstat (limited to 'world/map/npc/009-7/debug.txt')
-rw-r--r-- | world/map/npc/009-7/debug.txt | 224 |
1 files changed, 112 insertions, 112 deletions
diff --git a/world/map/npc/009-7/debug.txt b/world/map/npc/009-7/debug.txt index ad0e872b..6ca0de8d 100644 --- a/world/map/npc/009-7/debug.txt +++ b/world/map/npc/009-7/debug.txt @@ -1,160 +1,160 @@ function|script|fightclub_Debug|, { - goto L_Menu; + goto L_Menu; L_Menu: - next; - set @bme,0; if(($fightclub_enabled % 6) == 3) set @bme,1; - set @due,0; if(($fightclub_enabled % 5) == 3) set @due,1; - mes "[Global]"; - mes "$Duel_Enabled: " + @due; - mes "$fightclub_bm_enabled: " + @bme; - mes "$@fightclub_password$: " + $fightclub_password$; - mes "$@Duel_TimeBeforeNext: " + $@Duel_TimeBeforeNext; - mes "$@Duel_TimeBeforeWarp: " + $@Duel_TimeBeforeWarp; - mes "$@Duel_TimeBeforeStart: " + $@Duel_TimeBeforeStart; - mes "$@Duel_TimeLimit: " + $@Duel_TimeLimit; - mes "$@Duel_QueueLimit: " + $@Duel_QueueLimit; - mes "$@Duel_PlayerQueueLimit: " + $@Duel_PlayerQueueLimit; - mes "$Duel_LastDuel: " + $Duel_LastDuel; - mes ""; - mes "[User]"; - mes "@Duel_Fighter: " + @Duel_Fighter; - next; - menu - "[G] Toggle $Duel_Enabled", L_DuelEnabled, - "[G] Toggle $fightclub_bm_enabled", L_BmEnabled, - "[G] Set $@fightclub_password$", L_FightclubPassword, - "[G] Set $@Duel_TimeBeforeNext", L_TimeBeforeNext, - "[G] Set $@Duel_TimeBeforeWarp", L_TimeBeforeWarp, - "[G] Set $@Duel_TimeBeforeStart", L_TimeBeforeStart, - "[G] Set $@Duel_TimeLimit", L_TimeLimit, - "[G] Set $@Duel_QueueLimit", L_QueueLimit, - "[G] Set $@Duel_PlayerQueueLimit", L_PlayerQueueLimit, - "[G] Set $Duel_LastDuel", L_LastDuel, - "[U] Toggle @Duel_Fighter", L_DuelFighter, - "Restart fightclub.", L_Restart, - "Nevermind.", L_End; + next; + set @bme,0; if(($fightclub_enabled % 6) == 3) set @bme,1; + set @due,0; if(($fightclub_enabled % 5) == 3) set @due,1; + mes "[Global]"; + mes "$Duel_Enabled: " + @due; + mes "$fightclub_bm_enabled: " + @bme; + mes "$@fightclub_password$: " + $fightclub_password$; + mes "$@Duel_TimeBeforeNext: " + $@Duel_TimeBeforeNext; + mes "$@Duel_TimeBeforeWarp: " + $@Duel_TimeBeforeWarp; + mes "$@Duel_TimeBeforeStart: " + $@Duel_TimeBeforeStart; + mes "$@Duel_TimeLimit: " + $@Duel_TimeLimit; + mes "$@Duel_QueueLimit: " + $@Duel_QueueLimit; + mes "$@Duel_PlayerQueueLimit: " + $@Duel_PlayerQueueLimit; + mes "$Duel_LastDuel: " + $Duel_LastDuel; + mes ""; + mes "[User]"; + mes "@Duel_Fighter: " + @Duel_Fighter; + next; + menu + "[G] Toggle $Duel_Enabled", L_DuelEnabled, + "[G] Toggle $fightclub_bm_enabled", L_BmEnabled, + "[G] Set $@fightclub_password$", L_FightclubPassword, + "[G] Set $@Duel_TimeBeforeNext", L_TimeBeforeNext, + "[G] Set $@Duel_TimeBeforeWarp", L_TimeBeforeWarp, + "[G] Set $@Duel_TimeBeforeStart", L_TimeBeforeStart, + "[G] Set $@Duel_TimeLimit", L_TimeLimit, + "[G] Set $@Duel_QueueLimit", L_QueueLimit, + "[G] Set $@Duel_PlayerQueueLimit", L_PlayerQueueLimit, + "[G] Set $Duel_LastDuel", L_LastDuel, + "[U] Toggle @Duel_Fighter", L_DuelFighter, + "Restart fightclub.", L_Restart, + "Nevermind.", L_End; L_DuelEnabled: - if(@due < 1) goto L_DuelEnabled2; - set $fightclub_enabled, 9; - if(@bme < 1) set $fightclub_enabled, 1; - goto L_Menu; + if(@due < 1) goto L_DuelEnabled2; + set $fightclub_enabled, 9; + if(@bme < 1) set $fightclub_enabled, 1; + goto L_Menu; L_DuelEnabled2: - set $fightclub_enabled, 8; - if(@bme == 1) set $fightclub_enabled, 3; - goto L_Menu; + set $fightclub_enabled, 8; + if(@bme == 1) set $fightclub_enabled, 3; + goto L_Menu; L_BmEnabled: - if(@bme < 1) goto L_BmEnabled2; - set $fightclub_enabled, 8; - if(@due < 1) set $fightclub_enabled, 1; - goto L_Menu; + if(@bme < 1) goto L_BmEnabled2; + set $fightclub_enabled, 8; + if(@due < 1) set $fightclub_enabled, 1; + goto L_Menu; L_BmEnabled2: - set $fightclub_enabled, 9; - if(@due == 1) set $fightclub_enabled, 3; - goto L_Menu; + set $fightclub_enabled, 9; + if(@due == 1) set $fightclub_enabled, 3; + goto L_Menu; L_DuelFighter: - if(@Duel_Fighter < 1) goto L_DuelFighter2; - set @Duel_Fighter, 0; - goto L_Menu; + if(@Duel_Fighter < 1) goto L_DuelFighter2; + set @Duel_Fighter, 0; + goto L_Menu; L_DuelFighter2: - set @Duel_Fighter, 1; - goto L_Menu; + set @Duel_Fighter, 1; + goto L_Menu; L_TimeBeforeNext: - mes "range: 1~500"; - input @time; - if((@time < 1) || (@time > 500)) goto L_OutOfRange; - set $@Duel_TimeBeforeNext, @time; - goto L_Menu; + mes "range: 1~500"; + input @time; + if((@time < 1) || (@time > 500)) goto L_OutOfRange; + set $@Duel_TimeBeforeNext, @time; + goto L_Menu; L_TimeBeforeWarp: - mes "range: 1~500"; - input @time; - if((@time < 1) || (@time > 500)) goto L_OutOfRange; - set $@Duel_TimeBeforeWarp, @time; - goto L_Menu; + mes "range: 1~500"; + input @time; + if((@time < 1) || (@time > 500)) goto L_OutOfRange; + set $@Duel_TimeBeforeWarp, @time; + goto L_Menu; L_TimeBeforeStart: - mes "range: 1~500"; - input @time; - if((@time < 1) || (@time > 500)) goto L_OutOfRange; - set $@Duel_TimeBeforeStart, @time; - goto L_Menu; + mes "range: 1~500"; + input @time; + if((@time < 1) || (@time > 500)) goto L_OutOfRange; + set $@Duel_TimeBeforeStart, @time; + goto L_Menu; L_TimeLimit: - mes "range: 1~900"; - input @time; - if((@time < 1) || (@time > 900)) goto L_OutOfRange; - set $@Duel_TimeLimit, @time; - goto L_Menu; + mes "range: 1~900"; + input @time; + if((@time < 1) || (@time > 900)) goto L_OutOfRange; + set $@Duel_TimeLimit, @time; + goto L_Menu; L_QueueLimit: - mes "range: 1~20"; - input @limit; - if((@limit < 1) || (@limit > 20)) goto L_OutOfRange; - set $@Duel_QueueLimit, @limit; - goto L_Menu; + mes "range: 1~20"; + input @limit; + if((@limit < 1) || (@limit > 20)) goto L_OutOfRange; + set $@Duel_QueueLimit, @limit; + goto L_Menu; L_PlayerQueueLimit: - mes "range: 1~5"; - input @limit; - if((@limit < 1) || (@limit > 5)) goto L_OutOfRange; - set $@Duel_PlayerQueueLimit, @limit; - goto L_Menu; + mes "range: 1~5"; + input @limit; + if((@limit < 1) || (@limit > 5)) goto L_OutOfRange; + set $@Duel_PlayerQueueLimit, @limit; + goto L_Menu; L_LastDuel: - mes "range: 1+"; - mes "[R] This will trigger a reboot"; - input @last; - if(@last < 1) goto L_OutOfRange; - set $Duel_LastDuel, @last; - next; - goto L_Restart; + mes "range: 1+"; + mes "[R] This will trigger a reboot"; + input @last; + if(@last < 1) goto L_OutOfRange; + set $Duel_LastDuel, @last; + next; + goto L_Restart; L_FightclubPassword: - input @pass$; - if(@pass$ == "") goto L_OutOfRange; - set $@fightclub_password$, @pass$; - goto L_Menu; + input @pass$; + if(@pass$ == "") goto L_OutOfRange; + set $@fightclub_password$, @pass$; + goto L_Menu; L_OutOfRange: - mes "Value out of range or empty."; - goto L_Menu; + mes "Value out of range or empty."; + goto L_Menu; L_Restart: - callfunc "fightclub_EmergencyWipe"; - mes "The temporary variables have been reset."; - goto L_Menu; + callfunc "fightclub_EmergencyWipe"; + mes "The temporary variables have been reset."; + goto L_Menu; L_End: - return; + return; } 009-7.gat,41,45,0|script|Debug#Duels|181, { - mes "The debug menu can also be accessed by wearing a dev cap while talking to Rouge."; - mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0"; - callfunc "fightclub_Debug"; - end; + mes "The debug menu can also be accessed by wearing a dev cap while talking to Rouge."; + mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0"; + callfunc "fightclub_Debug"; + end; OnInit: - if(!debug) disablenpc "Debug#Duels"; - end; + if(!debug) disablenpc "Debug#Duels"; + end; - // debug messages below + // debug messages below OnKillerNotInDuel: - npctalk "WARNING: The victim was not killed by its adversary. Aborting duel..."; - end; + npctalk "WARNING: The victim was not killed by its adversary. Aborting duel..."; + end; OnVictimNotInDuel: - npctalk "WARNING: The victim is not part of the duel"; - end; + npctalk "WARNING: The victim is not part of the duel"; + end; OnVictimInDuelNoDuel: - npctalk "WARNING: The victim is part of the duel but no duel is ongoing at the moment."; - end; + npctalk "WARNING: The victim is part of the duel but no duel is ongoing at the moment."; + end; } |