diff options
Diffstat (limited to 'world/map/npc/009-4/torches.txt')
-rw-r--r-- | world/map/npc/009-4/torches.txt | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/world/map/npc/009-4/torches.txt b/world/map/npc/009-4/torches.txt index 22d718af..f093bc10 100644 --- a/world/map/npc/009-4/torches.txt +++ b/world/map/npc/009-4/torches.txt @@ -156,13 +156,13 @@ L_Use_Red: // T R o Y g B p // ^ < < < < , X . > > > > if (@TorchColor == 1) - goto L_Wrong_Color; + goto L_WrongColor; if (2 <= @TorchColor && @TorchColor <= 5) goto L_Color_Dec; if (@TorchColor == 6) goto L_Color_Dec_Wrong; if (@TorchColor == 7) - goto L_Wrong_Color; + goto L_WrongColor; if (@TorchColor == 8) goto L_Color_Inc_Wrong; if (9 <= @TorchColor && @TorchColor <= 12) @@ -184,13 +184,13 @@ L_Use_Yellow: if (1 <= @TorchColor && @TorchColor <= 4) goto L_Color_Inc; if (@TorchColor == 5) - goto L_Wrong_Color; + goto L_WrongColor; if (6 <= @TorchColor && @TorchColor <= 9) goto L_Color_Dec; if (@TorchColor == 10) goto L_Color_Dec_Wrong; if (@TorchColor == 11) - goto L_Wrong_Color; + goto L_WrongColor; if (@TorchColor == 12) goto L_Color_Inc_Wrong; @@ -212,13 +212,13 @@ L_Use_Blue: if (@TorchColor == 2) goto L_Color_Dec_Wrong; if (@TorchColor == 3) - goto L_Wrong_Color; + goto L_WrongColor; if (@TorchColor == 4) goto L_Color_Inc_Wrong; if (5 <= @TorchColor && @TorchColor <= 8) goto L_Color_Inc; if (@TorchColor == 9) - goto L_Wrong_Color; + goto L_WrongColor; if (10 <= @TorchColor && @TorchColor <= 12) goto L_Color_Dec; @@ -241,13 +241,13 @@ L_Color_Dec_Wrong: set @TorchColor, @TorchColor - 1; if (@TorchColor == 0) set @TorchColor, 12; - goto L_Wrong_Color; + goto L_WrongColor; L_Color_Inc_Wrong: set @TorchColor, @TorchColor + 1; if (@TorchColor == 13) set @TorchColor, 1; - goto L_Wrong_Color; + goto L_WrongColor; L_Color_Inc: set @TorchColor, @TorchColor + 1; @@ -261,7 +261,7 @@ L_Show_Color: mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "."; goto L_Color_Loop; -L_Wrong_Color: +L_WrongColor: callfunc "SetTorchColor"; set @TorchIntensity, @TorchIntensity + 1; if (@TorchIntensity > 2) |