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path: root/world/map/npc/009-4/torches.txt
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Diffstat (limited to 'world/map/npc/009-4/torches.txt')
-rw-r--r--world/map/npc/009-4/torches.txt18
1 files changed, 9 insertions, 9 deletions
diff --git a/world/map/npc/009-4/torches.txt b/world/map/npc/009-4/torches.txt
index 22d718af..f093bc10 100644
--- a/world/map/npc/009-4/torches.txt
+++ b/world/map/npc/009-4/torches.txt
@@ -156,13 +156,13 @@ L_Use_Red:
// T R o Y g B p
// ^ < < < < , X . > > > >
if (@TorchColor == 1)
- goto L_Wrong_Color;
+ goto L_WrongColor;
if (2 <= @TorchColor && @TorchColor <= 5)
goto L_Color_Dec;
if (@TorchColor == 6)
goto L_Color_Dec_Wrong;
if (@TorchColor == 7)
- goto L_Wrong_Color;
+ goto L_WrongColor;
if (@TorchColor == 8)
goto L_Color_Inc_Wrong;
if (9 <= @TorchColor && @TorchColor <= 12)
@@ -184,13 +184,13 @@ L_Use_Yellow:
if (1 <= @TorchColor && @TorchColor <= 4)
goto L_Color_Inc;
if (@TorchColor == 5)
- goto L_Wrong_Color;
+ goto L_WrongColor;
if (6 <= @TorchColor && @TorchColor <= 9)
goto L_Color_Dec;
if (@TorchColor == 10)
goto L_Color_Dec_Wrong;
if (@TorchColor == 11)
- goto L_Wrong_Color;
+ goto L_WrongColor;
if (@TorchColor == 12)
goto L_Color_Inc_Wrong;
@@ -212,13 +212,13 @@ L_Use_Blue:
if (@TorchColor == 2)
goto L_Color_Dec_Wrong;
if (@TorchColor == 3)
- goto L_Wrong_Color;
+ goto L_WrongColor;
if (@TorchColor == 4)
goto L_Color_Inc_Wrong;
if (5 <= @TorchColor && @TorchColor <= 8)
goto L_Color_Inc;
if (@TorchColor == 9)
- goto L_Wrong_Color;
+ goto L_WrongColor;
if (10 <= @TorchColor && @TorchColor <= 12)
goto L_Color_Dec;
@@ -241,13 +241,13 @@ L_Color_Dec_Wrong:
set @TorchColor, @TorchColor - 1;
if (@TorchColor == 0)
set @TorchColor, 12;
- goto L_Wrong_Color;
+ goto L_WrongColor;
L_Color_Inc_Wrong:
set @TorchColor, @TorchColor + 1;
if (@TorchColor == 13)
set @TorchColor, 1;
- goto L_Wrong_Color;
+ goto L_WrongColor;
L_Color_Inc:
set @TorchColor, @TorchColor + 1;
@@ -261,7 +261,7 @@ L_Show_Color:
mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + ".";
goto L_Color_Loop;
-L_Wrong_Color:
+L_WrongColor:
callfunc "SetTorchColor";
set @TorchIntensity, @TorchIntensity + 1;
if (@TorchIntensity > 2)