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-rw-r--r--world/map/npc/006-1/pachua.txt26
1 files changed, 11 insertions, 15 deletions
diff --git a/world/map/npc/006-1/pachua.txt b/world/map/npc/006-1/pachua.txt
index 48131542..a40f4ebf 100644
--- a/world/map/npc/006-1/pachua.txt
+++ b/world/map/npc/006-1/pachua.txt
@@ -66,11 +66,10 @@ L_Super_store:
"Snake Skin Chaps sound good.", L_BuyChaps,
"Can you make a leather patch?", L_leather_patch,
"Not now, maybe later.", L_NoDeal;
- //else
- menu
- "Cowboy hat, please.", L_BuyCowboy,
- "Snake Skin Chaps sound good.", L_BuyChaps,
- "Not now, maybe later.", L_NoDeal;
+ menu
+ "Cowboy hat, please.", L_BuyCowboy,
+ "Snake Skin Chaps sound good.", L_BuyChaps,
+ "Not now, maybe later.", L_NoDeal;
L_Cowboy_store:
callsub S_CheckStuff;
@@ -88,10 +87,9 @@ L_Cowboy_store:
"Yes, that's fine.", L_BuyCowboy,
"Can you make a leather patch?", L_leather_patch,
"On second thought, maybe later.", L_NoDeal;
- //else
- menu
- "Yes, that's fine.", L_BuyCowboy,
- "On second thought, maybe later.", L_NoDeal;
+ menu
+ "Yes, that's fine.", L_BuyCowboy,
+ "On second thought, maybe later.", L_NoDeal;
L_Chaps_store:
callsub S_CheckStuff;
@@ -108,10 +106,9 @@ L_Chaps_store:
menu
"Yes, that's fine.", L_BuyChaps,
"On second thought, maybe later.", L_NoDeal;
- //else
- menu
- "Yes, that's fine.", L_BuyChaps,
- "Can you make a leather patch?", L_leather_patch,
+ menu
+ "Yes, that's fine.", L_BuyChaps,
+ "Can you make a leather patch?", L_leather_patch,
"On second thought, maybe later.", L_NoDeal;
L_BuyChaps:
@@ -282,8 +279,7 @@ L_MakeBasket:
L_Next4:
if(countitem("ReedBundle") < 5) goto L_EasterNotEnough;
- //else
- goto L_EasterEnough;
+ goto L_EasterEnough;
L_EasterNotEnough:
mes "[Chief Pachua]";