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+//#############################################
+// author: alastrim, PjotrOrial
+//#############################################
+// This npc teaches you the speed skill.
+// used variables:
+// QUEST_MIRIAM:
+// 0 either fully completed the quests in here, or not started.
+// 1 you said the wrong words, she is insulted. (so you excuse and goto 2)
+// 2 waiting for the ingredients
+// 3 you brought the needed stuff. if you meet other criteria (BaseLevel, agi) you will be taught the skill
+// 4 you have met the criteria of 3, but declined to take the speed test.
+// 5 you tried the quest but you failed
+// QUEST_MIRIAM_start
+// a time in ticks. This is only !=0 if you started running to pachua.
+// QUEST_MIRIAM_run
+// when you reach pachua, he stores the difference of start and arrival in here.
+//#############################################
+// after you gained the speed skill, all variables are reset to zero.
+//#############################################
+
+006-1.gat,115,111,0|script|Miriam|175
+{
+ setarray @npc_loc, 115, 111, 2;
+ callfunc "PCtoNPCRange";
+ if (@npc_check)
+ goto L_Close;
+
+ if (getskilllv(SKILL_SPEED)) goto L_fast;
+ if (getequipid(equip_torso) < 0) goto L_naked;
+ if (QUEST_MIRIAM == 0) goto L_intro;
+ if (QUEST_MIRIAM == 1) goto L_ask1;
+ if (QUEST_MIRIAM == 2) goto L_ask2;
+ if (QUEST_MIRIAM == 3) goto L_teach;
+ if (QUEST_MIRIAM == 4) goto L_testoffer;
+ if (QUEST_MIRIAM_run != 0) goto L_checktime;
+ if (QUEST_MIRIAM_start != 0) goto L_wasting;
+ if (QUEST_MIRIAM == 5) goto L_testoffer;
+ goto L_intro;
+
+L_intro:
+ mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular...";
+ next;
+ menu
+ "Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",L_Next;
+
+L_Next:
+ mes "[Miriam]";
+ mes "\"...";
+ next;
+ menu
+ "Hello?",L_Continue;
+
+L_Continue:
+ mes "[Miriam]";
+ mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\"";
+ next;
+ mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about attacking me! Yes my friend, in a battle, speed is power!";
+ next;
+ menu
+ "Wow! Very impressi...",L_More;
+
+L_More:
+ mes "[Miriam]";
+ mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\"";
+ next;
+ menu
+ "Oh, I am sorry! I didn't know you were meditating...",L_WallText;
+
+L_WallText:
+ mes "[Miriam]";
+ mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\"";
+ next;
+ mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\"";
+ next;
+ mes "\"So, if you really want to prove that you are sorry, bring me 5 Concentration Potions and 10 Snake Tongues.\"";
+ next;
+ menu
+ "Ok, but those potions will not help with your mental concent...",L_MoreTalking,
+ "Sorry, but I can't help you right now.",L_canthelp;
+
+L_MoreTalking:
+ mes "[Miriam]";
+ mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\"";
+ set QUEST_MIRIAM, 2;
+ close;
+
+L_canthelp:
+ mes "[Miriam]";
+ mes "\"Oh, really? So you better pray to not need my help in the future!\"";
+ set QUEST_MIRIAM, 1;
+ close;
+
+L_canthelp2:
+ mes "[Miriam]";
+ mes "\"...\"";
+ next;
+ mes "\"...\"";
+ next;
+ mes "\"Well, if you don't have time to help, at least don't make things difficult for me!\"";
+ close;
+
+L_ask1:
+ mes "[Miriam]";
+ mes "\"So, you are back... have you changed your mind about my request?\"";
+ next;
+ menu
+ "Yes, I will get what you want!",L_WillGetItems,
+ "No, I have no time right now.",L_canthelp2;
+
+L_WillGetItems:
+ set QUEST_MIRIAM, 2;
+ mes "\"Good. So, run and get it!\"";
+ close;
+
+L_ask2:
+ mes "[Miriam]";
+ mes "\"Did you get what I asked for?\"";
+ next;
+ menu
+ "Yes, here it is!",L_getitems,
+ "What was that again?", L_ask3,
+ "No, not yet.",L_Hurry;
+
+L_Hurry:
+ mes "\"So please hurry up!\"";
+ close;
+
+L_ask3:
+ mes "[Miriam]";
+ mes "\"You have a small mind, haven't you? I am meditating here and I asked you to bring me stuff, so I can concentrate better.\"";
+ next;
+ mes "\"And stop asking such silly questions in the future.\"";
+ next;
+ mes "\"So, if you really want to help me now, bring me 5 Concentration Potions and 10 Snake Tongues.\"";
+ close;
+
+L_getitems:
+ if (countitem("SnakeTongue") < 10
+ || countitem("ConcentrationPotion") < 5)
+ goto L_notenough;
+ delitem "SnakeTongue", 10;
+ delitem "ConcentrationPotion", 5;
+ set QUEST_MIRIAM, 3;
+ mes "[Miriam]";
+ mes "\"Good job! Now I have enough food to stay in this desert for days!\"";
+ next;
+ mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\"";
+ close;
+
+L_notenough:
+ mes "[Miriam]";
+ mes "\"Hey, you don't have all that I asked. Come back when you have everything.\"";
+ close;
+
+L_teach:
+ mes "[Miriam]";
+ mes "\"Hmm... do you think you can learn the special Speed skill?\"";
+ next;
+ menu
+ "Yes, I am prepared...", L_Prepared,
+ "I am already fast.", L_notfast;
+
+L_Prepared:
+ set @agi, readparam(bAgi);
+ set @torso$, getitemname(getequipid(equip_torso));
+ set @weight, MaxWeight/Weight;
+ if (@weight < 3)
+ goto L_heavyweight;
+ if (@agi < 60)
+ goto L_slow;
+ if (BaseLevel < 60)
+ goto L_lowlevel;
+ if (countitem("SteelShield") > 0
+ || countitem("WarlordHelmet") > 0
+ || countitem("CrusadeHelmet") > 0
+ || countitem("WarlordPlate") > 0
+ || countitem("KnightsHelmet") > 0
+ || countitem("InfantryHelmet") > 0
+ || countitem("ChainmailShirt") > 0
+ || countitem("WarlordBoots") > 0
+ || countitem("LightPlatemail") > 0
+ || countitem("CandleHelmet") > 0)
+ goto L_heavymetal;
+ goto L_offer;
+
+L_heavyweight:
+ mes "[Miriam]";
+ mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I won't teach you unless you get rid of some stuff... \"";
+ close;
+
+L_heavymetal:
+ mes "[Miriam]";
+ mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strength carrying kilos of metal clothes... Why does no one see the great advantages of a beautiful, flexible, lightweight armor nowadays?\"";
+ next;
+ mes "\"Come back here when you get rid of this junk...\"";
+ close;
+
+L_slow:
+ mes "[Miriam]";
+ mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\"";
+ close;
+
+L_lowlevel:
+ mes "[Miriam]";
+ mes "\"Come back here when you are old enough. I even wonder how you could get here so unexperienced as you are.\"";
+ close;
+
+L_offer:
+ mes "[Miriam]";
+ mes "\"Hmm! You look great in these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\"";
+ next;
+ if (!(getskilllv(SKILL_POOL)))
+ goto L_noskill;
+ menu
+ "Yes, I look really good in this " +@torso$+ ".",L_TorsoNext;
+
+L_TorsoNext:
+ mes "[Miriam]";
+ mes "\"I see. I like the way you distributed your Character Points too... " +@agi+ " points to Agility! You really know how to prepare yourself for a good fight!\"";
+ next;
+ mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \"";
+ next;
+ mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\"";
+ next;
+ menu
+ "I'm in! What kind of test is it?",L_test,
+ "I don't think I need more speed right now",L_giveup;
+
+L_test:
+ mes "[Miriam]";
+ mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to get there.\"";
+ next;
+ mes "\"If you make it in a good time, I will teach you the special speeding skill. If not, you can always try again. So, are you ready?\"";
+ next;
+ menu
+ "Yes, let's do it!",L_LetsDoThis,
+ "No, I need to stretch my muscles first!",L_stretch;
+
+L_LetsDoThis:
+ close2;
+ message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting.";
+ // Warp the player to the place where the NPC is defined, so he can't cheat.
+ warp "032-1.gat",55,21;
+ npctalk "Run " +strcharinfo(0)+ ", run!";
+ set QUEST_MIRIAM, 5;
+ set QUEST_MIRIAM_start, gettimetick(2);
+ set QUEST_MIRIAM_cheat, 0;
+ end;
+
+L_naked:
+ mes "[Miriam]";
+ mes "\"Hmmm?! Please put on some clothes before talking to me.\"";
+ close;
+
+L_notfast:
+ mes "[Miriam]";
+ mes "\"Hah! If you think so...\"";
+ close;
+
+L_noskill:
+ mes "[Miriam]";
+ mes "\"For a person like you, I could even teach a useful skill! Too bad you don't have the basic abillities to learn it...\"";
+ close;
+
+L_giveup:
+ mes "[Miriam]";
+ mes "\"Oh, that is too bad... But if you change your mind, come back!\"";
+ set QUEST_MIRIAM, 4;
+ close;
+
+L_testoffer:
+ mes "[Miriam]";
+ mes "\"Are you ready for the test now?\"";
+ next;
+ menu
+ "Yes!",L_test,
+ "Not yet.",L_Close;
+
+L_Close:
+ close;
+
+L_warning:
+ mes "[Miriam]";
+ mes "\"I know very well what you tried to do. I will not teach you the speed skill if you keep trying this kind of trick!\"";
+ next;
+ goto L_testoffer;
+
+L_stretch:
+ mes "[Miriam]";
+ mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\"";
+ set QUEST_MIRIAM, 4;
+ close;
+
+L_wasting:
+ mes "[Miriam]";
+ mes "\"Don't waste your time talking to me! RUN and talk to Pachua!\"";
+ close;
+
+L_checktime:
+ if (QUEST_MIRIAM_cheat != 0)
+ goto L_warning;
+ if (QUEST_MIRIAM_run <= 210)
+ goto L_goodjob;
+ goto L_tryagain;
+
+L_tryagain:
+ mes "[Miriam]";
+ mes "\"You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. It is not enough.\"";
+ set QUEST_MIRIAM_run, 0;
+ close;
+
+L_goodjob:
+ mes "[Miriam]";
+ mes "\"Great job! You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. Very impressive for a person like you.\"";
+ next;
+ mes "\"Now I need you to relax. Do NOT move. This teaching process can be painful sometimes.\"";
+ next;
+ mes "Miriam stares into your eyes and starts to scream some strange words very close to your ears.";
+ next;
+ mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her.";
+ close2;
+ warp "032-1.gat",55,22;
+ // free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning.
+ set QUEST_MIRIAM_start, 0;
+ set QUEST_MIRIAM_run, 0;
+ set QUEST_MIRIAM, 0;
+ message strcharinfo(0), "[You gain 2500 experience points]";
+ message strcharinfo(0), "[You learned Speed Skill]";
+ setskill SKILL_SPEED, 1;
+ getexp 2500, 0;
+ set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set.
+ close;
+
+L_fast:
+ mes "[Miriam]";
+ mes "\"I hope you make a good use of your new skill... Take care!\"";
+ set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set.
+ close;
+
+}