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+//Sandstorm mine trigger 3 Trigger 002-4 98,42 (127)
+// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar
+
+002-4.gat,91,99,0|script|Button|400,0,0,
+{
+ // This NPC previously used the variable TMW_Quest
+ callfunc "ClearVarTMW_Quest";
+
+ set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
+
+ if (@state == 24) goto L_Trigger_Wrong_3;
+ if (@state == 23) goto L_Trigger_3;
+ if (@state == 22) goto L_Trigger_Wrong_3;
+
+ mes "There is a large button on the ground. A key hole appears on the button.";
+ goto L_Close;
+
+L_Trigger_Wrong_3:
+ mes "There is a large button on the ground. A key hole appears on the button.";
+ menu
+ "Put the key in, turn right.", L_Right_Wrong_3,
+ "Put the key in, turn left.", L_Left_Wrong_3,
+ "Do nothing.", L_Nothing_3;
+
+L_Right_Wrong_3:
+ set @state, 22;
+ callsub S_Update_Var;
+ mes "You turn the key right.";
+ goto L_Close;
+
+L_Left_Wrong_3:
+ set @state, 22;
+ callsub S_Update_Var;
+ mes "You turn the key left.";
+ goto L_Close;
+
+L_Trigger_3:
+ mes "There is a large button on the ground. A key hole appears on the button.";
+ menu
+ "Put the key in, turn right.", L_Right_3,
+ "Put the key in, turn left.", L_Left_3,
+ "Do nothing.", L_Nothing_3;
+
+L_Right_3:
+ set @state, 22;
+ callsub S_Update_Var;
+ mes "You turn the key right.";
+ goto L_Close;
+
+L_Left_3:
+ set @state, 24;
+ callsub S_Update_Var;
+ mes "You turn the key left. A clicking sound echoes throughout the mine.";
+ goto L_Close;
+
+L_Nothing_3:
+ mes "You leave the button alone.";
+ goto L_Close;
+
+L_Close:
+ set @state, 0;
+ close;
+
+S_Update_Var:
+ set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
+ return;
+}