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-rw-r--r--world/map/npc/002-4/chest.txt51
1 files changed, 0 insertions, 51 deletions
diff --git a/world/map/npc/002-4/chest.txt b/world/map/npc/002-4/chest.txt
deleted file mode 100644
index 61b59109..00000000
--- a/world/map/npc/002-4/chest.txt
+++ /dev/null
@@ -1,51 +0,0 @@
-// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar
-
-002-4.gat,93,37,0|script|Treasure|111,{
-
- // This NPC previously used the variable TMW_Quest
- callfunc "ClearVarTMW_Quest";
-
- set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
-
- if (@state >= 26) goto L_Finished;
-
- mes "There is a chest here.";
- mes "Do you want to try to open it?";
- next;
- menu
- "Yes.", L_Yes,
- "No.", L_Close;
-
-L_Yes:
- if (countitem("TreasureKey") < 3)
- goto L_Not_Enough;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("TreasureKey") > 3)
- goto L_TooMany;
- mes "You opened the chest and found a short bow!";
- delitem "TreasureKey", 3;
- getitem "ShortBow", 1;
- set @state, 26;
- callsub S_Update_Var;
- goto L_Close;
-
-L_Not_Enough:
- mes "It seems that you do not have the right key for this chest yet...";
- goto L_Close;
-
-L_Finished:
- mes "You have already opened this chest.";
- goto L_Close;
-
-L_TooMany:
- mes "You do not have enough room to loot this chest. Maybe you should try again later.";
- goto L_Close;
-
-L_Close:
- set @state, 0;
- close;
-
-S_Update_Var:
- set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
- return;
-}